LINUXGAMES

PyXmame 0.2

June 29th, 2006 by Crusader

Version 0.2 of PyXmame, a Python GTK xmame frontend, has been released. PyXmame can filter games for category/year/manufacturer and has the new functionality of search dialog.

Screenshots: [ View ] Download:[ PyXmame 0.2 ]

gnome-games 2.14.2.1

June 29th, 2006 by Crusader

An update to gnome-games, a collection of games that comes with the GNOME desktop, has been released. This release is primarily to fix a crash that occurs in Aisleriot when you change games; the developers strongly recommend an upgrade. It also fixes a high-score file corruption bug and has translation updates.

Download: [ gnome-games 2.14.2.1 ]

ScummVM 0.9.0

June 28th, 2006 by Marv

ScummVM, a cross-platform interpreter for several point-and-click adventure engines, has been updated to release 0.9.0. This release, called “The OmniBrain loves you”, has the following changes:

  • New supported adventures are The Feeble Files with the help from Adventure Soft and The Legend of Kyrandia: Book One from Westwood.
  • A new and somewhat customizable GUI.
  • Reworked detection code for SCUMM games. Now all your fan translations will work out of the box.
  • Added subtitle configuration controls to the options dialog.
  • New official Atari/MiNT port.
  • Numerous bugfixes in the SCUMM, SAGA, Simon, Broken Sword II and BASS engines.

Screenshots: [ View ] Download: [ ScummVM 0.9.0]

Phoronix and ATI v8.26.18

June 27th, 2006 by Crusader

The Linux hardware review site Phoronix has posted their impressions of ATI’s new display driver:

After two delays this month ATI Technologies today released their CATALYST 6.6 and fglrx v8.26.18 drivers. Contained in the ATI Linux drivers are a fair amount of changes beyond what was found in last month’s (also belated) 8.25.18 driver release. We have detailed these changes and looked after the display driver performance.

ATI Display Driver 8.26.18

June 27th, 2006 by Crusader

ATI has released version 8.26.18 of their display driver for Linux 32-bit and 64-bit x86 systems. The requisite changelog can be found in the release notes, which mentions the addition of hotplug support for digital flat panels and thermal event power management.

ATI also maintains a FAQ page for the driver.

Download: [ ATI Display Driver 8.26.18 ]

ZDoom 2.1.1

June 26th, 2006 by Crusader

ZDoom version 2.1.1 has been released; ZDoom is an enhanced DOOM engine source port with features such as a console, translucency, and higher resolution. Changes include the requisite bugfixes.

Download: [ ZDoom 2.1.1 ]

CellPerformance.com

June 26th, 2006 by Crusader

If you’re interested in programming on the PlayStation3, CellPerfomance.com haslaunched with articles for improving program performance on the Cell BroadbandEngine, the PS3′s CPU architecture.

There are also additionalresources from Sony and IBM we’ve mentioned before.

No Linux Prey Client

June 26th, 2006 by Crusader

A reader pointed out this forumpost from Human Head’s Brian Karisat the 3D Realms website stating thatPrey, a Doom 3-engine first-person shooter, will nothave a Linux client port:

Yes, that is for the dedicated server. There will be no linux singleplayerport. There just really isn’t any big demand for it.

/dev/urandom

June 24th, 2006 by Marv

Name/Version: Enemy Lines 6 1.1
Summary: You are a damaged alien spy probe. With visual systems malfunctioning all you have left for navigation is some particle detector. You have to reach your pickup zone before system failure. Basically you have to navigate through a 3d environment in first person view while the only thing you see are a few dots of the walls here and there. Don’t bump into the walls too often – you can’t take much more.
Screenshots [ View ] Download [ Enemy Lines 6 1.1 ]

Name/Version: rbCave Beta 3
Summary: rbCave is a clone of the PalmOS game SFCave. The player has to guide a “ship” through a cave that gets smaller as time passes.
Download [ rbCave Beta 3 ]

Name/Version: RedShift 0.1.0
Summary: RedShift is an the open source flight simulator. It aims to eventually support realistic civilian and military flight as well as multiplayer capabilities.
Screenshots [ View ] Download [ RedShift 0.1.0 ]

Name/Version: Rescue! Max Beta 2
Summary: Rescue Max is a Action Adventure in Space written in java. It is based on a old mac game called Rescue! by Tom Spreen.
Screenshots [ View ] Download [ Rescue! Max Beta 2 ]

Name/Version: Tavli3d 0.3.4
Summary: Tavli3d is the Greek version of backgammon.It consists of three games: portes (similar to Backgammon), plakoto (a game of pinning instead of hitting) and fevga (a game where no hitting occurs). It is written in OpenGL/SDL with fun and simplicity in mind.
Download [ Tavli3d 0.3.4 ]

Name/Version: Warp Rogue 0.6.1
Summary: Warp Rogue is a gothic science fantasy roguelike game. It is based on pen and paper RPGs and features complex game mechanics and a consistent theme.
Screenshots [ View ] Download [ Warp Rogue 0.6.1 ]

Name/Version: Yet Another Dungeon-game 0.0.2.2
Summary: Yet Another Dungeon-game is a maze game that aspires to be a RPG/
Download [ Yet Another Dungeon-game 0.0.2.2 ]

Second Life Development Update

June 24th, 2006 by TimeDoctor

Ryan “Linux Game Industry” Gordon updated his .plan with these Second Life development notes:

Cleaning up the dependency hell. Usually I work on games that have one or two dependencies (SDL, OpenAL, maybe a statically linked libpng or whatever), but Second Life has quite a pile of them, some of which have fairly complex dependencies of their own (Mozilla, anyone?) and many that depend on each other (all projects grow until they reference zlib, I swear).

Fortunately, working on Google Earth, also a bit of a middleware magnet, taught me a lot about how to manage this sort of thing. Tapdancing around misconfigurations and symbol clashes and unnecessary dependencies (oh my!) is really a science…or a black, unholy art. If you ever have to make this happen yourself, my best advice is this: automate the hell out of it. Write a big shell script that builds (and rebuilds, and rebuilds, and rebuilds…) every third party library from scratch. This is both because you won’t remember how you did it in six months when you need to change something, and because you won’t remember how you did it in five minutes when you are iterating yet again to tweak a piece of the build. In some cases I adopted the Gentoo Portage mentality (build to a temporary –prefix, then copy the bits you actually care about from the installed image), and in some cases I wrote a simple shell script that explicitly compiles each file the way I want it, bypassing the autotools badness. Time spent on this in the past week: pretty much every waking hour, minus the COD2 issues above. For all the effort, progress is really incremental (especially when you find out your 4-in-the-morning typo makes the Mozilla build die yet again, 30 minutes into the run…how painful!)

OpenMortal 0.7.1

June 24th, 2006 by Marv

Version 0.7.1 of OpenMortal has been released. Open Mortal is a parody of the popular fighting game Mortal Kombat. Changes in this release include:

  • OpenMortal now runs in high or true color video mode (instead of 256-color).
  • Transparent shadows
  • Added “team mode”: both player can choose many fighters into a team. When a fighter dies, the next in the team takes his/her place.
  • New (non-proprietary) sound effects.
  • New character: Judy
  • One new arena

Screenshots: [ View ] Download: [ OpenMortal 0.7.1 ]

Wine 0.9.16

June 23rd, 2006 by Marv

The latest and greatest version of Wine has been released. Wine is an open source implementation of the Windows API on top of X and Unix. Changes in this release include:

  • More work on Direct3D shaders.
  • Major DirectDraw rewrite on top of Direct3D.
  • Support for debug information in Dwarf format.
  • Beginnings of an OleView Winelib application.

Download: [ Wine 0.9.16 ]

Gorky 17 Available

June 22nd, 2006 by Crusader

Linux Game Publishing has announced that the horror-themed strategy-RPG Gorky 17 is now shipping to retailers. Originally developed by Metropolis Software, the game has the player investigating the origin of hybrid creatures in Lubin, Poland. As always, the game can be purchased online from LGP or from their resellers. There is also a demo available.

Screenshots: [ View ] Download: [ Gorky 17 Demo ]

Stendhal 0.51

June 22nd, 2006 by Crusader

Stendhal, a MMORPG developed with the Arianne multiplayer game system, is now at version 0.51. Changes include a faster client launch, deathmatch difficulty improvements, a new quest (Wood), and fixes for avatar persistence after logout, personal chest robbery, and item duplication.

Screenshots: [ View ] Download: [ Stendhal 0.51 ]

Linux 2.6.17

June 21st, 2006 by Crusader

Version 2.6.17 of the ubiquitous Linux kernel was released recently; there’s discussion of the changelog up at Linux-Watch.

There was also a patch released (bringing it to 2.6.17.1) to fix a SCTP issue.

As always, you can probably upgrade via your distribution’s package management utilities; for those that don’t, the source code is available @kernel.org.

Gnome Hearts 0.1.1

June 21st, 2006 by Crusader

The author of Gnome Hearts let us know that the previous release failed to build on distributions that shipped Lua as liblua instead of liblua50 (non-Debian). This release fixes the build on those systems.

Download: [ Gnome Hearts 0.1.1 ]

PCBurn Review: Neverwinter Nights Infinite Dungeons

June 21st, 2006 by Crusader

PCBurn has posted a new review of Infinite Dungeons, the last premium module for Neverwinter Nights from BioWare.

Linux-Spiele.de Review: Nexuiz

June 20th, 2006 by Crusader

Ralph Schmeisser let us know that he’s posted a German review of the open source first-person shooter Nexuiz @ Linux-Spiele.de. If you can’t read German, there’s the option of machine translation.

Sparklet 0.9.4

June 20th, 2006 by Crusader

A bugfix build of Sparklet, a 2D OpenGL-based networked multiplayer space shooting game, has been released. Specifically, version 0.9.4 resolves critical graphics subsystem issues.

Screenshots: [ View ] Download: [ Sparklet 0.9.4 ]

Slam Soccer 2006

June 19th, 2006 by Crusader

As the World Cup is underway, it’s appropriate that the comic-style 3D soccer game (football for our non-US readers), Slam Soccer 2006, has been released. Features:

  • Build your own stadium
  • Keyboard and gamepad control
  • 2-player mode
  • Career and World Cup modes
  • 80 teams
  • 20 stadiums
  • 10 weather conditions
  • 50 adboards
  • 15 referees
  • 9 commentators (5 German, 2 English, 2 French)

The GPL’ed game is coded in Java and uses Irrlicht/Jirr, LWJGL with an Ogg/Vorbis-extension (OpenAL), SDL/SDLJava, and DOM4J.

Screenshots: [ View ] Download: [ Slam Soccer 2006 ]

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