An update to gnome-games, a collection of games that comes with the GNOME desktop, has been released. This release is primarily to fix a crash that occurs in Aisleriot when you change games; the developers strongly recommend an upgrade. It also fixes a high-score file corruption bug and has translation updates.
Download: [ gnome-games 220.127.116.11 ]
ScummVM, a cross-platform interpreter for several point-and-click adventure engines, has been updated to release 0.9.0. This release, called “The OmniBrain loves you”, has the following changes:
- New supported adventures are The Feeble Files with the help from Adventure Soft and The Legend of Kyrandia: Book One from Westwood.
- A new and somewhat customizable GUI.
- Reworked detection code for SCUMM games. Now all your fan translations will work out of the box.
- Added subtitle configuration controls to the options dialog.
- New official Atari/MiNT port.
- Numerous bugfixes in the SCUMM, SAGA, Simon, Broken Sword II and BASS engines.
After two delays this month ATI Technologies today released their CATALYST 6.6 and fglrx v8.26.18 drivers. Contained in the ATI Linux drivers are a fair amount of changes beyond what was found in last month’s (also belated) 8.25.18 driver release. We have detailed these changes and looked after the display driver performance.
ATI has released version 8.26.18 of their display driver for Linux 32-bit and 64-bit x86 systems. The requisite changelog can be found in the release notes, which mentions the addition of hotplug support for digital flat panels and thermal event power management.
ATI also maintains a FAQ page for the driver.
Download: [ ATI Display Driver 8.26.18 ]
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Yes, that is for the dedicated server. There will be no linux singleplayerport. There just really isn’t any big demand for it.
Name/Version: Enemy Lines 6 1.1
Summary: You are a damaged alien spy probe. With visual systems malfunctioning all you have left for navigation is some particle detector. You have to reach your pickup zone before system failure. Basically you have to navigate through a 3d environment in first person view while the only thing you see are a few dots of the walls here and there. Don’t bump into the walls too often – you can’t take much more.
Screenshots [ View ] Download [ Enemy Lines 6 1.1 ]
Name/Version: rbCave Beta 3
Summary: rbCave is a clone of the PalmOS game SFCave. The player has to guide a “ship” through a cave that gets smaller as time passes.
Download [ rbCave Beta 3 ]
Name/Version: RedShift 0.1.0
Summary: RedShift is an the open source flight simulator. It aims to eventually support realistic civilian and military flight as well as multiplayer capabilities.
Screenshots [ View ] Download [ RedShift 0.1.0 ]
Name/Version: Rescue! Max Beta 2
Summary: Rescue Max is a Action Adventure in Space written in java. It is based on a old mac game called Rescue! by Tom Spreen.
Screenshots [ View ] Download [ Rescue! Max Beta 2 ]
Name/Version: Tavli3d 0.3.4
Summary: Tavli3d is the Greek version of backgammon.It consists of three games: portes (similar to Backgammon), plakoto (a game of pinning instead of hitting) and fevga (a game where no hitting occurs). It is written in OpenGL/SDL with fun and simplicity in mind.
Download [ Tavli3d 0.3.4 ]
Name/Version: Warp Rogue 0.6.1
Summary: Warp Rogue is a gothic science fantasy roguelike game. It is based on pen and paper RPGs and features complex game mechanics and a consistent theme.
Screenshots [ View ] Download [ Warp Rogue 0.6.1 ]
Name/Version: Yet Another Dungeon-game 0.0.2.2
Summary: Yet Another Dungeon-game is a maze game that aspires to be a RPG/
Download [ Yet Another Dungeon-game 0.0.2.2 ]
Cleaning up the dependency hell. Usually I work on games that have one or two dependencies (SDL, OpenAL, maybe a statically linked libpng or whatever), but Second Life has quite a pile of them, some of which have fairly complex dependencies of their own (Mozilla, anyone?) and many that depend on each other (all projects grow until they reference zlib, I swear).
Fortunately, working on Google Earth, also a bit of a middleware magnet, taught me a lot about how to manage this sort of thing. Tapdancing around misconfigurations and symbol clashes and unnecessary dependencies (oh my!) is really a science…or a black, unholy art. If you ever have to make this happen yourself, my best advice is this: automate the hell out of it. Write a big shell script that builds (and rebuilds, and rebuilds, and rebuilds…) every third party library from scratch. This is both because you won’t remember how you did it in six months when you need to change something, and because you won’t remember how you did it in five minutes when you are iterating yet again to tweak a piece of the build. In some cases I adopted the Gentoo Portage mentality (build to a temporary –prefix, then copy the bits you actually care about from the installed image), and in some cases I wrote a simple shell script that explicitly compiles each file the way I want it, bypassing the autotools badness. Time spent on this in the past week: pretty much every waking hour, minus the COD2 issues above. For all the effort, progress is really incremental (especially when you find out your 4-in-the-morning typo makes the Mozilla build die yet again, 30 minutes into the run…how painful!)
Version 0.7.1 of OpenMortal has been released. Open Mortal is a parody of the popular fighting game Mortal Kombat. Changes in this release include:
- OpenMortal now runs in high or true color video mode (instead of 256-color).
- Transparent shadows
- Added “team mode”: both player can choose many fighters into a team. When a fighter dies, the next in the team takes his/her place.
- New (non-proprietary) sound effects.
- New character: Judy
- One new arena
The latest and greatest version of Wine has been released. Wine is an open source implementation of the Windows API on top of X and Unix. Changes in this release include:
- More work on Direct3D shaders.
- Major DirectDraw rewrite on top of Direct3D.
- Support for debug information in Dwarf format.
- Beginnings of an OleView Winelib application.
Download: [ Wine 0.9.16 ]
Linux Game Publishing has announced that the horror-themed strategy-RPG Gorky 17 is now shipping to retailers. Originally developed by Metropolis Software, the game has the player investigating the origin of hybrid creatures in Lubin, Poland. As always, the game can be purchased online from LGP or from their resellers. There is also a demo available.
Stendhal, a MMORPG developed with the Arianne multiplayer game system, is now at version 0.51. Changes include a faster client launch, deathmatch difficulty improvements, a new quest (Wood), and fixes for avatar persistence after logout, personal chest robbery, and item duplication.
Screenshots: [ View ] Download: [ Stendhal 0.51 ]
Version 2.6.17 of the ubiquitous Linux kernel was released recently; there’s discussion of the changelog up at Linux-Watch.
There was also a patch released (bringing it to 18.104.22.168) to fix a SCTP issue.
As always, you can probably upgrade via your distribution’s package management utilities; for those that don’t, the source code is available @kernel.org.
- Build your own stadium
- Keyboard and gamepad control
- 2-player mode
- Career and World Cup modes
- 80 teams
- 20 stadiums
- 10 weather conditions
- 50 adboards
- 15 referees
- 9 commentators (5 German, 2 English, 2 French)