LINUXGAMES

Robin Hood : The Legend of Sherwood Available In French

December 29th, 2005 by Crusader

Manticore’s French translation of Robin Hood: The Legend of Sherwood is now available to order online (thanks Jeux Linux). Robin Hood, which was originally developed by Spellbound Entertainment and ported to Linux by Runesoft, is also available in English and German from TuxGames.

Freedoom 0.4

December 28th, 2005 by Marv

Freedoom version 0.4 has been released today. Freedoom is the project tocreate free (as in speech) replacements for DOOM’s resources, tocomplement the game engine (which is available under the GPL).

This is the first release in over a year and features updated versions of E1M1 and E1M8, a new MAP04 and a handful of new sound effects. A lot of work has gone on “under the hood” to make future releases much more straightforward. Thanks to Jon for pointing this out.

Download: [ Freedoom 0.4 ]

Phoronix on ATI in ’05

December 28th, 2005 by Crusader

Phoronix has posted an ATI retrospective for the past year:

As 2005 comes to an end, both NVIDIA and ATI have fought a competitive battle not only when it comes to their hardware lineup but also display drivers for alternative operating systems. When discussing this subject matter, GNU/Linux users have been quick to criticize ATI Technologies whether it is due to poor installation support, distribution compatibility, rudimentary control panel, or simply the performance level of its drivers. On the contrary, even though NVIDIA had unveiled its GeForce 7 series, 2005 has not been the best year for the green developers.

Announcing FreeOrion

December 27th, 2005 by Marv

We received this announcement concerning FreeOrion :

In 1993, Micropose and Simtex released Master of Orion. In 1996, Microprose was back with Master of Orion II. In 2003, Infogrames and Quickviler released Master of Orion III. A lot of people in the MOO community felt that there was a great deal of potential untapped by MOO3 or its predecessors, and so FreeOrion was born.

A few days ago, the development team released FreeOrion v0.3, the first edition of the game to incorporate production and research. While it’s still early on in the development process, v0.3 showcases enough of the design, development, and art behind the project that we felt it was time to come out of hiding. FreeOrion can be downloaded from Sourceforge; basic information on FreeOrion is available from our Wikipedia entry, and more details can be had on the FreeOrion web site and forums.

If you like what you see, we hope you’ll consider becoming involved with the project. With AI, tactical combat, diplomacy, and more still around the bend, we always welcome developers, artists, and designers — not only is it a chance to work with some very talented people, it’s also an opportunity to showcase your work and carry the ‘Orion’ torch a little bit further.

Pioneers 0.9.40

December 26th, 2005 by Marv

Pioneers, a game based on the Settlers of Catan, has been updated to release 0.9.40.

Download: [ Pioneers 0.9.40 ]

Happy Holidays!

December 24th, 2005 by Crusader

As 2005 draws to a close, the staff of LinuxGames wishes all of our readers a safe and happy holiday season. Have fun out there!

NVIDIA Linux Driver 1.0-8178 Release

December 23rd, 2005 by Lightkey

NVIDIA has released version 1.0-8178 of their Linux display drivers (x86 README / x86-64 README). This release contains only a few bugfixes:

  • Fixed a problem where certain precompiled kernel interfaces were not recognized.
  • Improved stability with the Composite X extension.
  • Fixed a corruption bug with RenderAccel and the Composite X extension when using wide desktops.
  • Fixed a problem validating HDTV modes on GeForce 6200.
  • Fixed detection of certain older TV encoders.
  • Fixed installation problems with Linux kernel source trees using separate KBUILD output directories.
  • Fixed installation problems on newer Debian systems.

NVIDIA Driver 1.0-8178 Download: [ x86 | x86-64 ]

Matrox Parhelia Driver 1.4.3

December 23rd, 2005 by Lightkey

Matrox has released version 1.4.3 of their driver for the Parhelia and P650/P750 graphics cards on dec. 15. The new driver is not called a beta anymore.
It supports Linux up to 2.6.14 and XFree86 4.3 or X.Org 6.7.0 “or later”, and features the new TripleHead Independent (THI) mode that allows to set different resolutions and refresh rates for the displays.

The Known Issues reveal that the driver isn’t as stable yet for gaming at least:

– Some OpenGL based game engines do not work (ie. UT2003, UT2004) properly with this release and may crash or cause display corruption.
– Screen corruption may appear while using Blender.

The Readme has grown considerably with an “Advanced User Notes” accompanying it.
Matrox Driver 1.4.3 Download: [ matrox.com ]

X11R6.9 and X11R7.0 Officially Released

December 22nd, 2005 by Marv

After nearly a decade, the first major release of the X Window System has been released. The X11R7.0 release is the first release with complete modularized and autotooled source code base. X11R6.9 is the same code base, but uses the more traditonal imake build system.Press Release:

These changes in source code management, giving openness and transparency to the source code base and employing current technology, invite a new generation of developers to contribute, building on the long tradition of the X Window System. The new modular format offers focused development, and rapid and independent updates and distribution of tested modular components as they are ready, freed from the biennial maintenance release timetable.

X11R6.9 comprises many distinct components bonded in a single tree, based on imake. X11R7.0 splits that set of components into logically distinct modules, separately developed, built, and maintained by the community of X.Org developers. This simulaneous release gives a transition point for developers, builders, and vendors to adapt their practices to the new X.Org modular process. X11R7.0 supports Linux and Solaris at this time, with other support pending. X11R7.1, the first modular roll-up release, is scheduled mid-2006. While the monolithic tree will continue to be fully supported and released, new feature development is expected to be concentrated in the modular code base.

The X11R7.0 and X11R6.9 releases are the work of more than fifty volunteer contributors worldwide, working under the release management team of Kevin Martin (Head), Alan Coopersmith, and Adam Jackson, with the support of Red Hat, Sun Microsystems, and the unsupported generous contribution of effort by Adam Jackson.*

All X Window System Releases are available from http://ftp.X.Org and mirror sites worldwide (see http://wiki.x.org/Mirrors). They are distributed under the MIT (“X”) License by the X.Org Foundation LLC. Information concerning organization, activities, and mailing lists can be found at http://www.X.Org. Membership is free and open to contributors. Sponsorship is encouraged to support the global activities of the X.Org Foundation. Current X.Org Sponsors include Sun Microsystems, HP, IBM, StarNet Communications, AttachmateWRQ, Hummingbird, and Integrated Computer Solutions Incorporated [ICS].*

In continuous use for over 20 years, the X Window System provides the only standard platform-independent networked graphical window system bridging the heterogeneous platforms in today’s enterprise: from network servers to desktops, thin clients, laptops, and hand-helds, independent of operating system and hardware.



Download: [ X11R6.9.0 ] [X11R7.0 ]

Quake 4 Quakemas Map Pack

December 21st, 2005 by Crusader

id Software and Raven Software have released a map packfor Quake 4, which includes thefollowing:

  • Campgrounds Redux, an updated version of Q3DM6
  • Railed, a tournament-oriented deathmatch map
  • Tremors, a CTF/Arena CTF map set inside a sprawling subterranean complex

Screenshots can be found at Shacknews.

Quake 4 Quakemas Map Pack Download: [ 3DDownloads | ftp.id]

UT2004 v3369.2

December 20th, 2005 by Crusader

Epic has released a hotfix for themost recent Unreal Tournament2004 patch; here’s the blurb from RyanGordon:

3369.2 has a server exploit fixed for both architectures, and compileroptimizations reenabled for amd64 (they got turned off by accident in3369.1).

The aforementioned MegaPackalso includes the patch.

UT2004 v3369.2 Download: [ 3D Downloads ] [ beyondunreal.com]

UT2004 MegaPack

December 19th, 2005 by Crusader

Epic Games and icculus have released the Unreal Tournament 2004 MegaPack, which contains the bonus content from the Editor’s Choice Edition, and several community-created maps:

  • Assault: AS-BP2-Acatana, AS-BP2-Jumpship, AS-BP2-Outback, AS-BP2-Subrosa, and AS-BP2-Thrust
  • DM: DM-BP2-Calandras, DM-BP2-GoopGod
  • CTF: CTF-BP2-Concentrate, CTF-BP2-Pistola

Screenshots and additional information can be found @ BeyondUnreal.

UT2004 MegaPack Download: [ 3D Downloads | icculus.org ]

Vulture’s Eye/Claw 1.11

December 19th, 2005 by Crusader

Vulture’s Eye/Claw (screenshots), an isometric Nethack and Slash’Em interface based originally on Falcon’s Eye, has reached version 1.11. New features:

  • Many new features and bugfixes
  • More monster and figurine graphics
  • Unique graphics for most implemented statues and figurines
  • Great improvements in the map system, to the point where one can play 2D nethack within the game by leaving the map up.
  • Switched graphics to png to save space and use better loading code

It’s also noted that this will be the last major release in the 1.x series of Vulture’s, as the core is undergoing a major revision to move to 24-bit graphics.

Vulture’s Eye/Claw 1.11 Download: [ darkarts.co.za ]

Lux 5.2

December 16th, 2005 by Lightkey

Sillysoft Games has announced the release of the Risk-alike game Lux version 5.2 along with a new release of their SDK for AI opponents:

Lux 5.2 is now available for your world domination pleasure. This is a free update for all registered users and you can download it here: http://sillysoft.net/download/

This update comes jam-packed with improvements. There are some graphical enhancements and new visual effects. More network commands were added, translation of network messages was improved, and autohosting was given a booster shot. Plus a lot of other stuff was included (i.e. option+control click places 50 armies). A full list of the 5.2 changes can be seen here: http://sillysoft.net/lux/changelog.php

A new version of the AI software developer kit is also now available.
This SDK contains everything you need to write an AI for Lux using the Java programming language. This updated version includes an improvedAPI allowing AIs to get more information about the board, and better send/receive chat messages. Updated example code is also provided.
The SDK can be downloaded from here: http://sillysoft.net/sdk/

Yay to me!

December 15th, 2005 by Lightkey

So I forgot to introduce myself, although the majority will likely not care. I am not really new here but will post news myself now on LinuxGames.

I was told I could make some advertisement too, so beer for me:
Me is Fabio ‘Lightkey’ Till, some of you will know me already from IRC. I also write for the best, biggest and most b0rken german Linux gaming site HOLARSE (it’s the only one) since 2001.
The comments are open NOW for all your inane interpretations of “holarse”.

Attal 0.10

December 14th, 2005 by Marv

Attal, a turn-based strategy game, has been upgraded to version 0.10. Improvements and changes in this release include:

  • Porting to qt4, so available on Windows platform too
  • Improved fighting system and calendar.
  • Improvements to music management.
  • New interface for displaying info about lords.
  • Grid implemented in scenario editor and bugs fixed.
  • Improved campaign management and first campaign: “How Ol’Bar became famous.”


Download: [ Attal 0.10 ]

Battle for Wesnoth 1.0.2

December 14th, 2005 by Marv

The 2nd maintenance release of the 1.0 release of Battle for Wesnoth has been released. Highlights of the changes in this release include:

  • Fixed the annoying MP bug called “error in gamelist diff”
  • Multiplayer maps have been updated,
  • Various issues in campaigns were fixed,
  • New terrain tiles (swamp, paved road) added
  • Several translations updated.


Download: [ Battle for Wesnoth 1.0.2 ]

GalaxyMage 0.1.1

December 14th, 2005 by Marv

GalaxyMage, a open-source tactical/strategic RPG, has been released at version 0.1.1. This minor release fixes a bug where the game would crash if a person would not have a soundcard. Screenshots are available to interested parties who would like to view this up and coming RPG.

Download: [ GalaxyMage 0.1.1 ]

Matrox Driver 4.3

December 14th, 2005 by Lightkey

Matrox released driver version 4.3 for their G-series of graphics cards on dec. 5. No changes are mentioned, the Readme now explains how to config the “old style vga” mode for the virtual console instead of the usual 80×25 characters.

Matrox Driver 4.3 Download: [matrox.com]

LGeneral 1.2beta-10 Released

December 13th, 2005 by Marv

LGeneral, a game heavily inspired by Panzer General, has been updated to release 1.2beta-10. Changes in this release include:

  • internationalization and german localization
  • movement as in PG (which lets the enemy block ways much better and fixes the use of improper pathes)
  • added new weather types to reflect different air/ground conditions as in PG(like rain with dry ground)
  • adjusted weather for all scenarios
  • artilleries provide defensive fire at full strength (with a slightly higher chance to just surpress than if attacking directly)
  • parachutists like in PG (may select dropzone, may drift, may not move in the same turn)
  • AI units in, e.g. towns or close to an artillery, hold position to create groups of resistance, if AI has to defend
  • deploy turn is default
  • saved games are more stable and will work on both: big- and little endian systems
  • restored compatibility with third-party scenarios broken since beta-8
  • more fixes and enhancements


Download: [ LGeneral 1.2beta-10 ]

  • November 2014
  • October 2014
  • September 2014
  • August 2014
  • July 2014
  • June 2014
  • May 2014
  • April 2014
  • March 2014
  • January 2014
  • December 2013
  • November 2013
  • October 2013
  • September 2013
  • August 2013
  • July 2013
  • June 2013
  • May 2013
  • April 2013
  • March 2013
  • February 2013
  • January 2013
  • December 2012
  • November 2012
  • October 2012
  • September 2012
  • August 2012
  • July 2012
  • June 2012
  • May 2012
  • April 2012
  • March 2012
  • February 2012
  • January 2012
  • December 2011
  • November 2011
  • October 2011
  • September 2011
  • August 2011
  • July 2011
  • June 2011
  • May 2011
  • April 2011
  • March 2011
  • February 2011
  • January 2011
  • December 2010
  • November 2010
  • October 2010
  • September 2010
  • August 2010
  • July 2010
  • June 2010
  • May 2010
  • April 2010
  • March 2010
  • February 2010
  • January 2010
  • December 2009
  • November 2009
  • October 2009
  • September 2009
  • August 2009
  • July 2009
  • June 2009
  • May 2009
  • April 2009
  • March 2009
  • February 2009
  • January 2009
  • December 2008
  • November 2008
  • October 2008
  • September 2008
  • August 2008
  • July 2008
  • June 2008
  • May 2008
  • April 2008
  • March 2008
  • February 2008
  • January 2008
  • December 2007
  • November 2007
  • October 2007
  • September 2007
  • August 2007
  • July 2007
  • June 2007
  • May 2007
  • April 2007
  • March 2007
  • February 2007
  • January 2007
  • December 2006
  • November 2006
  • October 2006
  • September 2006
  • August 2006
  • July 2006
  • June 2006
  • May 2006
  • April 2006
  • March 2006
  • February 2006
  • January 2006
  • December 2005
  • November 2005
  • October 2005
  • September 2005
  • August 2005
  • July 2005
  • June 2005
  • May 2005
  • April 2005
  • March 2005
  • February 2005
  • January 2005
  • December 2004
  • November 2004
  • October 2004
  • September 2004
  • August 2004
  • July 2004
  • June 2004
  • May 2004
  • April 2004
  • March 2004
  • February 2004
  • January 2004
  • December 2003
  • November 2003
  • October 2003
  • September 2003
  • August 2003
  • July 2003
  • June 2003
  • May 2003
  • April 2003
  • March 2003
  • February 2003
  • January 2003
  • December 2002
  • November 2002
  • October 2002
  • September 2002
  • August 2002
  • July 2002
  • June 2002
  • May 2002
  • April 2002
  • March 2002
  • February 2002
  • January 2002
  • December 2001
  • November 2001
  • October 2001
  • September 2001
  • August 2001
  • July 2001
  • June 2001
  • May 2001
  • April 2001
  • March 2001
  • February 2001
  • January 2001
  • December 2000
  • November 2000
  • October 2000
  • September 2000
  • August 2000
  • July 2000
  • June 2000
  • May 2000
  • April 2000
  • March 2000
  • February 2000
  • January 2000
  • December 1999
  • November 1999
  • October 1999
  • September 1999
  • August 1999
  • July 1999
  • June 1999
  • May 1999
  • April 1999
  • March 1999
  • February 1999
  • January 1999
  • December 1998
  • November 1998