October 18th, 2005 by Crusader

A reader pointed out this update at the NERO site:

Sorry for the lack of updates. We’re juggling many different nero-related things at the moment: ports, patches, and a new design for NERO 2.0. We’ll concentrate on the patch and get that out soon. And we’ll follow that up with Linux and Mac ports. Then, sometime next year, NERO 2.0 will be released. Stay tuned to the forums for bits of information.

NERO (Neuro-Evolving Robotic Operatives) is an award-winning real-time strategy game which involves training robotic AI-driven soldiers before deploying them in combat. Additional info can be found here; there’s also a research paper available.

Wine 20050930

October 18th, 2005 by Crusader

Speaking of, the 20050930 build of Wine, a Windows application compatibility layer, was made available last month; changes include:

  • Joystick force feedback support.
  • Beginnings of Win64 support.
  • Many MSI fixes and cleanups.
  • Font linking support.
  • Several OLE fixes.
  • Lots of bug fixes.

Wine 20050930 Download: [ ]

Cedega 4.4.3

October 18th, 2005 by Crusader

Version 4.4.3 of TransGaming’s Wine-fork Cedega has been released to subscribers to fix a recently introduced Steam-compatibility issue (thanks There was also a development status update last month.

sdlBasic 20051016

October 18th, 2005 by Crusader

There’s a new snapshot release of SdlBasic, a cross-platform multimedia programming language which utilizes the Simple Directmedia Layer libraries (similar to wxBasic), allowing it to use SDL features as found in games, multimedia programs, and so on. New features include:

  • create executables from inside the sdlBasic Editor
  • sdlBasic custom editor (IDE) for Windows and Linux
  • bundled HTML documentation
  • new do…loop and exit do commands
  • new parameters –help –copyright –license –nodefaults
  • setDefaults() command
  • defaults font are no more needed so you can to distribute your programwithout the need to insall fonts if you will not use text commands.
  • big source re-organization that allow much easy evolution in future
  • many bug fixes

sdlBasic 20051016 Download: [ ]

Oolite-Linux 1.55-1

October 18th, 2005 by Crusader

Oolite for Linux, an Elite-like space trading/combat/mission game, has been updated to 1.55. This includes many bugfixes and new features; most significantly:

  • new explosions, ship models, vastly improved NPC ship AI, trumbles
  • equipment damage makes battles much more dangerous
  • support for joysticks
  • many bug fixes
  • Autopackage installer

There are add-on packs available with new missions and ships; some have been updated for 1.55.

Oolite-Linux 1.55-1 Download: [ | FTP ]

Stella version 2.0 released

October 17th, 2005 by Marv

Stella 2.0, the popular multi-platform 2600 emulator, has been released. Major changes are as follows:

  • Added integrated GUI. Stella is now a fully graphical application, and all settings can be changed dynamically while the application is running.
  • Added ROM launcher. You can now exit a game and start playing another one from directly within Stella (you no longer have to quit Stella and restart it).
  • Added an integrated debugger for game developers. This is currently the first version of a debugger in Stella, but it’s already quite usable.
  • Added new sound subsystem, which is much faster and more accurate. Related to this, added stereo sound output (used by some homebrew games).
  • Added ZIP support. Stella can now open ROM’s compressed in zip format.
  • Added cartridge ‘frying’, thanks to Fred “batari” Quimby. This emulates the action of turning the power button on and off on a real Atari, often resulting in some strange effects.
  • Added ability to edit current ROM properties from directly within Stella, which can then be saved directly into the ‘’ file. So creating a properties entry for a new ROM can be done without any external tools.
  • Added initial support for using Stella in an ‘arcade-box’ environment without a keyboard. This consists of an in-game menu for choosing common actions in Stella, as well as using the joystick navigate the mouse pointer.
  • Reworked properties system to use both a system-wide ‘’ and a per-user ‘’ properties files. Changes made by the user and stored in ‘’ are no longer erased when upgrading Stella.
  • Added support for cartridges with 3E bankswitching format.
  • Added preliminary Cheat support.
  • Fixed some 64-bit issues. Stella now compiles and runs correctly on AMD64 and PPC64 Linux systems.

Download: [ Stella 2.0 ]

Help Wanted: FIFE

October 17th, 2005 by Crusader

The FIFE team sent in word that they’re looking for a programmer to work on the editor for their Fallout-like Engine project. If interested, please contact mvBarracuda.

There was also a news update recently delineating progress with the renderer, documentation, and SDL_console integration. There are also screenshots from a SVN snapshot.

RealTimeBattle 1.0.8

October 17th, 2005 by Crusader

Version 1.0.8 of RealTimeBattle, a robot programming game (screenshots), has been released. v1.0.8 was largely rewritten, contains some new sample robots, supports team play, and comes with analysis/design documents and the RealTimeBattle Security Infrastructure – a mechanism to force robots to obey the gaming rules. Moreover, it is now possible to use external clients for RealTimeBattle.

Additional notes are also available.

RealTimeBattle 1.0.8 Download: [ ]

Professor Fizzwizzle 1.02

October 15th, 2005 by Crusader

The puzzle game Professor Fizzwizzle (screenshots) has been updated to version 1.02, which includes many major enhancements and fixes, including improved sound system detection code.

Professor Fizzwizzle 1.02 Demo Download: [ ]


October 14th, 2005 by Marv

LinuxGames received this press release from Gamix

Gamix, Inc., a Pennsylvania corporation based in Scranton , PA , has been established to provide an open gaming alternative to proprietary platforms such as Sony, Nintendo, and Microsoft Xbox.

Gamix provides the technical specifications for a revolutionary new platform that gives software publishers the freedom to work without proprietary development systems. It is free of any operating system requirements, giving developers maximum power and flexibility.

In the past, the up-front cost for developing video games for companies that control the videogame market has been a real barrier for software publishers. With Gamix that barrier is eliminated.

Gamix provides software publishers, large and small, with an exceptional opportunity to produce competitive products, free from costly or restrictive licensing. Publishers thus have the chance to reap the rewards of their risk and prospective success.

For the user, Gamix solves a fundamental problem with computer-based entertainment. It brings the simplicity and stability of dedicated video game consoles to existing high-performance hardware. To play a Gamix game, the user simply inserts the DVD into a Gamix compatible machine and turns it on.

Although some existing high-level hardware will accommodate Gamix DVDs, hardware manufactures are encouraged to make their machines Gamix-compatible. Licensing costs for such branding are minimal, and every dollar paid by participating manufacturers will be used to promote and advertise the Gamix platform.

ATI Display Driver 8.18.6

October 14th, 2005 by Marv

ATI has released version 8.18.6 of their x86/x86_64 driver for Linux. New features include:

  • Dynamic clock gating
  • Enhanced support for OpenGL development (glATI.h header file)
  • Dual link monitor support
  • Xinerama support
  • A new X Server configuration utility

Download [ ATI Display Driver 8.18.6 x86 ] [ATI Display Driver 8.18.6 x86_64 ]]

America’s Army 2.5 Soon

October 14th, 2005 by Crusader

Version 2.5 of America’s Army was released for Windows yesterday; a reader pointed out this recent interview @ America’s Army Files with Pye, QA lead for AA, in which the status of the Linux client is mentioned:

Let’s not forget the Linux and Mac users, who can’t even play version 2.4 while we are desperately waiting for 2.5. We’ve seen that both versions are in beta testing, but could take a while before they are finished. Are there plans for the future to minimise the waiting for the Linux and Mac users or will the game always be ported over by Ryan Gordon after the release of the Windows version?

At this time we have no plans that I’m aware of to change the relationship with Ryan Gordon, he is the foremost expert in this field so I see no reason why we would try and change this. That isn’t to say that we wouldn’t like to streamline the process and get the Linux and Mac versions out quicker, and we’ve made some strides towards that goal during the 2.5 development cycle by improving our communications with him. That has met with some success, if the 2.5 Linux and Mac versions aren’t out the same day the Windows version goes live (and we think it will be possible) it will likely be only a matter of days afterwards before they are released.

Tommy Twist Installer

October 12th, 2005 by Crusader

A reader let us know that a stand-alone installer has been released for the educational children’s game The First Big Adventure of Tommy Twist; the initial version utilized Java webstart.

The First Big Adventure of Tommy Twist Download: [ ]

SuperMaze Beta

October 12th, 2005 by Crusader

indies@work wrote in to announce the public beta release of their upcoming game, SuperMaze (screenshots):

SuperMaze is a simple to learn and play humorous non-violent hunt-and-shoot game using Smileys as the main actors in a maze style environment. You don’t need more than the cursor keys and the space key to control your Smiley. The aim of the game is simple: Hunt each other alone or in teams and try to reach as first the win score. There are several differenz mazes supplied with the game in various sizes and styles. A maze editor will be available in the final version of the game. SuperMaze is fully networked and multi platform and so playable on a vast amount of computers. Windows and Linux builds are already available, a Mac port is planned. Needless to say that all platforms may play together in networked games. The game does not require the very latest hardware. A moderate system with 600 Mhz is sufficient to play.

SuperMaze Beta Download: [ ]

Pioneers 0.9 build 33 released

October 11th, 2005 by Marv

Fans of ‘Settlers of Catan’ will be happy with the release of a new version of Pioneers, a GNOME port of this wonderful game. Change and improvements in this release include the following items:

  • PowerPC platform is supported again
  • Cursor on the map is working again.
  • Hungarian translation
  • Bug Fix for an when the AI could enter an infinite loop when it tried to trade for something that is not in the bank anymore

Download: [ Pioneers 0.9 build 33 ]

Last Man Standing 2.0

October 10th, 2005 by Crusader

Version 2.0 of the DOOM III cooperative multiplayer mod Last Man Standing has been released by Platinum Arts. Major changes include the addition of coop support for Resurrection of Evil and Kaiser’s singleplayer maps; here are some additional details:

  • Completely rewritten the AI netcode. Reliable messages overflow should be very rare now.
  • Plasmathrower given a new sound, new stream, and ignites monsters
  • Updates to Radio Tower, including much more intense gameplay and cinema screens
  • KF_Loading_dock tweaked to be more playable, especially in hardcore mode
  • Over six new monsters were added to the mod including the super maggot, spectre, spectral nimp and more
  • Music volume now fades to new value properly when using music volume slider
  • Progression maps no longer have a time limit
  • Maximum number of players increased to 16
  • Improved netcode for player entities
  • Sexy transparent console with a new background image
  • 7 of the 12 ROE maps are coop-ready
  • Added the ability to vote to use “Hardcore” on LMS maps
  • Hitboxes removed so blood is back and all that fun stuff
  • Death sounds and muzzle flashes are working

There’s a gameplay video which showcases the improvements in v2.0. It’s also noted that the LMS team will be helping the Classic DOOM project with their coop support. Bugs can be reported on their forums here.

Last Man Standing 2.0 Download: [ | ]


October 10th, 2005 by Crusader

A reader pointed out that we haven’t mentioned the Legends project in a while: Currently in open beta, Legends is a Tribes-inspired multiplayer FPS which utilizes GarageGames’ Torque Game Engine. It’s also noted that the next release should include vehicle support.

Legends 041c Download: [ ]

GGZ 0.0.12

October 9th, 2005 by Crusader

Version 0.0.12 of the GGZ Gaming Zone project is now available, which provides multiplayer management features for building a gaming community. New features include protocol enhancements such as retrieving player information from the server for display within the games themselves, a consolidated C++ game server library wrapper, more savegame handlers, game-design specific templates for the community portal, the possibility to register AI players of varying difficulty levels, and numerous build system updates. It’s also noted that integration with Wikipedia game information and rules should be finished by the next release.

GGZ 0.0.12 Download: [ ]

Attal 0.9.4

October 9th, 2005 by Marv

Attal, a turn-based strategy game, has been upgraded to version 0.9.4. Improvements and changes in this release include:

  • Teams management
  • Tavern implemented
  • Usability improvements
  • Save of campaigns implemented
  • Handling of animations in themeEditor
  • Added make install (and uninstall) for unix
  • Medieval theme: Animations for the ‘druidic’ creatures

Download: [ Attal 0.9.4 ]

NVIDIA Q4-2005 (1.0-7XXX) Linux Driver Performance

October 8th, 2005 by Crusader

Phoronix has posted a fourth quarter 2005 driver comparison article, with multi-game benchmarks for NVIDIA’s latest graphics card drivers:

With the public release of the NVIDIA Linux 1.0-8XXX display drivers now coming toward the end of October, we felt it was time to offer another driver comparison of all the drivers released in roughly the past year, as we haven’t done any mass comparisons since early 2005.

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