COR Entertainment has released Alien Arena 2006 (screenshots), a standalone online deathmatch game. Alien Arena 2006 uses COR’s CRX engine, which was built with id Software’s source code releases. Features:
- 25 levels
- 9 characters
- 8 weapons
- 2 vehicles
- 5 gamplay modes (DM, TDM, CTF, All Out Assault, Deathball)
- 5 mutators (instagib, regeneration, vampire, rocket arena, and low grav)
- CRX v4.03 features (reflective water, shaders, light bloom, improved lighting, and optimizations for older systems)
- colored names
- improved console
- in-game server browser
- “Nightmare Bots” patch (adds a fourth skill level to the in-game bots)
Alien Arena 2006 Download: [ planetquake.com ]
Version 2.5.0 of America’s Army:Special Forces, the free multiplayer first-person shooter commissioned bythe US Army, has beenreleased for Linux byRyan “icculus” Gordon. The fullinstaller is all that’s available, as a patch from previous versions would bearound the same size anyway. Consequently, you should remove any old buildsbefore installing 2.5.0.
There are two new maps: SF Extraction (open tospecial forces and indigenous forces players) and SF Dockside (exclusive tospecial forces). There’s also a new urban terrain training mission (ShootHouse). Additional changes (game mode and gameplay improvements) can be found
America’s Army 2.5.0 Download: [ 3D Downloads |
A reader has pointed out that the Savage 2 FAQ addresses the possibility of a Linux port:
Let me start by saying that I would like to do a Linux port. However our new engine (name K2) is DirectX driven, but we are contemplating doing an OpenGL version for a Linux port. Its not ruled out by any means. We’ll definitely contact those guys (transgaming.com) and do what we can to make sure it emulates as well as possible, port or not.
This is similar to the situation with Neverwinter Nights 2, where a Linux game’s sequel utilizes Direct3D, complicating a potential port.
Savage is a RTS/FPS multiplayer hybrid game developed and ported to Linux by S2Games.
Version 0.1.0 of Danger from theDeep, an open source WWII U-boat simulator, has been released ( I’ve been interested in submarine warfare for years, so I’m gratified to see aproject like this underway.
Danger from the Deep 0.1.0 Download: [
I’ve been interested in submarine warfare for years, so I’m gratified to see aproject like this underway.
The latest release of xmame/xmess has been brought to our attention. Changes in this release, version 0.101, include:
- Everything from MAME 0.101 and MESS 0.101
- The messtest application builds again.
- When the LIRC configuration cannot be read, the joystick polling code no longer tries to use LIRC. This fixes a crash that occurs under memory pressure. (Paul “TBBle” Hampson)
- Enabling full keyboard emulation in the classic MESS UI once again prevents keys such as P and Esc from being intercepted by the emulation core.
- Added support for BGR visuals to the blit core for, e.g., Solaris.
Download: [ xmame/xmess 0.101 ]
The TO: Crossfire site has beenupdated with two videos showing weapons reload animations (FN P90 and DragunovSVD) and new screenshots of art assets and a hostage model. Also, one of thedevelopers was interviewed in PlayedMagazine (German) recently.
TO: Crossfire is a tactical-themed FPS being developed by the
NewsForge posted a story stating thatthe open source Windows API implementation
Wine Project leader Alexandre Julliard, who hasworked on the software nearly since its beginning in 1993 and maintained itsince 1994, said interview yesterday that the beta release is “a matter ofdays away.” He has since updated that forecast and said it would be releasedon Tuesday, October 25th.
“We are currently in code freeze for the release,” Julliard said. “It shouldhappen sometime next week.”
Wine is utilized to run Windows-native applications, including
The story also quotes TransGaming CEO Gavriel State as stating version 5.0 of Cedega, their gaming-oriented Wine fork, is due to drop on November 7th. State also comments on TransGaming’s relationship with the Wine project:
Transgaming stopped wide-scale use of code from Wine in Cedega in March 2002 after a change to the Wine GNU Lesser General Public License. Although the company has continued to incorporate parts of Wine’s code under X11-style license terms under the ReWind project, State said he was unsure what sort of future involvement the company would have with Wine.
“We pay close attention to the progress of Wine since it’s so close to Cedega’s roots,” State said. “We’re thinking carefully about ways in which we might be able to cooperate more closely in the future.”
Version 1.0.4 of the multiplayer game server browser XQF has been released; changes:
- new games: Nexuiz, Quake 4
- add Epic’s second UT2004 master
- new Finnish translation
- add q3a Excessive Plus gametypes
- honor setting to ignore bots when copying server info to clipboard
- add support for plugin scripts
- support multiple sort modes per column
XQF 1.0.4 Download: [ sourceforge.net ]
Quake 4 for GNU/Linux is available now! The installer has been uploaded to our ftp and on the BitTorrent tracker.We’re very pleased to announce that this it with both a dedicated server and a native client.
A licensed copy of Quake 4 retail for Windows(r) is requiredYou will copy the assets files from it and use the CD key( a CD key is not required to run a dedicated server )
See the Quake4 GNU/Linux FAQ page  for all the details.
OK, I lied. There is another release before the stand alone version: 1.0.2. The focus is much the same as for 1.0.1, i.e. balance tweaks and bug fixes. The primary reason for making another release is that we’ve reached a point with the 1.0.1 data where it is clear what the changes accomplished, and gathering further data is essentially useless.
Work continues on the stand alone version. I have been spending a lot of time contributing to icculus.org Q3 with a view to using it as base. The vast majority of known Q3 bugs have been squashed, and certainly all the serious ones. I can heartily recommend it as a good client to use for playing Tremulous, assuming you’re comfortable compiling it yourself. Note it’s possible to compile a Windows client with MinGW, so you don’t need expensive tools like Visual Studio to get your feet wet.
Tremulous 1.0.2 Download: Tremulous.net
linuX-gamers.net has posted a review of Mindware Studio’s stealth action game, Cold War, which is awaiting public release for Linux. A screenshot of the game running under Linux and system requirements are included; it’s also noted that the demo (327MB and English language) is coming soon:
The Linux demo is finally ready. It features two playable levels, “Thanks, Mr. Geiger” and “The Halls of Hell”. Although the levels suffer a bit from being torn out of the context, they demonstrate the extremes of the gameplay available in Cold War and don’t spoil the story that much.
Ophiuchus, a multiplayer strategy console game similar to the Master of Orion series, has released a new version bringing it to 0.3.1.2. This game requires Java 1.4.2, which brings a question to my mind: do LinuxGames readers care about Java-based games? For the record, I have nothing against Java at all.
Download: [ Ophiuchus 0.3.1.2 ]
Wed Oct 19 07:12:16 CDT 2005
We are preparing the release of the Quake4 GNU/Linux installer. The GNU/Linux version of Quake 4 is not available yet.
Quake 4 shipped to retailers yesterday; here are the listed system requirements:
- GNU/Linux system
- Pentium(r) 4 2.0 GHz or Athlon(tm) XP 2000+ processor
- 512MB RAM
- Kernel 2.4, 2.6 is recommended
- glibc >= 2.2.4
- 3D acceleration ( not required for dedicated server ):
- SDL >= 1.2
- latest OpenGL drivers, correctly configured
- ATI(r) Radeon(r) 9700
- ATI Radeon 9800
- ATI Radeon X300 series
- ATI Radeon X550 series
- ATI Radeon X600 series
- ATI Radeon X700 series
- ATI Radeon X800 series
- ATI Radeon X850 series
- Nvidia(r) GeForce(TM) 3/Ti series
- Nvidia GeForce 4/Ti series
- Nvidia GeForce FX series
- Nvidia GeForce 6 series
- Nvidia GeForce 7 series
- Audio ( not required for dedicated server ):
- sound card with OSS or Alsa support, stereo and surround sound are supported wth both APIs
- Alsa >= 1.0.6 is required for alsa sound backend
- Internet (TCP/IP) and LAN (TCP/IP) play supported
- Internet play requires broadband connection
Installation instructions are also delineated; it should be noted that the German version of Quake 4 has different asset files than other territories.
2.5.0 is probably going to stay in beta through the weekend. Hopefully there will be a Linux and Mac OS X client release next week. We were aiming for a simultanous release, but it just didn’t work out that way. Soon.
There’s also dedicated server binary linked in the .plan update, but it requires the Windows data files at present.
If the game is crashing for you near startup with a SIGILL instruction, you probably have an older Athlon chip. This build should fix it:
If that corrects the issue, please drop me a line and let me know.
Lugaru Linux Demo Download: [ wolfiles.com ]