LINUXGAMES

Nexuiz 1.2.1

September 15th, 2005 by Marv

A minor release of Nexuiz has been brought to our attention. Changes/fixes in this release include:

  • 1.2 serverfix is included
  • Runematch and domination support for all maps
  • Additional map to play CTF on
  • Possible to control the server from any connected client (password protected)
  • Changed menu to show correct default values


Download: [ Nexuiz 1.2.1 ]

LGP’s Next Game – X2: The Threat

September 12th, 2005 by Crusader

Linux Game Publishing’s contest to guess the title of their next game has now concluded, and a reader was able to determine the answer from the final image:

Now that the image over at the LGP Game Competition is a bit more clear, I was able to find a match at GameSpy. The radar indicator matches the one found in screenshots of X2: The Threat.

http://media.pc.gamespy.com/media/482/482379/img_1988479.html

This is most likely the game that LGP is promising to announce soon. We love you, LGP!

X2: The Threat is a space sim developed by Egosoft; additional screenshots can be found here.

Crystal Space Pseudo-Stable Release

September 12th, 2005 by Crusader

The developers of Crystal Space, an open source 3D engine, announced a pseudo-stable release recently:

The latest stable release (0.98r004) is getting old. More and more I have to tell people to use the latest CVS because bugs have been fixed there and CVS is simply a lot better. On the other hand many people are afraid of the instability and indeed from time to time the CVS version doesn’t compile or work properly. So normally it would be time for another release. The next stable release is supposed to be 1.0 but we are not ready for 1.0 yet. A lot more work has to be done still. So we decided to have more regular intermediate pseudo-stable releases. These pseudo-stable versions are not as well tested as the real stable release but we are pretty confident that they are okay and most things are working properly.

It was also noted yesterday that 1.0 is a month or more away (the roadmap is online); bugs can be submitted here.

Crystal Space Downloads: [ crystalspace3d.org ]

Boson 0.11

September 11th, 2005 by Marv

After 1.5 years of hard work, Boson 0.11, a real-time strategy game, has been released. Major highlights in this release include:

  • LibUFO port for user interface
  • graphical improvements such as realistic water, new effects
  • fully operational multiplayer support

The authors are very busy and are looking for additional help. Interested parties may wish to look at their job listing for additional information.

Download: [ Boson 0.11 ]

Tremulous 1.0.1 Released

September 10th, 2005 by Marv

Version 1.0.1 of Tremulous, an open source modification that blends a team-based FPS with elements of a RTS game, has been released. This release fixes several game balance issues and some bug fixes. This will be the last mod release of Tremulous; now that the full source code to Q3A is available, it can become a stand-alone project.

Download: [ Tremulous 1.0.1 ]

GC 2005 Miscellany

September 6th, 2005 by Crusader

Speaking of GC 2005, Lightkey let usknow about some additional things he saw at the show:

  • He heard that Razer may beplanning to open source drivers utilized to create macros for theprogrammable buttons on their mice products.
  • Runesoft plans to release Northlandthemselves in the coming weeks (their contract with Linux Game Publishing wasrecently cancelled); a demo is also planned.
  • Cold War was being shown; sign-ups for a Windows beta were beingconducted, but it’s unknown at present when a Linux beta would begin(at lastreport a port was still planned).

Unreal Tournament 2007 Previews/Video @ GC

September 6th, 2005 by Crusader

Epic and Midway attended last month’s GC 2005, an industry trade show held inLeipzig, Germany, to show UnrealTournament 2007, the next title in the semi-annual multiplayer FPS series.Several news sites were on hand to gather impressions:

  • IGN -screenshots, videos, and quotes from Epic’s James Brown regarded optimizedlevel load times due to new streaming tech.
  • BeyondUnreal- photos of the booth area and presentation
  • inUnreal.de- video of the presentation
  • GameSpy- screenshots, level impressions

UT2007 utilizes UnrealEngine 3; favorable comments by Epic’sMark Rein during this past E3 (in the context of PS3 development) imply that Epic will be continuing it’s historical support for Linux with this title.

Edited by Crusader – Tuesday Sep 06 16:42:43 2005 – There’s also a good summary article of everything known about the game to date at BeyondUnreal.

VDrift 2005-09-01

September 5th, 2005 by Marv

The latest build of VDrift is out. Changes to this version include:

  • New track: Road Atlanta
  • Nurburgring Grand Prix track has more realistic terrain now
  • New car like a late eighties Porsche
  • Fixed some S2000 settings
  • Added treemaps, modeled trees, background foliage, ground shadows for trees
  • Fixed several crashes and other bugs

Download VDrift Linux source: [ VDrift-2005-09-01.tar.bz2 ]
Download VDrift Linux binary: [ vdrift-2005-09-01-bin.tar.bz2 ]

Neverwinter Nights Miscellany

September 4th, 2005 by Crusader
  • Version 1.52 of the CommunityExpansion Pack (download)for NeverwinterNights has beenreleased; v1.52 isfully compatible with NWN v1.66 and includes 71fixed human female heads.
  • Neverwinter Vault conducted aninterviewwith Chandigarof the Community Tileset Pack (gallery)regarding the content he’s created for that project.
  • A few Piratesof the Sword Coast(a BioWare premium module) items:
    • Characterprofiles for the crew of the Midnight Rose
    • Wallpapers
    • Aninterview with BioWare’s Todd Grenier about his work creating art for themodule.
  • There’s a profile ofthe Dragonsong persistent worldserver. The origin and unique features of the module are discussed.
  • Finally, there’s also a two-part article (PartI | PartII) at BioWare’s site with advice and tips for running an ongoing campaign.

Linux Game Publishing Competition

September 4th, 2005 by TimeDoctor

Linux Game Publishing’s Michael Simms informed us of the new LGP contest going on right now to guess the title of their latest game. Winners will receive the first copy of it when it is done. This competition is rather interesting in that you have to deduce the game from an image of static pixels, wherein one pixel is cleaned up a second to reveal an image relating to the game.

Linux Game Publishing contest site

Freyja 3D Modeling System

September 4th, 2005 by Crusader

I’ve been meaning to mention this for some time now (sorry ‘goose): Freyja is a 3D modeling utility (screenshots) whichfeatures polymesh and animation editing, as well as support for several modelformats via plugins. Instructions for downloading the current source tree orbinary snapshots can be found here.

Scorched3D version 39.1

September 4th, 2005 by Marv

The 3d remake of the popular DOS classic Scorched Earth, Scorched 3D has been updated to release 39.1. This minor release has the following changes and bug fixes:

  • Fixed client crashes due to boids turned off
  • Tanks not moving during multiplayer games
  • Saved games not loading correctly
  • Re-balanced some weapons
  • Speeded up some of the larger weapons


Download: [ Scorched3D version 39.1 ]

Hurricane Katrina Relief Funds

September 3rd, 2005 by Crusader

Hundreds of thousands of people have had their lives affected by this week’s hurricane along the United States Gulf coast; please take a moment of your time to donate what you can to aid in the rescue/relief/recovery effort:

If you’re in the US and interested in finding out how to volunteer for assistance, information on contacting your local Red Cross chapter can be found here.

Professor Fizzwizzle Demo

September 3rd, 2005 by Marv

Grubby Games has released a demo of Professor Fizzwizzle. The game’s focus quoted from their website is:

Professor Fizzwizzle is a fun, mind-expanding puzzle game, where you take control of the diminutive genius, Professor Fizzwizzle. You must help the professor use his brains and his gadgets to solve each exciting level. Do you have what it takes to get past the Rage-Bots and bring the prof back to his lab?

The game may be purchased for $19.95, if you wish to obtain the full version of the game.

Download: [ Professor Fizzwizzle Demo ]

NVClock 0.8 Beta

September 3rd, 2005 by Marv

After more then 2 years, an updated version of NVClock has been released. This beta release contains numerous fixes and enhancements including the following items:

  • GeforceFX/6/7 support (experimental overclocking: Coolbits + low-level)
  • Pipeline modding for NV4x cards
  • Smartdimmer support for 6200Go based laptops
  • Hardware monitoring for LM99/MAX6659/F75375S/W83L785R chipsets
  • Support for internal NV43/NV44/NV47 temperature sensor
  • Ability to enable disabled temperature sensors used on NV43/NV44/NV47 boards
  • Fanspeed adjustment for FX5900/6600GT/6800GT boards and F75375S/W83L785R sensors
  • OpenGL options using NV-CONTROL extension
  • Rewritten GTK2 interface
  • Bios parsing (GeforceFX/6/7)
  • X86-64 support

Download: [NVClock 0.8 Beta ]

Balazar 0.2

September 3rd, 2005 by Crusader

Version 0.2 of Balazar: Arkanae II – Reforged Scepters (screenshots), an open source game written in Python which utilizes the Soya 3D engine, has been released. Here’s the description from Nekeme Productions:

Are you sure the Elven forgers’ secret has been lost after the first Arkanae ? Thousand years later, it comes back! In this 0.2 version, go through the Pompon forest to find a mysterious reforged scepter… Fights, traps, enigmas and treasures are waiting for you! Thanks to the Tofu network engine, multiplayer is available.
People that want to participate to the game development are welcome! Join us on the mailing list or the IRC channel #nekeme on Freenode.

Balazar 0.2 Download: [ gna.org ]

icculus.org/quake3

September 2nd, 2005 by Crusader

A number of Quake 3 projects have popped up after therecent source release including one maintained by our fellow LinuxGames editor, zakk. Hosted at icculus.org, zakk’s icculus.org/quake3 has had contributionsfrom Ryan Gordon, Ludwig Nussel, Ian Kumlien, Andreas Schneider, Aaron Gyes, andmore. Currently they’ve managed to improve upon the initial source release byimplementing x86_64 support, SDL for sound (ALSA users rejoice!) and input, PowerPCsupport, and much needed security fixes. .

icculus.org/quake3: [ Project Page ] [ Subscribe to the mailing list ]

  • October 2014
  • September 2014
  • August 2014
  • July 2014
  • June 2014
  • May 2014
  • April 2014
  • March 2014
  • January 2014
  • December 2013
  • November 2013
  • October 2013
  • September 2013
  • August 2013
  • July 2013
  • June 2013
  • May 2013
  • April 2013
  • March 2013
  • February 2013
  • January 2013
  • December 2012
  • November 2012
  • October 2012
  • September 2012
  • August 2012
  • July 2012
  • June 2012
  • May 2012
  • April 2012
  • March 2012
  • February 2012
  • January 2012
  • December 2011
  • November 2011
  • October 2011
  • September 2011
  • August 2011
  • July 2011
  • June 2011
  • May 2011
  • April 2011
  • March 2011
  • February 2011
  • January 2011
  • December 2010
  • November 2010
  • October 2010
  • September 2010
  • August 2010
  • July 2010
  • June 2010
  • May 2010
  • April 2010
  • March 2010
  • February 2010
  • January 2010
  • December 2009
  • November 2009
  • October 2009
  • September 2009
  • August 2009
  • July 2009
  • June 2009
  • May 2009
  • April 2009
  • March 2009
  • February 2009
  • January 2009
  • December 2008
  • November 2008
  • October 2008
  • September 2008
  • August 2008
  • July 2008
  • June 2008
  • May 2008
  • April 2008
  • March 2008
  • February 2008
  • January 2008
  • December 2007
  • November 2007
  • October 2007
  • September 2007
  • August 2007
  • July 2007
  • June 2007
  • May 2007
  • April 2007
  • March 2007
  • February 2007
  • January 2007
  • December 2006
  • November 2006
  • October 2006
  • September 2006
  • August 2006
  • July 2006
  • June 2006
  • May 2006
  • April 2006
  • March 2006
  • February 2006
  • January 2006
  • December 2005
  • November 2005
  • October 2005
  • September 2005
  • August 2005
  • July 2005
  • June 2005
  • May 2005
  • April 2005
  • March 2005
  • February 2005
  • January 2005
  • December 2004
  • November 2004
  • October 2004
  • September 2004
  • August 2004
  • July 2004
  • June 2004
  • May 2004
  • April 2004
  • March 2004
  • February 2004
  • January 2004
  • December 2003
  • November 2003
  • October 2003
  • September 2003
  • August 2003
  • July 2003
  • June 2003
  • May 2003
  • April 2003
  • March 2003
  • February 2003
  • January 2003
  • December 2002
  • November 2002
  • October 2002
  • September 2002
  • August 2002
  • July 2002
  • June 2002
  • May 2002
  • April 2002
  • March 2002
  • February 2002
  • January 2002
  • December 2001
  • November 2001
  • October 2001
  • September 2001
  • August 2001
  • July 2001
  • June 2001
  • May 2001
  • April 2001
  • March 2001
  • February 2001
  • January 2001
  • December 2000
  • November 2000
  • October 2000
  • September 2000
  • August 2000
  • July 2000
  • June 2000
  • May 2000
  • April 2000
  • March 2000
  • February 2000
  • January 2000
  • December 1999
  • November 1999
  • October 1999
  • September 1999
  • August 1999
  • July 1999
  • June 1999
  • May 1999
  • April 1999
  • March 1999
  • February 1999
  • January 1999
  • December 1998
  • November 1998