LINUXGAMES

TORCS 1.2.4

August 31st, 2005 by Marv

TORCS , the open racing car simulator, has been updated to version 1.24. Changes with this release:

  • reworked tracks
  • added/updated sound effects
  • OpenAL support
  • updated cars
  • improved and new opponents
  • texture compression and down scaling


Download: [TORCS 1.2.4 ]

Warzone 2100 2.0 Beta 0.2.2

August 30th, 2005 by Crusader

A beta 0.2.2 build was released by the Warzone 2100ReDevelopment Project (screenshot), which is enhancing the source code of thereal-time strategy game Warzone 2100, addingfeatures like OpenAL and SDL support.Changes in 0.2.2:

  • More Compiler warning fixes.
  • Fixed a few assert-related problems.
  • Lots of lex/yacc related fixes.
  • Fixed a crash with missing videos
  • Fixed a wrong function definition / call in multiint.c.
  • Fixed crash with international characters.
  • Fixed memory release crash.
  • Removed the last traces of stubs.c in both ivis directories (and thus fixedbuilding the software renderer with automake).
  • Check that video mode can actually be set.
  • Changed the static makefiles to build the OpenGL version by default. UseGFX=software for the software renderer.
  • It is now possible to compile the game with g++ using the -fpermissivecompiler flag.

Bug reports can be made here.

Warzone 2100 2.0 Beta 0.2.2 Download: [ berlios.de]

Linux Game Publishing Cancels Northland

August 30th, 2005 by TimeDoctor

Linux Game Publishing posted this unfortunate news to their site today:

Linux Game Publishing today announces that we have cancelled our contract to publish the Linux version of Northland, due to technical issues with the Linux version of the game that could not be resolved to our satisfaction.Anyone that is still interested in this game will still be able to order it (minus the unported multiplayer section) direct from Runesoft who have done the porting work on the portion of the game that will be released by them shortly.This decision by LGP in no way affects the other products from Runesoft, such as Software Tycoon or the upcoming Knights and Merchants.

Nexuiz 1.2 Released

August 30th, 2005 by Marv

Release 1.2 of Nexuiz, an open-source first-person-shooter based on the Quake 1 source, has been released. This update brings several new features including:

  • CTF, Domination and Teamplay gamemodes now are fully supported.
  • Completely new Runematch gamemode.
  • Reduced falldamage due to popular demand.
  • Two new maps (for the CTF game mode).
  • Selecting gamemodes now works by selecting a map.

Download: [ Nexuiz 1.2 ]

Battle for Wesnoth 0.9.6

August 30th, 2005 by Marv

Battle for Wesnoth, the popular turn-based strategy game with a fantasy theme, has been updated to release 0.9.6. Major changes include new portraits for lots of units and translation updates. The very long changelog can be viewed at their site.

Download: [ Battle for Wesnoth 0.9.6 ]

ToyBattle

August 30th, 2005 by TimeDoctor

Our very own Marvin Malkowski Jr, leader of the evil Decepticons, notified us about his addictive new site, ToyBattle. Where-in toys do battle to the DEATH! I really got into toybattle when I saw a TransFormer I had when I was younger, Shockwave. It had been my favorite toy for a long time, though I had forgotten until I saw him fighting on toybattle.

Captcha Apology

August 29th, 2005 by TimeDoctor

Readers who submit news via the web form will be greeted by the unfortunate face of that neccessary evil; the captcha. LinuxGames’ staff would like to apologize for this new obstacle in your path to submitting news. Recently, the submission form has been inundated with bogus submissions, flooding your friendly-neighborhood-editor man’s e-mail inbox and submission bin. Please feel free to grouse in the comments, and remember that you can still e-mail us.

GarageGames Miscellany

August 29th, 2005 by Crusader

Some updates over at the GarageGamescommunity page:

  • LoreCon2005 was recently held in Philadelphia, Pennsylvania for Dark Horizons Loreplayers (demodownload | retailordering page); a recap of the eventis up at Quad Rebel Force.
  • The sessions andspeakersfor the Indie GamesConference 2005 have been announced; Ryan “icculus” Gordon is among them, althoughhe’s slated to be discussing OSX game development. The conferencetakes place in Eugene, Oregon, from October 7th through the9th; you can register for it onlinehere.
  • Finally, there will be a TorqueBoot Camp at the Indie Games Con, which will be a seminar to introducedevelopers to the TorqueGame Engine, which has a Linux codebase and can belicensed for $100 USD.

Gish 1.43

August 29th, 2005 by Crusader

Version 1.43 of GISH, an award-winning2D platformer, has been released by Chronic Logic; this build fixes a bugin church level six.

Also, there’s an interviewwith developer Edmund McMillen about the game’s creation, and newcustomlevels for the game are also available. Finally, GameTrailers has a speed run video ofGISH.

Gish 1.43 Download: [ Patch | Demo ]

SDL 1.2.9

August 28th, 2005 by Crusader

Version 1.2.9 of the Simple DirectMediaLayer, a multimedia API utilized in many Linux game projects, has beenreleased. Changes include:

  • Added support for direct color 8-bpp surfaces
  • Altivec optimized blitters
  • Fixed short read problem with SDL_RWFromMem()
  • SDL_OPENGLBLIT is officially obsolete

SDL 1.2.9 Download: [ libsdl.org ]

Mupen64 0.5 Released

August 28th, 2005 by Marv

After a long year of hard work, version 0.5 of Mupen64, has been released. Mupen64, for the unknowing, is a multi operating system Nintendo 64 emulator. Changes with this release is quite long, with the Linux ones shown below:

  • GUI and all plugins have been switched to GKT2 (all old plugins should be recompiled for GTK2)
  • detection of GTK 1.2 or GTK 2 in the configure script : if both are detected, the user can choose which one to use
  • configure script rewritten so that it’s compatible with standard unix shells instead of bash
  • much improved multi-user install support : if multi-user is choosen in configure script, mupen64 should be compiled (“make”) and installed (“make install”). Then, when a user launch mupen64, it will create automatically a .mupen64 folder in his home and put all required files there.
  • language saved and restored correctly when quitting mupen64
  • the console version (mupen64_nogui) has command line support and can read settings from the gui version config file thanks to jogibear’s patch
  • autoincrement save slot option when quick saving (thanks to jdratlif’s patch)
  • speed limiter in the core
  • support for plugin configuration changes when a rom is running

Download: [ Mupen64 0.5 ]

Lugaru for Linux Ships; Gordon Updates Plan

August 26th, 2005 by TimeDoctor

Ryan “FlyingIcculusMonster” Gordon updated his .plan with news of bunny-murder-simulator Lugaru‘s release for Linux. The game is available as a downloadable demo which can be transformed into the full game after an online purchase. Gordon also shares his opinion on the recent Quake 3 source release:

If you haven’t been paying attention, the source code to Quake 3 Arena was released a few days ago under the GPL license. Do yourself a favor and grab a copy. Learn how it works, and then make something beautiful with it.

Q3A is probably one of my favorite codebases to have had the honor to work with. There’s just so many places where you get these “holy shit, that’s a brilliant idea” moments. I don’t know what Doom 3 looks like under the hood, but Quake 3 was a real marvel of engineering as much as anything else.

As always, three cheers to John Carmack for being a True Believer and putting this out there!

NVIDIA nForce Drivers 1.0-0306

August 25th, 2005 by Marv

For those of you with nForce architecture motherboards, version 1.0-0306 of NVIDIA’s driver suite for this chipset has been released; changes include:

  • Added support for 2.6.12 series kernels
  • nvnet forced mode operation
  • nvnet handling of packets with length field errors
  • nvsound operation with Skype
  • nvsound operation with Xine


Download: [ nForce Drivers 1.0-0306 X86 ] [ nForce Drivers 1.0-0306 AMD64 ]

Cold War Interview

August 23rd, 2005 by Crusader

GameZone posted an interview last week with the developers from Mindware Studios about their upcoming stealth/action title, Cold War. The setting, plot, and game length (23 levels) are among the topics discussed.

LMS 2.0 Update; Sigma Quadrant Map

August 23rd, 2005 by Crusader

The Last Man Standing site was updatedrecently with a laundry list of features slated for version 2.0 of the DOOM III cooperative multiplayer mod:

  • Due to popular demand, option to enable ragdolls! Will be off bydefault
  • Tpose bug fixed!
  • Breathing bug has been fixed
  • Support for 16 players
  • Difficulty support for 16 players
  • Possible basic ROE support!!
  • Lag reductions
  • Tlabs map by Kaiser
  • New progression map by Kaiser
  • Prog_sewer map by Mercykiller – screenshots
  • Bug fixes to Radiotower and hopefully two animations with it!
  • Killfest maps will start in hardcore by default
  • Other various bug fixes

There’s also a poll running ontheir forums where userscan vote for their favorite Killfest game mode map. I had a chance to play version 1.0 while at QuakeCon (in the sp campaign and a KFmap); I highly recommend DOOM III players check it out:



Finally, it was mentioned that Kaiser has released a single-player map for DOOM III called “Sigma Quadrant“(download).

Age of Darkness Website Launches

August 23rd, 2005 by Crusader

Game-Arena Entertainment let us know that the website for Age of Darkness, their MMORPG title being developed for Linux and other platforms, has launched @ http://www.ageofdarkness.org/. At the site you can find screenshots and a notice concerning an IRC chat with the developers scheduled for this Friday, August 26th, @ 7:00PM CDT on irc.maxgaming.net #ageofdarkness. It’s also mentioned that they will be giving away a limited number of Alpha test accounts to community members who sign up for the forums (15) or attend the chat (2).

Brian Hook’s Write Portable Code

August 22nd, 2005 by Crusader

Brian Hook has written a book introducing techniques for writing code that iseasily ported across multiple operating systems and architectures: Write Portable Code, from No Starch Press (who also published John Hall’s Programming LinuxGames). Brian Hook hasworked for 3dfx (where he created the Glide API) and id Software, and is currently presidentof Pyrogon, which has released Candy Cruncherand NingPo MahJong for Linux. The book includes lessons showing programmers how to:

  • Avoid common portability mistakes when starting out a new project
  • Reformat existing, non-portable code so that it can be easilytransplanted to new platforms
  • Greatly expand the target market for their products
  • Find bugs masked by platform specific behaviors
  • Retain flexibility by not becoming married to a specific developmentenvironment or target platform

More information (including where to order) can be found here.

Sol’s Graphics for Beginners, Part D

August 22nd, 2005 by Crusader

A reader pointed out that Jari Komppa has posted part D of his Sol’s Graphics for Beginners feature, a graphics programming tutorial utilizing SDL. The new section covers:

  • integration of the new effects to the game
  • moving camera
  • larger levels
  • collisions with walls
  • a better physics model
  • game states and transitions

Phoronix: ASRock 775Dual-880Pro Linux Performance

August 22nd, 2005 by Crusader

The venerable hardware site Phoronix posted another review recently; this article looks at the ASrock 775Dual-880ProDual-880Pro motherboard:

Although ASRock is generally regarded by computer enthusiasts for producing poor and inadequate motherboards when compared against its rivals, they do manage to manufacture incredibly inexpensive and extremely innovative products. Currently, ASRock offers a combo, dual, and upgrade series – each of which series brings their own unique features. In fact, the focus of this article is the newly unleashed 775Dual-880Pro motherboard that not only supports DDR and DDR2, but also AGP and PCI Express, while supporting Intel’s new dual-core processors! Surprisingly, the motherboard does run quite well under Linux.

DOOM III, Enemy Territory, and UT2004 are utilized for the benchmarks.

Riotball 1.5

August 20th, 2005 by Marv

A new release of Riotball, a commerical version of the classic Arkanoid, with some new twists has been released.Major changes in this release:

  • Complete revamp of the in game art
  • Complete rewrite of the user interface
  • New continue feature. Now it is possible to resume the game from the level you last lost.
  • Numerous gameplay enhancements
  • Collision detection bugfix
  • Added in game help


Download: [ Riotball 1.5 Demo ]

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