LINUXGAMES

Phoronix: NVIDIA CoolBits Guide

June 5th, 2005 by Crusader

A reader pointed out that Phoronix has posted a NVIDIA CoolBits Guide, which examines the overclocking feature recently made available for Linux users:

For those unfamiliar, CoolBits is an overclocking utility for NVIDIA based cards. Support for CoolBits has been built into the Windows NVIDIA drivers for quite some time, only requiring a small registry tweak in order to enable the control window. However, CoolBits has finally made its way to Linux! In this short guide we’ll share with you how to enable CoolBits in the latest NVIDIA 1.0-7664 drivers along with our successes and failures we experienced using this new feature on a few of our machines.

As noted in the article, overclocking your graphics card can destroy it and void your warranty, so be mindful.

X-Plane 8.11

June 5th, 2005 by Crusader

X-Plane (screenshots) version 8.11 is now available; changes in the venerable flight simulator include:

  • New “cyclic with speed” option in Plane-Maker for helicopters
  • New “lock tailwheel with stick” option in the special controls screen in Plane-Maker
  • Both low and high Cirrus cloud types are now available
  • Mouse-control region is now ok at high-resolutions
  • No more semi-transparent horizon in the 3D cockpits
  • More precision in placement of speedbrakes and gear doors in Plane-Maker
  • Ctrl- works for keyboard access to the circling-with-cockpit view
  • Fuel flow more accurate for jets at high altitude
  • ALL artificial horizons and HSIs now show pitch and roll and heading in replay
  • The heading HOLD select and heading SYNC knobs are now swapped left/right on the directional gyros
  • +/- keys now control zoom in the “@” view
  • Garmin 430’s and generic fms’ and gps can all be in the same cockpit
  • The artificial stability screen in Plane-Maker can control FADEC constants
  • Minor refinement on NAVAID ranges
  • Autopilot altitude annunciators stay lit after altitude is acquired
  • Autopilot tweaks to smooth the response out in turbulence
  • Com radio and transponder frequencies now stored in movies and sent to the instructor console

X-Plane 8.11 Demo (functions as a patch for retail users) Download: [ x-plane.com ]

Stendhal 0.20

June 5th, 2005 by Crusader

Stendhal (screenshot) version 0.20 has been released; changes in this build of the MMORPG developed using the Arianne game development system:

  • set outfit feature
  • Added boars, trolls, cobras, orcs, kobolds, goblins and ogres
  • Added a new dungeon
  • Bugfixes
  • Added a game manual

Stendhal 0.20 Download: [ sourceforge.net ]

BlitzMax

June 5th, 2005 by Crusader

Nocturne sent in a link to BlitzResearch’s multi-platform BASIC-derived game programming language BlitzMax. Features:

  • Function pointers
  • Fully dynamic arrays
  • Inheritance and polymorphism
  • ‘By reference’ function parameters
  • Byte, Short, Int, Long, Float and Double numeric data types
  • Array and string slicing
  • Flexible ‘collection’ system for dealing with linked lists etc
  • Low level pointer handling
  • UTF16 strings
  • The ability to ‘Incbin’ binary data and access it as easily as if it werea regular file
  • External language support for interfacing with C/C++/ObjectiveC orassembly code

There’s a screenshot of the Linux IDE here; the licenseis $80 USD, and can be purchased at Blitz’s online store.

E.V.E. Paradox 1.0.2

June 5th, 2005 by Crusader

Version 1.0.2 of E.V.E.Paradox, a game suite (two puzzle games -Flick andOrbit; andan action shooter – Arena) with afree editionand retaileditions with additional levels, was recently released.

Changes in version 1.0.2 can be readhere.

E.V.E. Paradox 1.0.2 Download: [ entropicsoftware.com]

Nexuiz!

June 2nd, 2005 by Crusader

I’ve been very behind on news lately, so please accept my apologies in not getting to this sooner (and thanks to everyone that wrote in about it :) – it’s appreciated):

After many years of development, Nexuiz has been released to the public! Nexuiz is a fast-paced, chaotic, and intense multiplayer first person shooter, focused on providing basic, old style deathmatch. The 1.0 release weighs in at 161MB, and includes 17 maps, 28 playable characters, and 10 music tracks.

Nexuiz is being released completely under the GNU General Public License, including the engine (which is based on the Quake-derived DarkPlaces engine), maps, models, textures, and sounds. Features include bloom, bumpmapping, realtime lighting and stencil shadows, and 64 player support. Here are the requisite screenshots.

Nexuiz 1.0 Download: [ nexuiz.com ]

NVIDIA Linux Display Driver 1.0-7664

June 2nd, 2005 by Crusader

Build 1.0-7664 of NVIDIA’s Linux graphics driver (readme) has been released for x86 and AMD64 architectures. Changes:

  • Added OpenGL 2.0 Support.
  • Added initial support for Xinerama + OpenGL; see APPENDIX V in the text README.
  • Added support for the EXT_framebuffer_object OpenGL extension.
  • Added NV-CONTROL support for manipulating DDC/CI settings; see the AllowDDCCI X config option in the text README.
  • Added support for GPU clock manipulation; see the “Coolbits” X config option documented in Appendix D.
  • Added support for NVIDIA Quadro G-Sync.
  • Added support for GeForce 6200 AGP.
  • Improved DPMS behavior on flatpanels.
  • Removed support for legacy GPUs; please see “Chapter 1. Selecting and Downloading the NVIDIA Packages for Your System” in the README for details.
  • Install NVIDIA OpenGL headers by default.

NVIDIA’s Christian Zander also notes that support for older GPUs is not being discontinued; there will be separate legacy releases for these cards.

NVIDIA Linux Display Driver 1.0-7664 Download: [ x86 | AMD64 ]

Cold War Update

June 2nd, 2005 by Crusader

Mindware Studios’ Patrik Rak has posted some additional commentary on the release date for the stealth action game, Cold War (screenshots):

Current estimate is that PC version will be ready in July, followed by Xbox version by end of August. But the final release date is still subject to many other factors, like how long it takes the Xbox version to pass through the certification process, if we will be doing the Mac version, whether the publisher aims for simultaneous release or not, or if he decides to delay the release for some other (mostly marketing) reasons.

Note that this information is no official statement, it’s just my personal two cents, and may change at any time.

Rak also previously stated that the Linux version is running well, but the distribution method is still up in the air.

GemRB 0.2.4

June 2nd, 2005 by Crusader

Version 0.2.4 of GemRB, a free Infnity Engine re-implementation, is now available. New features and fixes:

  • Store dialogs (Temple, Inn, Container, Tavern, Store)
  • Fog of war with line of sight
  • Doors block path and line of sight
  • Window frames at higher resolutions
  • Animated buttons (PST portraits, Donation window)
  • Store opens when appropriate
  • Containers
  • Fixed dialogs
  • new GUIScript functions with documentation
  • Fog of war/door/store related gamescript actions
  • fixed object distance and area variable handling in gamescript
  • other new gamescript actions/triggers
  • Implemented PCs fidget animations

The Infinity Engine was used in various Black Isle and BioWare RPGs, such as Planescape: Torment and Baldur’s Gate 2.

GemRB 0.2.4 Download: [ sourceforge.net ]

Kernel Development

June 2nd, 2005 by Crusader

This is only tangentially related to Linux gaming, but I figure that this should interested someone: Groklaw has posted an article by Greg Kroah-Hartman explaining how the Linux kernel development process works. Kroah-Hartman currently maintains several drivers in the kernel; patch submission and oversight (the “trail of blame”) are covered in the piece.

Blender 2.37

June 2nd, 2005 by Crusader

After 5 months of development, version 2.37 of the Blender 3D graphics creation suite is now available. This release includes soft body support (with force fields and deflection), enhanced transformation tools, and the usual bugfixes. There’s a guide to using Blender here, as well as a user gallery.

Blender 2.37 Download: [ blender3d.org ]

Phoronix: Linux Benchmarking

June 2nd, 2005 by Crusader

Lightkey pointed out that Phoronix has posted two Linux benchmarking articles:

NWN Miscellany

June 1st, 2005 by Crusader

Several Neverwinter Nights (asingleplayer/multiplayer Dungeons and Dragons game from BioWare) items regarding community projects:

  • An interviewwith P.G. Holyfield concerning his upcoming novel, Murder at Avedon Hill, whichoriginated at the Neverwinter Vaultsite.
  • An interviewwith Fabien Cerutti, who hascreated several modules(French language, although there are translation projects in the works).
  • An overview ofthe DM FriendlyInitiative, which provides documentation and other resources to aid NWNDungeon Masters.
  • A profileof the Eye ofthe Beholder module, which was inspired by the classic SSIgame.
  • An outlineof the Community Tileset Pack project,which, as the name implies, aims to be a package of community-developedtilesets.
  • A lookat the Bastions of War PVPArena server, where good and evil-aligned players clash for capture points.
  • Another profile;this one covers Neverwinter NightsResurrection, a module remaking the 1990’s AOL game… NeverwinterNights.
  • A discussionabout a pen-paper DnD world translated to NWN: The World of Amon. The best encountersexperienced on the server are mentioned.
  • Finally, there’s an interviewwith RickBurton, author of several award-winning modules, such as Twilight.

MMORPG Update

June 1st, 2005 by Crusader
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