DirectX 9 for Wine 20050613

June 20th, 2005 by Crusader

Oliver Steiber has released a new build of his DirectX 9 for Wine project;changelog:

  • Reworked support for non-power2 textures
  • Support for Vertex buffer objects
  • Support for caching
  • Hardware vertex shaders
  • Partial tidyup of vertex declarations
  • Better support for compressed textures
  • Fix for texturing problems in Axis and Allies and Evil Genius
  • Fix for model corruption in Pirates
  • Movies in Pirates
  • A Fix for the lines on the landscape in Axis and Allies
  • Crash fixes in fixupvertices with indexes data
  • Numerous other performance improvements

Steiber also notes that pixel shaders should be implemented in the nearfuture.

DirectX 9 for Wine Download: []

DOOM III Extreme Config for NV40

June 20th, 2005 by Crusader

erek let us know that he’s posted anExtreme QualityConfiguration for DOOM III, whichincreases specular precision via a 3mood-generated(unfortunately, 3mood is only a Windows utility at present) shader file andcvar tweaks. This is intended for use with GeForce 6800 (NV40)cards, as it would probably beat the snot out of an older card. Comparisonscreenshots can also be found at erek’s site.

XGI Volari Driver 1.02.03

June 19th, 2005 by Crusader

Thanks to Lightkey for pointing out that XGI has released version 1.02.03 of theirunified Linux driver,which supports several of their Volari graphicscards (V3XT, V5, V8, V8 Ultra). This release adds support for X.Org 6.8.2. Plans to release source code to theX.Org project is also mentioned in the notes.

XGI Volari Driver 1.02.03 Download: [ ]

Glest 1.0.10-r7

June 15th, 2005 by Crusader

A new build of Glest, an award-winning open-source 3D RTS project (screenshots), was made available recently. Release 7 of v1.0.10 includes a font code fix and updated documentation concerning SuSE 9.2’s OpenAL implementation.

Glest 1.0.10-r7 Download: [ ]

Stendhal 0.25

June 15th, 2005 by Crusader

Stendhal version 0.25 is now available; fixes for the following bugs are in this build of the MMORPG developed using the Arianne game development system:

  • Corpses over creature that didn’t allow proper combat
  • Taking the sheeps of dead players
  • A bug on tell that threw an exception
  • Using parties to block monsters and get free XP

Initial support for items has also been added.

Stendhal 0.25 Download: [ ]

DROD: Journey to Rooted Hold 2.0.8

June 15th, 2005 by Crusader

Version 2.0.8 of DROD: Journey to Rooted Hold has been released by Caravel Games. DROD: Journey to Rooted Hold is a sequel to the dungeon action game Deadly Rooms of Death. Changes:

  • Game texts: weren’t changing when only removing characters from the end.
  • Import: more robust to invalid data.
  • Hold upgrade: doesn’t assume previously clean rooms are automatically conquered.
  • Room editor: couldn’t undo a character script view/edit. Removed confirmation on serpent deletion.
  • Rattlesnakes: weren’t killed by NPC sword stabs.
  • Characters: subtle script fixes; invisible swords should not be treated as monster barriers; wubba NPC is now invulnerable by default; mimic/decoy NPCs can now light fuses and drop trapdoors.
  • Export: Now can export hold speech script by enabling ExportSpeech ini parameter.
  • Explosions: effect is no longer expansion order-dependent.
  • Seep: kills by door now counted.
  • Level start position: couldn’t place sword on serpent.
  • Minimap: room state wasn’t updating when an NPC turns into a monster.
  • Brain powerdown: was incorrectly playing on some room entrances.
  • Stairs: double cast shadow.

Caravel is also launching an online service, CaravelNet:

Right now, when you purchase DROD: Journey to Rooted Hold you will also receive a free one-year subscription to CaravelNet! In July we are planning to release CaravelNet-exclusive level packs, and at that time the CaravelNet one-year subscription will cost $12. Order now and you get all the upcoming level packs and further CaravelNet benefits for free!

The retail version of DROD: Journey to Rooted Hold can be ordered here; there’s also a demo available.

DROD Journey to Rooted Hold Downloads: [ ]

xmame/xmess 0.97

June 14th, 2005 by Marv

The ever-famous xmame/xmess has been updated to release 0.97. Changes include the following items:

  • Everything from MAME 0.97 and MESS 0.97
  • When the emulation is unpaused, the keyboard state is cleared. This prevents keypresses from bleeding over from the user interface.
  • The SDL driver now uses the correct green mask for RGB 565. This fixes a problem with SDL on DirectFB being unable to find a valid video mode. (Uli H.)
  • The SDL driver now locks the video surface before retrieving the pointer to its memory. This fixes a crash with SDL on DirectFB. (Uli H.)
  • Fixed a few spots in the code for 4.3 BSD, e.g., OpenStep on NeXT.
  • Fixed bugs in the Xv driver and the 6-tap effect that affected big-endian architectures. (Hans de Goede)

Download: [ xmame/xmess 0.97 Full] [xmame/xmess 0.96-0.97 diff ]

Phoronix Interviews Gordon; Squid Eats Man

June 14th, 2005 by TimeDoctor

Ryan “Do These Pants Make My Icculus Look Fat?” Gordon, let me know his fairly-long interview with Phoronix has been posted. Ryan rambles on about a number of subjects, including my favourite, the never-ending rewrite of Toby. The interview is highly entertaining, in my opinion.

QuakeCon 2005 Tournament Info

June 13th, 2005 by Crusader

The QuakeCon site has beenupdated with information on the tournaments scheduled for the event this August:

DOOM 3 Deathmatch Championship
With the first appearance of DOOM 3 at QuakeCon 2004, last year’s tournament was wide open; none of the competitors had an opportunity to practice or learn the subtleties of the game. Now, players have had a full year to hone their skills and put them to the test in a 1-on-1 battle for $50,000 in cash.

Inaugural QUAKE III Arena Ms. QuakeCon Championship
For the first time, QuakeCon will feature an all-female QUAKE III Arena Deathmatch tournament where some of the baddest female gamers will test their mettle in head-to-head combat for bragging rights and $30,000 in prize money.

Return to Castle Wolfenstein: Enemy Territory Championship
This 6-on-6 team competition will be the ultimate test of battlefield tactics, communication and teamwork. Online qualification rounds begin on Sunday June 19, and the top 16 teams will compete in a double elimination tournament at QuakeCon 2005 for their share of $50,000 in cash.

QUAKE II Retro-Deathmatch Championship
For many hardcore gamers, QUAKE II is the game that sharpened their multiplayer skills to a razor’s edge. At the NVIDIA Championships at QuakeCon 2005, 128 players will frag, talk trash, and frag some more, fighting for a share of $20,000 in prize money.

Rules and more prize info can be found at the official site eventually. QuakeCon is an annual convention sponsored by id Software; this year it’s being held August 11-14 at the Gaylord Texan hotel in Grapevine, Texas.

MX1000 Mouse Guide

June 12th, 2005 by TimeDoctor

Floam let us know that he has written a guide for users of Logitech‘s MX1000 mouse. The guide covers using the mouse and hacking various Linux things to work better with it.

MMORPG.COM: A Tale in the Desert II Report

June 11th, 2005 by Crusader

MMORPG.COM has a Progress Report article examining the community-oriented massive multiplayer RPG A Tale in the Desert II. The gameplay mechanics designed to foster group advancement and cooperation in the game are discussed, such as player exile, demi-pharaohs, and petitions where players can request additions or changes to existing features.

The Linux demo client for ATITD2 can be found at the official site.

Linux and Cell

June 11th, 2005 by Crusader

Elaborating a bit on zakk’s PS3Linux post: it was previouslymentionedthat IBM’s Arnd Bergmann was in the processof porting Linux to the Cellprocessor (dubbed the ppc64-bpa architecture). It has now beenannouncedthat Bergmann will be making a presentation on “The Cell Processor ProgrammingModel”; specifically, how to utilize the Synergistic Processing Units underLinux:

A model has been proposed to provide an interface thatattempts to integrate well into the existing set of Linux system calls andenable software authors to easily integrate the use of SPUs into their ownlibraries and applications.

The presentation will be held atLinuxTag (English) inKarlsruhe, Germany on June 25th.

Moreover, EETimes mentioned that IBM, Sony, and Toshiba will be releasing the fullCell specification and development libraries to the open source community inthe near future:

“We’re not yet sure about the right licensingterms for the libraries. It can be hard to give stuff away for free,” Kahlesaid in an interview after a presentation at the Spring Processor Forum here.

The trio is almost done with an application binary interface and languageextensions for Cell. A system-level simulator is also nearly complete. Yet tocome is a full-fledged Linux implementation for the CPU.

“Our plan is to open-source the software for Cell and productize differentparts as we go along,” said Kahle.

PS2 Linux has been sold out for a while in North America; hopefully any PS3 Linux kit has a longer production run.

ATi Linux Driver 8.14.13

June 9th, 2005 by TimeDoctor

Thanks to several readers for letting us know that ATi has released their latest Linux driver, version 8.14.13 (release notes / FAQ.) This release is especially significant for offering a new installer, try it out and post in the comments your results. Phoronix has something to say on the release as well. Feature list:

  • Support for:
  • Radeon X800 XL
  • Radeon X850 PRO
  • Radeon X850 XT
  • Radeon X850 XT Platinum Edition
  • New ATI Proprietary Linux Driver Installer
  • Linux 2.6.11 Kernel Support
There are also a number of issues resolved in this release, and known issues.

ATi Linux Driver 8.14.13 Installer Download: [ ]
ATi Linux Driver 8.14.13 RPM Download: [ XFree86 4.1 | XFree86 4.2 | XFree86 4.3 | X.Org 6.8 ]

Playstation 3 Linux

June 9th, 2005 by TimeDoctor

JVM let me know that gamespot has reprinted an interview with Sony Computer Entertainment president Ken Kutaragi, wherein he is quoted as saying that “Of course, the PS3 can run Linux.” I’ll believe it when I see screenshots or run it myself. Sony does have a good track record with their prior consoles; the PS2 had its Linux kit which ran on its hard disk drive, the Playstation 1 had it’s homebrew development kit, the Yaroze.

E.P.I.C. Interactive Becomes Runesoft Entertainment

June 8th, 2005 by Crusader

A reader pointed out that the German-based Linux game porting company E.P.I.C. Interactive Entertainment has changed its name to Runesoft Entertainment. Runesoft has previously released Robin Hood: The Legend of Sherwood and Barkanoid 2 for Linux.

Debian 3.1

June 7th, 2005 by Crusader

Version 3.1 of the venerable DebianGNU/Linux distribution (which bore the codename of “sarge”) was releasedyesterday; here are the included major software packages:

  • KDE 3.3
  • GNOME 2.8
  • XFree86 4.3.0 (editor’s note: bwuh? Where’s
  • GIMP 2.2.6
  • Firefox 1.0.4
  • GCC 3.3.5
  • Linux 2.6.8 (and 2.4.27)

You can also upgrade from the previous release with Debian’s package manager. Additional information can be found in the release notes.

Debian 3.1 Download: [| Manual ]

LMS Updates

June 7th, 2005 by TimeDoctor

The Doom 3 co-op modification, Last Man Standing, gave us this update on their mod:

First I would like to mention that we now have a newirc channel. Gamesurge has been a bit too unstablefor our likes, so thanks to the recommendation byKaiser and AgentSpork, our new channel is channel #lms-mod The irc channel is agreat place to talk in real time to the devs and tomeet up with other players to get a game going.

In other news, progress has been going incrediblyfast, especially on the coding side. Here is a brieflist of things already accomplished:

  • PDA Bug is fixed
  • Player names now appear above a player’s head, and show through walls so that players have an easier time finding each other as can be seen here:
  • Many reliable message overflow bugs have beencrushed
  • Weapons tweaked to reduce lag
  • New High Score gui in development
  • Weapon sound problem is fixed
  • Many more! Next version is already much improved!

Regarding the next version, we are hoping to releaseit by the end of June. This means that anyone whowants to submit custom maps or other materials to themod need to have them in by the 23rd of June. Also,we are excited to annouce that due to allimprovements, and stability of the next version, weare going to be releasing it as 1.0 Official!

Man Bites Squid; Gordon Updates .Plan

June 7th, 2005 by TimeDoctor

Ryan “By day I’m an ordinary game porter, but by night I am….ICCULUS!” Gordon updated his .plan with these bits of relavent information:

2.4.0 for Linux is in beta testing Right This Very Minute. The MacOS version isn’t far behind. I expect the Mac one to go to beta during WWDC, if I can find somewhere to upload the whole thing. Like Windows, there will be no patch from 2.3.0, so expect to be downloading the whole thing. There is no patch because the patch version was basically the same size as 2.4.0’s full install…2.4.0 is the first version based on ut2004’s codebase (all the previous ones were sort of a pre-ut2003/ut2004 potluck thing), so basically all of the data file formats changed. The next version after 2.4.0 will have a patch from 2.4.0, for what that’s worth. In the meantime, start making friends with people that own both cable modem and a DVD burner. :)

Postal 2:
We’re working out last minute kinks in Apocalypse Weekend, then we can put this one to bed. If you buy this off AND TELL THEM YOU’RE A MAC OR LINUX USER, you’ll get one CD that works on Linux, Windows, and MacOS. Otherwise, you’re likely to get a CD that only contains a Windows installer…we’ll make sure you get a downloadable installer to work with that disc, but just be aware when ordering your copy!

Unreal Tournament 2004:
So the latest Nvidia Linux drivers added support for the extension GL_EXT_framebuffer_object, which, to those not in the know, gives OpenGL functionality roughly equivalent to Direct3D’s concept of render targets… this is the render-to-texture support that has been sorely needed for several bits of important functionality: namely, detailed shadows, motion blur, the Hellbender license plate, and the scoreboard in DM-Morpheus. I have this roughly working in my codebase already (the extension is sweet and exactly what I’ve wanted since ut2003 shipped). An hour of effort got me an upside down license plate and blocky shadows, so this isn’t ready for the public yet, but it looks like you’ll have this sooner or later after all. If the extension shows up in MacOSX, I’ll support it there, too.
Screenshots, warts and all:
(ArmyOps 2.4.0)

He also goes on to talk about a variety of somewhat interesting Mac things. For those of you that don’t know, Apocalypse Weekend is the single-player expansion pack for Postal 2.

SAS 3.0 Friday

June 7th, 2005 by Crusader

A reader pointed out this announcement at the SAS site:

Today we’re pleased to announce the release date for SAS version 3.0 for this coming Friday June 10th at 18:00 GMT. The release will be comprised of a patch and full install for Windows, Linux and Mac.

SAS is an Unreal Tournament 2004 modification; a changelog for version 3.0 can be found here.

There’s also a video showcasing SAS 3.0 produced by Mr. Teck of the S3 clan.

ETF 1.4

June 5th, 2005 by Crusader

Version 1.4 of the Team Fortress-inspired ETF (screenshots), a modification for the free-as-in-beer multiplayer game Wolfenstein: Enemy Territory, was released this past week. There are several code-related items new this time around:

  • Bots added for Linux
  • Fixed demo list to include both dm_83 and dm_84
  • demo filenames no longer uppercased
  • Server browser now only shows servers that run your version of ETF
  • Server browser includes player list (name, score, ping) for selected server
  • New effects for flash grenade and HE charge
  • Quad glow (size & colour) around weapons & missiles fixed
  • Burninate the weapon you’re holding
  • fixed long timestamps in log messages being overwritten
  • removed ” was gunned down by ” MOD_SHOTGUN death message (was duplicate)
  • sentrygun now idles during ceasefire
  • kicks through vote and admin menu now uses client id internally (operates through clientkick)
  • fixed admin match menu

There are also some fixes for individual maps; notes on that can be found at the news page.

ETF 1.4 Download: [ ]

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