LINUXGAMES

XGI Interview @ Phoronix

June 30th, 2005 by Crusader

Phoronix has conducted an interview with Jeryuan Yan of XGI:

In this interview, we found the precise status of the current generation XGI Linux and Windows display drivers along with their future. Among other things, we learned that XGI Tech will finally be supporting the Linux 2.6 kernel in September of 2005.

Ghornon’s Hammer Alpha 0.1.2

June 30th, 2005 by Crusader

A new alpha build of Ghornon’s Hammer (screenshots), an open source 3D strategy-adventure game, was recently released. The developers note that you can start in Windmill Village and explore the map at present; additional gameplay is still being crafted.

Ghornon’s Hammer Alpha 0.1.2 Download: [ sourceforge.net ]

Bonez Adventures Trailer

June 29th, 2005 by Crusader

The Bonez Adventures – Tomb of Fulaos (screenshots) site has been updated noting that the RPG is now in beta testing; moreover, there’s a new trailer video available which showcases the archaeology-themed adventure gameplay.

Bonez Adventures Trailer Download: [ bonez-adventures.com ]

Soul Ride Shipping

June 28th, 2005 by TimeDoctor

Linux Game Publishing announced on Friday that their Soul Ride port has shipped to distributors. This also signals availability from one-and-zero retailers like TuxGames. This is Linux Game Publishing’s 9th released port.

Phoronix On NVIDIA Driver Performance

June 27th, 2005 by Crusader

Phoronix let us know that they’ve pitted NVIDIA’s lastest Linux driver, version 1.0-7667, against its predecessors in a new benchmarking article. Unreal Tournament 2004 and DOOM III were both utilized for the tests; there appears to be no readily discernable gains over 1.0-7664, which isn’t a huge surprise since the main change this round was the addition of GeForce 7800 support.

Linux Shooters

June 27th, 2005 by Crusader

A reader sent in word that the Linux Game Tome is listing four Jumpei Isshiki and Kenta Cho games that were ported to Linux by “Evil Mr. Henry”:

The games are described as “abstract shooters” and have to be experienced to be appreciated. The stunning graphics and kickin’ soundtracks alone are enough to make these downloads worth the time and effort.

But, if you like the old-school arcade shooter-type video games, you’re sure to like these.

Glarf

June 27th, 2005 by Crusader

A reader let us know about the Glarf project: Glarf is an effort to develop a platformer with Pygame; it’s also noted that the character animations will be classically animated. Screenshots can be found here, and you can read how to contribute at this page.

John Hall – Relay for Life

June 26th, 2005 by Crusader

John “overcode” Hall, a long time Linux developer and the author of Programming Linux Games, is currently battling metastatic melanoma, and has established an American Cancer Society Relay for Life team where you can send donations for cancer research.

Please don’t hesitate to contribute if you can, and the LinuxGames staff wishes John the best of luck.

John Hall’s Blog – http://overcode.yak.net/3
ACS Relay for Life Donation Page – http://www.acsevents.org/faf/r.asp?t=4&i=99915&u=99915-86454580

Linux Second Life Port

June 25th, 2005 by TimeDoctor

Ryan “The Icculus of Venice” Gordon updated his .plan once again with this news about a previously unannounced Linux port of Second Life:

Second Life:
Here’s 3k words worth of pictures:
http://icculus.org/~icculus/tmp/screenie2.jpg
http://icculus.org/~icculus/tmp/secondlife-lnx-screenie.jpg
http://icculus.org/~icculus/tmp/secondlife-lnx-screenie2.jpg

I’ve given Second Life a try (for a paper I’m writing) in Windows, it is a pretty good massively multiplayer non-game. Certainly, it has the largest creative economy of any game I’ve played.

FreeCol 0.4.0

June 24th, 2005 by Crusader

Version 0.4.0 of FreeCol (screenshots), an open source Colonization clone, is now available. This build is focused on the improvement of AI and the addition of features that allow the player to interact with natives. Other changes include making the game compatible with J2SE 5.0 and the usual bugfixes.

FreeCol 0.4.0 Download: [ freecol.org ]

NVIDIA Linux Driver 1.0-7667

June 24th, 2005 by Crusader

Version 1.0-7667 of NVIDIA’s Linux graphics driver has been released for x86 and AMD64 architectures. Changes:

  • Added support for GeForce 7800 GTX.
  • Fixed problem with certain flatpanels running at 1600×1200.
  • Fixed an unresolved symbol issue in libXvMCNVIDIA.so.
  • Fixed an unresolved reference to the symbol “gnu_dev_makedev”.
  • Worked around a bug in Java2D that was exposed in 1.0-7664.
  • Improved support for Quadro FX 4000 SDI.

NVIDIA Linux Driver 1.0-7667 Download: [ x86 | AMD64 ]

Neverwinter Nights 1.66

June 24th, 2005 by Crusader

Version 1.66 of BioWare’sDungeons and Dragons RPG, NeverwinterNights, was recently released. There’s a metric ton ofchanges,which include gameplay, Dungeon Master, server, and scripting fixes. There’s also character portraits and music from the official premium modules.

Neverwinter Nights 1.66 Patch Download: [ bioware.com ]

Ultratron

June 23rd, 2005 by Crusader

PuppyGames has posted a demo fora new game: Ultratron(screenshots),a Java-based shooter with several enemies, levels, and bosses. The full version can beordered from their onlinestore.

Ultratron Demo Download: [ puppygames.net ]

Darwinia Extras, Reviews

June 23rd, 2005 by Crusader

The Darwinia site was updatedearlier this month to note a few additions to theirextras section,includingan alternate intro music track. Darwinia is a real-time strategy gamewith classic game sprite-esque units and maps (think TRON). Thesoundtrack isalso available.

Moreover, there’s been several reviews posted:

Darwinia Demo Download: [ darwinia.co.uk]

Enigma 0.92

June 21st, 2005 by Crusader

Version 0.92 of Enigma (screenshots), a project inspired by the Atari ST puzzle game Oxyd, has been released. Changes:

  • The game now optionally runs in higher resolutions (800×600 and1024x768).
  • The main menus have been translated to German, Dutch,Spanish, French, and Italian
  • Many new game objects have been added, aswell as many new levels (now more than 750)
  • Tutorial levels have been added that teach the basics of the game
  • The graphics have been updated to make the game playable by color-blind players
  • Gamma correction can be changed from inside the game
  • Support for loading levels from the original Oxyd series has been improved

Enigma 0.92 Download: [ nongnu.org ]

Phoronix XGI Volari Driver Review

June 20th, 2005 by Crusader

Phoronix sent in notice that they’ve posted an overview of XGI’s recently released Linux driver for their Volari line of graphics cards:

Over the last couple of months, we’ve quite extensively examined the latest Linux display drivers from both ATI and NVIDIA. We have even published two articles about Linux NVIDIA overclocking with both NVClock and CoolBits. Today, we will be continuing this never ending driver coverage as we see just how well XGI Technology fares when it comes to their Volari Linux display drivers as we attempt to run a Volari V3XT and V8 under Linux.

Zak McKracken Tech Demo

June 20th, 2005 by Crusader

A German-language tech demo has been released by theZak McKracken and the Alien Rockstarteam, which showcases the current state of the adventure game inspired by theclassic Lucasfilm Games (what became LucasArts) titleZakMcKracken and the Alien Mindbenders. An English-language version (and onewith spoken dialog) is mentioned as a possibility in the development diary.

Zak McKracken Tech Demo (German) Download: [ zak2project.de ]

Warzone 2100 0.1

June 20th, 2005 by Crusader

Denis Dupeyron sent in the following concerning the Warzone 2100ReDev project:

Warzone2100 was an innovative 3D real-time strategy game back in 1999, and mostwill agree it didn’t enjoy the commercial success it should have had. Thegame’s sources were liberated in december 2004, and the Warzone 2100 ReDevproject was formed.

This version is still experimental, but fully functional. As far as weknow,it doesn’t even crash that much. We have stripped the original code ofanything proprietary or Windows related, and replaced with SDL, SDL-net, andopenal. We have made very few game modifications (interface, mostly) as ourgoal right now is to release a stable cross-platform version.

At this time, it works very well in Windows and x86 GNU/Linux. We played anetwork game between a Windows and a Linux machine last night, and exceptfor the fact that I lost, there was no issue. Campaign-mode, single-playerskirmish (with computer AIs) and network games (also with computer AIs) workgreat.

Bugs can be reported here; more info onWarzone 2100 can be found at http://www.strategyplanet.com/warzone2100/.

Warzone 2100 0.1 Download: [ src/datatar.gz's | Gentooebuild ]

TA Spring Linux Port

June 20th, 2005 by Crusader

Just wanted to point out that there’s a Linuxport in progress for the open source Total Annihilation clone, TA Spring (screenshots).TotalAnnihilation was a real-time strategy game which featured varied terrainand a myriad of units.

There’s no release build yet, but work is progressing; further information can befound at thisthread at the TA Spring forums.

linuX-Gamers.net Steam HOWTO

June 20th, 2005 by Crusader

Speaking of Wine, linuX-gamers.net has posted a new HOWTOfor gamers interested in getting Valve’s various Steam-dependent titles (suchas Counter-Strike: Source) working under Linux with the Win32 APIcompatibility layer.

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