Red Orchestra Server Update

August 31st, 2004 by Crusader

floam sent in notice that he’s released a server update for the Linux versionof Red Orchestra, whichfixes bugs with grenades and spawning among other things. This is for serversonly; if you’re just playing with theUT2004 client, it may adverselyaffect your ability to join servers.

Red Orchestra 3.0 Server Update Download: []

Saga of Ryzom and Linux

August 31st, 2004 by Crusader

As mentioned before, the developers of Saga of RyzomGPL’ed their MMORPGtoolkit, the Nevrax Library,used to produce the game. As NeL compiles on Linux, the question of a Linuxport of Ryzom came up on their forums thissummer; a Nevrax rep made the followingreply:

A lot of things have changed since then, I would like to know if a nativeclient for linux is still planned. I’ve tried to get an answer at the latestdev chat but my question hasn’t been selected.


Well, I can always say that yes, it’s still planned in the future… But can’tpromise anything, can’t give any date, so I don’t know how it will make you feel any better. :) We’re not changing our mind about GNU, NeL and opensource, however as aptenodi said we have at the moment too much work to do onthe Windows client to think about a Linux client yet. As far as I can tell,any option is a possible “yes” as long as nobody says “no”… You’ll have toask again in a next devchat. *hint*


But that’s all we can say for now, really. You’re probably aware of the energyrequired to make the Windows version as polished as possible for release, justas well as you know Nevrax supports free software ; so this is really anundecided matter for now. :)

We’ll follow up with Nevrax once the Windows version is finalized; it’s also gratifying to see a company open-source the underlying codebase for their game even before it ships.

Targetware Beta v0.63

August 31st, 2004 by Crusader

A new beta of Targetware(screenshots) is availablefor Linux users (thanks Linux GameTome). Targetware is amodifiable flight simulator system that supports multiple planned scenarios, includingthe developers’ own TargetKorea. During the open beta testing period, you can setup a freeaccount to play Target Korea and other scenarios; the game will beswitching to a paid subscription system once the beta ends. The changelog for0.63 can be found here.

Targetware Beta v0.63 Download: []

Unreal Tournament 2004 v3270.1

August 31st, 2004 by Crusader

Version 3270.1 of Unreal Tournament 2004 has been released by Ryan “icculus” Gordon. The usual bugfixes are present in this release; Matthew Arnold’s Linux UT2004 FAQ page is a great resource if you encounter issues while installing/using the new patch.

Unreal Tournament 2004 v3270.1 Download: [ ] [ 3D Downloads ] [ BeyondUnreal ] [ ] [ Fileshack ]

From the the Freshmeat

August 30th, 2004 by Marv

A couple of updates from that I have seen over the last week:

A new version of one my favorites, Battle for Wesnoth, has been released bringing it to version 0.8.3. The project has switched to gettext for translations and currently has translations for catalan, french, norwegian and spanish. Also some new scenarios for ‘The Eastern Invasion’ and ‘The Rise of Wesnoth’ campaign with the some balancing added to ‘The Dark Hordes’, ‘The Eastern Invasion’ and ‘The Rise of Wesnoth’ has occured. [ Download ]

Also, a new version of TripleA, a clone of the popular Axis and Allies boardgame has been released. The big question on this release is how to turn on the AI feature. The changelog can be viewed on their homepage. [ Download ]

Finally a minor enhancement release of Crimson Fields has been made available. [ Download ]

Liberated Games Launches

August 29th, 2004 by Crusader

Two of our staff members, Matt “jvm” Matthews and Marvin Malkowski Jr. , have launched a new sister site for LinuxGames: Liberated Games, which covers news concerning full commercial games that have been liberated and made free in playable form to the public, either with full source code (such as id‘s earlier games) or without. You can see the list of games that have been liberated so far here. One note: this site is for all major computer platforms, not just Linux, so feel free to submit any additional titles not listed.

Star Wars: Battlefront Port?

August 29th, 2004 by Crusader pointed out this interview that conducted with Pandemic Studios concerning their upcoming multiplayer-oriented multi-platform shooter Star Wars: Battlefront. The question of Linux support came up, and surprisingly (as LucasArts has never shown any inclination towards wanting to support Linux clients for their products, despite ILM using it as a workstation platform) Pandemic responded with this:

Will you be able to play SWBF on ‘exotic’ platforms like the Linux-kernel or Mac OS? Will you release a dedicated-server-software?

We have been delving into the realm of “exotic” platforms, actually. Right now, we are definitely supporting all major and current releases of MS Windows (i.e. ’98, Me, 2000, and XP). We have also spent some time tinkering with Linux support, as well. We definitely do not want to do anything half-hearted, though, so if we run out of time, we will look into patches, but I can guarantee that if we do ship with it, it will run equally well on any OS we support. Battlefront will actually have a good amount of server options for everybody to use. Specifically for the PC, every retail version will have the ability to handle Hosting and Dedicated Hosting. For the Dedicated Server crowd, you may want to know that we are planning to have multiple server per CPU support, as well. That means that, depending on your system’s power, you may be able to run two or three separate servers without any of them taking major performance hits. Also, for those who like to support their console-playing brethren, we are planning to release a standalone Dedicated Server for PS2 games only that will be a free download.

Wine Cellar

August 29th, 2004 by Crusader

Just a quick SITREP on the state of Wine:version 20040813 was released earlier this monthwith the requisite bugfixes and improvements.

Wine 20040813 Download: [ ]

Also, Cedega version 4.0.1 wasreleased forsubscribers. Changes include DOOM 3support, improvements for Morrowind, City of Heroes, and Valve’s Steam, andthe inclusion of Point2Play 1.3.1.

TransGaming also pointed out thisreviewof Cedega at LinuxLookup.

Finally, there was a report @ Slashdot concerning watermarks being includedin Cedega 4.0.1’s initial release, a practice which has been suspended for thetime being.

UnWheel EC

August 29th, 2004 by Crusader

The Editor’s Choice build (i.e., the version being included in the upcoming Editor’s Choice retail edition of Unreal Tournament 2004) of UnWheel, a driving mod with several gametypes (screenshots), has been released. Thanks to BeyondUnreal for the heads-up.

UnWheel EC Download: [ ]

Cybrid reviews Outgun 0.5.0-E

August 27th, 2004 by TimeDoctor

Cybrid has reviewed Outgun 0.5.0-E. Outgun is a retro styled multiplayer Capture the Flag game, with an obscene list of requirements: Allegro; JGMod; HawkNL.

This is an interesting twist on the CTF idea. Each map is a somewhat random maze, with the obligatory flagstands placed at each end. The idea, for those who have been living under a rock for the last several years, is to grab the enemy flag, avoiding getting blown up by enemies, and return the flag to your base and touch it to your own flag to get points.

Outgun 0.5.0-E Review by Cybrid

Red Orchestra 3.0

August 26th, 2004 by TimeDoctor

Zborgerd let us know about the release of Red Orchestra 3.0 (that link also has the full changelog). Red Orchestra (screenshots) is an Unreal Tournament 2004 World War 2 Eastern Front modification. An installer for the Linux version is available. Note that this version of RO requires Unreal Tournament 2004 version 3270. the Linux version of which is still only available as a beta, without an AMD64 version, via this link. New features include artillery, tracked vehicles, anti-tank weapons, updated animations, and various other improvements.

Red Orchestra 3.0 Downloads: [ ] [ 3D Downloads ] [ ] [ zborgerd ]

GtkRadiant History

August 25th, 2004 by Crusader

Bernd Kreimeier sent in some additional clarification regarding the early history of the GtkRadiant id-engine editor project, which came up during our recent interview with Timothee Besset:

For the record, a nit or two: it was not my decision that “Loki needed to havetools available”. Neither was it my call to “commit resources”. However, afterthe decision had been taken that Loki would fund work on a map editor, I didpush for a Gtk port of id’s original editor or a derivative, instead ofattempting to write an editor from scratch. Had I known Loki’s true financialsituation, I would have opposed this and other non-profit efforts in far moreforceful terms.

More importantly: the person that did the bulk of the work on GtkRadiant wasLeonardo Zide (of LeoCAD fame, Leo spent about a yearputting GtkRadiant together. He worked under contract for Loki, and unlike theregular Loki employees who lost one to two months worth of salary, he wascheated out of almost every dollar Loki owed him. Without his work, I doubt thatGtkRadiant would have ever come into existence.

NWN Roundtable Part II

August 25th, 2004 by Crusader

As mentioned earlier, BioWare has posted the second segment of their Neverwinter Nights roundtable discussion. Topics mentioned: large-scale projects and the community’s wish list.

Doomsday 1.8.1

August 25th, 2004 by Crusader

Version 1.8.1 of the DOOM-engine source port Doomsday has been released (thanks to the Cobalt Webmaster); changes include:

  • The non-smooth camera was removed. Now everything in the gamewill always be rendered at the highest framerate possible.
  • The implementation of camera smoothing was revised.
  • Mouse input latency was reduced dramatically. In earlier versions mouse input suffered from a noticeable lag.
  • Improved stability. A couple of segfaults were located and fixed.
  • The glBSP node builder is now a plugin in the Doomsday installation.
  • Graphical improvements.
  • Linux improvements include MUS music playback (see the readme!), configuration options for skipping compilation of OpenGL or any of the games, and display color adjustments (gamma, contrast, brightness).
  • To allow building Doomsday on a G4 (and other big-endian processors), a number of endianness issues were fixed.

Doomsday 1.8.1 Download: [ ]

General Gaming Articles

August 25th, 2004 by Crusader

LinuxWorld posted an article titled “Linux Games Drive Linux Desktop Growth” in response to the Linux Journal Awards fiasco.

Also, has an essay up entitled “Why Games Matter”, which postulates various ways to improve Linux as a gaming platform.

UT2004 Mods and Interviews

August 24th, 2004 by Crusader

BeyondUnreal pointed out thefollowing items of interest:

  • Version 2.1 ofDeathBall forUT2004 has been released; amongthe changes isa Linux incompatibility fix.
  • A trailerfor the next version of RedOrchestra was released in QuickTime format, so you’ll need to use MPlayer oranother similar player to view it. Version 3.0 will add vehicles, artillery,and the requisite new maps among other features.
  • Also, Mod N Mod conducted aninterviewwith Red Orchestra’s developers about their total conversion.
  • Finally, GameInformer.comspokewith Cliff “CliffyB” Bleszinski of Epic Games about UT2004’s mod scene andtheir future titles (“I like co-op”).


August 24th, 2004 by Crusader

A reader sent in a notice concerning YSFLIGHT, pointing out that there was a new test build of the Linux version available which solves a helicopter crash issue. YSFLIGHT is a flight simulator featuring air combat.

YSFLIGHT Download: [ ]

Neverwinter Nights Miscellany

August 24th, 2004 by Crusader

BioWare has posted a Dungeon Master’sHOWTO article which relates one player’s experiences running Neverwinter Nights games at Neverwinter Connections (asite devoted to organizing player-run campaigns).

Moreover, BioWare conducted a roundtablediscussion about the future of NWN with various community members. Amongthe topics mentioned are online role-playing games versus MMORPGs, persistentworlds, and the appeal of multiplayer gaming. A second segment will be putonline next week.

Finally, there’s been some followup on the NWN2and Linux front: an Obsidiandeveloper posted the followingstatement concerning the status of any future Linux port:

I’d like to touch upon the Linux/Mac versions and make the final word for thetime being on it from the dev team.

We have by no means made any decisions to abandon the Linux or Mac communitiesat this time. Nor is it such a black and white issue over whether Atari orObsidian decides what happens. Atari has been very open and a fantasticpartner. As a member of the management on this project, I’d like to ask thatthe contents of this message supercede any prior dev comment on this issue.

Adding DirectX to the rendering engine opens up options for us, one of whichis to take advantage of bleeding edge PC video card tech today. We realizeOpenGL will offer a very similar level of functionality, and as 2.0 matures,we’ll be watching. At this point in early pre-production, many, many monthsaway from shipping, we are spending our R&D efforts on adding and upgradingbig portions of the engine and adding a DirectX rendering path is one of thoseadditions.

Implementing this new rendering path does not preclude us from addingprogramming staff to upgrade the OpenGL renderer however. We don’t plan todisrupt the platform independent nature of the engine — it wouldn’t makesense for us to do so. But unfortunately, the decision to support the Linux orMac is not one we’re able to put into stone at this point. I do want toreiterate my feelings on it, and that if I have my way, having owned both aMac and several PC’s running Linux myself, we’ll be shipping on all threeplatforms. I just can’t in good conscience promise if and when so far awayfrom ship.

What I can say is to please hang in there, we’re not against the idea by anymeans, we hear the call for multi-platform support, and it will definitelystay on our radar as we plan out the project.

[H]ardOCP interviews ATi regarding Linux driver

August 23rd, 2004 by TimeDoctor

Kyle over at [H]ardOCP took a variety of questions from his [H]ardOCP forums and submitted them to ATi. Included are questions and answers regarding: distribition favoritism, the lack of performance, S3TC, spec release for DRI, release schedules, and a few other less interesting topics. Klikka har

America’s Army Interview @ Game Daily

August 23rd, 2004 by Crusader

Game Daily conducted an interview recently with David Kozlowski, the associate producer for the Pentagon-funded first-person shooter America’s Army. The game’s utility as a recruitment tool, upcoming features, and using current conflicts as map scenarios are among the topics discussed (thanks Shacknews).

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