LINUXGAMES

UFO: Alien Invasion Review

February 29th, 2004 by Marv

Cybrid, this week, has taken a look at the technical demo of UFO: Alien Invasion. A lot of people emailed about this game here at LinuxGames and here is what we honestly thought about it.

Neverwinter Nights 1.62

February 26th, 2004 by Crusader

Version 1.62 of BioWare’s Dungeons and Dragons RPG Neverwinter Nights has been released. Changes (full list):

  • multiplayer support for custom talk tables
  • spell fixes
  • exploit fixes
  • Sea Hag creature

There’s a profile of the Sea Hag here.

Neverwinter Nights 1.62 Download: [ bioware.com ]

Boston Globe on Linux Gaming

February 26th, 2004 by Crusader

The Boston Globe published an article yesterday on the state of gaming on the Linux platform. Quotes from Bob Zimbinski of the Linux Game Tome, Transgaming’s Gavriel State, and Epic’s Mark Rein are included:

Epic vice president Mark Rein said the decision to offer Linux servers forced his hand. “Our feeling is we can’t give them a Linux server and not give them a Linux client,” Rein said. “That wouldn’t be fair.” So Epic created a Linux “client,” a full-fledged version of the game, complete with all the complex and expensive 3D graphics.

No good deed goes unpunished. Rein said that while at least half of all Unreal game servers are running Linux, fewer than 1 percent of the players are using the Linux version of the game. Rein doesn’t seem to mind. “Sometimes you’ve just got to do the right thing,” he said, “even if it doesn’t make you money.”

Final Frontier Trader 0.62 Released

February 25th, 2004 by jvm

I expect each and every one of you to cheer now that version 0.62 of Final Frontier Trader has been released. If you’re like me, and don’t recall hearing of this game before, a quick look at the the “about” page reveals that it is a 2D single player space strategy, combat, and trading game. You’re a daring pilot of a starship which is upgradable, as all good starships are nowadays, and you can even join a fleet for experience in missions and combat. As of version 0.59 it began to work in Linux, so you guys get out there and start playing it. What else are you going to do while you’re waiting for Doom ]|[ to arrive on 15 April, eh?

Oh, and the news submitter said that FFT (Final Frontier Trader, not Fast Fourier Transform, you dorks) is currently looking for volunteers to help program, make scenarios, or make art for the game. Furthermore the developers intend to have the beginnings of a scenario system which they hope will not only aid in development of game content, but will also allow users to create their own universes in which they can buy, sell, trade, fight, or explore. If you want to help the project out, please contact TomT64 via the main FFT page. Serious inquiries only, please.

Download page: click me!

Crimson Fields 0.4.0

February 24th, 2004 by Marv

Crimson Fields, a tactical war game in the style of Battle Isle, has been updated to release 0.4.0. This version is not backward compatible with 0.3.0 saved games or maps. Updates in this version include the following:

  • now requires SDL_ttf
  • added support for i18n/l10n (see README)
  • added German translation
  • added new map ‘Heavy Metal’
  • the start window now features a small map display
  • changed game window key from g to F1
  • partly reverted the single-click changes
  • added ‘othermsg’ and ‘othertitle’ properties for score events
  • rebalanced some units


Download [ Crimson Fields 0.4.0 ]

SDL 1.2.7

February 24th, 2004 by Crusader

The Simple DirectMedia Layer project (sporting a redesigned website incidentally) has released version 1.2.7 of their gaming-oriented multimedia library, which is used in the majority of Linux game development efforts. Changes include:

  • Added support for remote XVideo
  • Use a higher refresh rate by default on Windows
  • Fixed compiling with broken Linux 2.6 headers
  • Fixed compiling with ALSA 1.0 and reduced ALSA CPU usage
  • Updated libtool and automake support
  • Added CPU feature detection functions to SDL_cpuinfo.h
  • Fixed illegal instruction crash using 3DNow on Intel processors
  • Fixed X11 mode line crash with only one video mode

SDL 1.2.7 Download: [ libsdl.org ]

LGeneral 1.2beta-2

February 24th, 2004 by Marv

Fans trying to play LGeneral, a game heavily inspired by Panzer General, may be interested in this bug fix. The patch resolves a minor issue where the program would exit after finishing the first scenario instead of going to Warsaw.

Download [ LGeneral 1.2beta-2 ]

Blob Wars: Metal Blob Solid 0.5 available

February 23rd, 2004 by Marv

A new version of Blob Wars: Metal Blob Solid is now available for download over at Parallel Realities. Metal Blob Solid is a 2D mission based platform game in which you undertake the role of a blob named Bob who is trying to rescue as many MIAs as possible. New features in this release include:

  • 6 New Missions
  • Aqua Lung and Jetpack are now available to find
  • New graphics
  • A new Continue option for when you die during a mission
  • Other new gameplay features such as traps
  • Misc bug fixes and enchancements



Download: [ Blob Wars: Metal Blob Solid 0.5 ]

Legends 0.4.1

February 22nd, 2004 by Marv

The Torque Engine based game, Legends, has been updated to release version 0.4.1. Changes in this release include the following items:

  • Better fog rendering
  • Toned down turrets
  • A bug in namespace linking and server mission cycling which caused some gametypes to stop working correctly (such as War)
  • Shockwaves now render on interiors
  • Sensor net properly works. Enemies will only have a friend or foe indicator (red/green triangle) or show up on the mission map only when they are within range of one of your team’s sensors. Sensors are on a few objects that don’t show up on the map such as players and deployable turrets, but radii are so small that it’s not worth cluttering the map up with drawing their radii.
  • Disc Launcher should no longer feel “unresponsive”.


To play first downloadLegends 0.4.0 and then update from your Legends install directory. The command to update is:
‘rsync -CarvvSP –block-size=1024 –progress –stats rsync://legends.tribes2.za.net/linlegends .’

UT2004 Demo Patch

February 22nd, 2004 by Marv

Icculus has released a patch for the Linux UT2004 Demo. It fixes the ping field bug and provides support for external text to speech programs.

Download: [ UT2004 Demo Patch ]

YS Flight for Linux

February 21st, 2004 by Marv

A release of YS Flight, a freeware flight sim for Linux, has been announced. There are some screenshots available and if you want more of this flight sim, you may wish to download additional aircraft.

Download [ YS Flight ]

Steam under WineX

February 21st, 2004 by Marv

A basic How-To discussing how to get Steam working under WineX is up for the curious of heart.

Xmame 0.79.1

February 20th, 2004 by Marv

Our favorite multiple arcade machine emulator, Xmame, has been updated to version 0.79.1. Changes in this release include:

  • Everything from MAME 0.79 (changes) and MESS 0.79 (changes).
  • Added a missing osd_die() definition. Without this, OpenVMS was reporting a compile error.
  • More changes to support OpenVMS. (Robert Alan Byer)
  • Updated the ALSA DSP module to use the ALSA 1.0 API. (Shyouzou Sugitani)
  • Paths now allow a literal “$” if it’s preceded by “”. (AndrĂ© Majorel)
  • The JOY_SDL option should now actually work with non-SDL targets. (Gorka Olaizola)
  • Fixed a segfault that occurred when “-debug” was used with a rotated game.
  • The debugger window should no longer be blank for 32bpp games.
  • Fixed a bug in fix-comments.c that was causing it to mangle src/drivers/vendetta.c.
  • When XINPUT is defined in the makefile but no XInput devices are configured, the mouse is treated as a trackball. (Gerd Sussner)
  • Added SYSCONFDIR to the makefile to specify a path for systemwide configuration files. (Nicos Panayides)
  • Hacked support for CHD files into the mame-cd script in the contrib tools directory. Also fixed a few small bugs.
  • The Xv YUV code should now work on big-endian platforms. (Maciej J. Woloszyk)
  • Removed “neomame” and “cpsmame” as targets from the makefile since the core no longer supports them.
  • The trigger for the ACT LABS TV light gun now works; reloading now requires only one offscreen shot instead of two. (Joe)


Download [ Xmame 0.79.1 ]

UFO: Alien Invasion

February 20th, 2004 by Marv

A Technical Demo of UFO: Alien Invasion has been release for the general public. This game is a heavily modified Quake2 engine based game that has been changed into a turn-based strategy game where you combat against alien forces attempting to take over the Earth. I highly recommend that you check out some of the screenshots.

Download [ UFO: Alien Invasion Technical Demo ]

Battle for Wesnoth Review

February 18th, 2004 by Marv

After much game play and entertainment, LinuxgamingPlanet is happy to bring you a review of the turn based strategy, Battle for Wesnoth. Also included in this review is a Question and Answer session with the lead man behind the project, David White

GLTron Review

February 17th, 2004 by Marv

High praise this week from Cybrid this week as he reviews GLTron, a game with roots from the classic movie: Tron. As usual, we are looking for suggestions from you for our next review.

SolarWolf 1.5

February 17th, 2004 by Marv

Version 1.5 of SolarWolf is now available. This 2D action/arcade games offers new music from P2E, enhanced menu screens, and user preferences.

Download: [ SolarWolf 1.5 ]

WineX 3.3 released

February 17th, 2004 by Marv

Transgaming is proud to announce the release of WineX version 3.3. Changes in this release contains the following:

  • Steam, including the latest versions of Half-Life, CounterStrike, Day of Defeat and other mods, is now supported.
  • Dark Age of Camelot is now supported.
  • Drastically improved font support.
  • Fog coordinates have been implemented to provide fog in games such as EverQuest.
  • Improved copyprotection for a number of non functioning SafeDisc titles in win2k mode.
  • XRandR back end is available for fullscreen games.
  • Initial DirectMusic implementation.
  • DirectInput improvements for a number of games which use custom data formats.
  • New joystick configuration options to make them usable with games such as GTA3.
  • A number of bug fixes, compatibility fixes and small speed improvements.

You can view the full release notes, which contain new configuation file options, for more details.

UT2004 Demo for AMD64 Available

February 16th, 2004 by jvm

That tirelessly coding fairy godmother of the Linux gaming community, Ryan “icculus” Gordon, has posted news that a 64-bit native version of the UT2004 demo (see our previous post) for AMD‘s AMD64 line of processors is now available. This package includes both the client and the dedciated server.

Ryan cautions people to consider several factors when evaluating the AMD64 build. The compilers/drivers on this architecture aren’t nearly as mature as you might be used to on a 32-bit system, so don’t be too critical about performance just yet. If you don’t have an Opteron, Athlon64, or Athlon FX processor then this build is useless to you. If you don’t have a 64-bit operating system, then this build is useless to you. And, finally, there are reports of system lockups and reboots when running this binary: you have been warned. In short, you probably shouldn’t be running this on your company’s mission-critical webserver.

Gentoo users should be able to sync up and then “emerge ut2004-demo” to get the appropriate version of the demo. The spread via Gentoo mirrors will benefit non-Gentoovians as they can just hit a mirror site and look for “/distfiles/ut2004-lnx64-demo-3120.run.bz2″.

There are also other places to grab the file:
FasterFiles.com HTTP
daddeln.de HTTP

Battle for Wesnoth 0.6.99.3

February 14th, 2004 by Marv

A new version of Battle for Wesnoth has been released for fans of fantasy turn-based strategy games. Changes include:

  • AI has been trained new skills
  • random map generator works better
  • “orcs” are faster on hills and mountain
  • dwarves are less slow on forest
  • elves are less slow on mountains
  • undeads can now enter mountains and move a bit faster on swam

PcBurn has done a review of this excellent game.

Download [ Battle for Wesnoth 0.6.99.3 ]

  • July 2014
  • June 2014
  • May 2014
  • April 2014
  • March 2014
  • January 2014
  • December 2013
  • November 2013
  • October 2013
  • September 2013
  • August 2013
  • July 2013
  • June 2013
  • May 2013
  • April 2013
  • March 2013
  • February 2013
  • January 2013
  • December 2012
  • November 2012
  • October 2012
  • September 2012
  • August 2012
  • July 2012
  • June 2012
  • May 2012
  • April 2012
  • March 2012
  • February 2012
  • January 2012
  • December 2011
  • November 2011
  • October 2011
  • September 2011
  • August 2011
  • July 2011
  • June 2011
  • May 2011
  • April 2011
  • March 2011
  • February 2011
  • January 2011
  • December 2010
  • November 2010
  • October 2010
  • September 2010
  • August 2010
  • July 2010
  • June 2010
  • May 2010
  • April 2010
  • March 2010
  • February 2010
  • January 2010
  • December 2009
  • November 2009
  • October 2009
  • September 2009
  • August 2009
  • July 2009
  • June 2009
  • May 2009
  • April 2009
  • March 2009
  • February 2009
  • January 2009
  • December 2008
  • November 2008
  • October 2008
  • September 2008
  • August 2008
  • July 2008
  • June 2008
  • May 2008
  • April 2008
  • March 2008
  • February 2008
  • January 2008
  • December 2007
  • November 2007
  • October 2007
  • September 2007
  • August 2007
  • July 2007
  • June 2007
  • May 2007
  • April 2007
  • March 2007
  • February 2007
  • January 2007
  • December 2006
  • November 2006
  • October 2006
  • September 2006
  • August 2006
  • July 2006
  • June 2006
  • May 2006
  • April 2006
  • March 2006
  • February 2006
  • January 2006
  • December 2005
  • November 2005
  • October 2005
  • September 2005
  • August 2005
  • July 2005
  • June 2005
  • May 2005
  • April 2005
  • March 2005
  • February 2005
  • January 2005
  • December 2004
  • November 2004
  • October 2004
  • September 2004
  • August 2004
  • July 2004
  • June 2004
  • May 2004
  • April 2004
  • March 2004
  • February 2004
  • January 2004
  • December 2003
  • November 2003
  • October 2003
  • September 2003
  • August 2003
  • July 2003
  • June 2003
  • May 2003
  • April 2003
  • March 2003
  • February 2003
  • January 2003
  • December 2002
  • November 2002
  • October 2002
  • September 2002
  • August 2002
  • July 2002
  • June 2002
  • May 2002
  • April 2002
  • March 2002
  • February 2002
  • January 2002
  • December 2001
  • November 2001
  • October 2001
  • September 2001
  • August 2001
  • July 2001
  • June 2001
  • May 2001
  • April 2001
  • March 2001
  • February 2001
  • January 2001
  • December 2000
  • November 2000
  • October 2000
  • September 2000
  • August 2000
  • July 2000
  • June 2000
  • May 2000
  • April 2000
  • March 2000
  • February 2000
  • January 2000
  • December 1999
  • November 1999
  • October 1999
  • September 1999
  • August 1999
  • July 1999
  • June 1999
  • May 1999
  • April 1999
  • March 1999
  • February 1999
  • January 1999
  • December 1998
  • November 1998