LINUXGAMES

Call to Power 2 Source Code

October 29th, 2003 by Marv

Activision, with some persuasion of the community, has release the source code to Call to Power 2.This is not a complete release of this DirectX based code with the Miles Sound library missing from the release. Also you will need the datafiles from the original game.A forumon Apolyton has been created to discuss the direction of this source code release.

Download: Call to Power 2 Source Code

PR: Dark Horizons: Lore Open Beta

October 29th, 2003 by Alkini

There was a bit of internal confusion about this, but all fornaught. Last week, Max Gaming Technologies sent out a pressrelease announcing an open beta of Dark Horizons: Lore (screenshot),which includes Linux support. Dark Horizons is based on the TorqueGame Enginefrom Garage Games.

Halloween v1.999

October 27th, 2003 by Marv

JadeWare has announced the release of Halloween v1.999. The game takes place in a medieval castle with the goal being survival. This release includes a new soundtrack and general bug fixes in the game engine.

Download: Halloween 1.999

NeoPop-SDL 0.1

October 26th, 2003 by Crusader

Thomas Klausner wrote in to announce the release ofNeoPop-SDL 0.1, aSimple DirectMedia Layer-based portof the NeoGeo Pocket emulator NeoPop.LibPNG is required for PNG screenshotsupport.

NeoPop-SDL 0.1 Download – [ nih.at ]

FlightGear 0.9.3

October 26th, 2003 by Crusader

FlightGear version 0.9.3 is now available; the changelogcan be found here, which includes helicopter support.Thanks to Greg Coit for the news.

FlightGear 0.9.3 Download – [Source (requiresPLIB 1.6.0 andSimGear 0.3.4) |Binary packages ]

xmame/xmess-0.76.1

October 26th, 2003 by Crusader

Version 0.76.1 of the multi-machine arcade and console emulator projectxmame/xmess has been released.Changes:

  • Everything from MAME 0.76 and MESS CVS.
  • The I/O section of the xmess manpage should be more up-to-date.
  • Linux input devices that support absolute X/Y events — lightguns,tablets, and touchpads — can now be treated as lightguns. SeeLIGHTGUN_ABS_EVENT in the makefile.
  • Added Opteron/Athlon64 as a CPU option in the makefile.
  • A leading ‘.’ on a path now causes xmess to treat it as absolute.This allows “xmess.x11 nes -cart ./zelda.zip” to work.
  • Set options.mess_printf_output so that xmess spits out moreinformative error messages, e.g., when it’s unable to load an image.
  • The “-list-dsp-plugins / -ldp” and “-list-mixer-plugins / -lmp”commands now cause the program to exit with a return value of 0.

xmame/xmess-0.76.1 Download – [mame.net ]

TuxGames Back Online

October 23rd, 2003 by Alkini

As many of you have been noticing, the TuxGames site has been a bit flakey lately. Mr. Simms let us know that their new Internet connection has been configured and everything’s back up for good now.

Urandom

October 21st, 2003 by Alkini

Love, peace, and harmony?

Miscellany:

  • We missed this last month, but AMD announed the GameStorm AMD64technology which boils down to a bootable Linux CD that runs America’s Army on the AMD Athlon 64 processor.
  • RAD Game Tools released a beta, command-line version of the Bink VideoPlayer for Linux a little while ago. Most notably, this will play those NWN cutscenes.
  • A reader pointed out Six Games That Push the Limits of What The BlenderGame Engine is Capable of.
  • A representative of Oddlabs wrote in to announce Tribal Trouble , their Java/LWJGL-based strategy game that will support Linux and have a demo released by the end of the year.
  • The alpha 2 release of the OpenML SDK has been released. OpenML is astandard that aims to rival DirectX.
  • A reader pointed out the Valve Software Linux Server Boycott , a harsh “no client, we won’t run servers” petition/boycott.

New Announcement:

New Versions:

Stay tuned for the rest of the announcements that didn’t make it in to this post…

Enigma 0.81

October 19th, 2003 by Crusader

Version 0.81 of Enigma,a puzzle game reminiscent of Oxyd and Marble Madness,has been released by Daniel Heck. Changes:

  • Time game
  • Easy / difficult game mode
  • Sokoban mode
  • Game manual
  • More than 300 new levels (now over 580 in total)
  • Better soft scrolling
  • Countless new game elements: turnstiles, volcanos, warp tunnels,land-mines, jump pads, rotors, …

Additional notes:

This release took almost 8 months to complete, and I’m extremelygrateful to every one who helped out. Special kudos go to our “new”team members: Ralf Westram, who was the leading force behind mostinnovations in this release, programming many of the new game objectsand contributing the Sokoban level pack, and Sven Siggelkow, whosingle-handedly created most of the levels in the Esprit level pack.

Please direct complaints, comments, and suggestions to our mailing list,enigma-devel@nongnu.org.

Enigma 0.81 Download – [ nongnu.org ]

Siege of Avalon

October 19th, 2003 by Crusader

J G Bell fired in word that the developers of Siegeof Avalon, a Win32 episodic RPG, announced back in the summer that they would be makingtheir game open source. Their SourceForge projectpage states:

Our aim is to create a SDL version of the engine that will work on Win32, Linux and where ever Pascal compilers and SDL are supported.

No project files have been released as of yet, but we’ll keep an eye out for more news as it happens. You can read more about the game’s features here.

Aureal Vortex in ALSA

October 19th, 2003 by Crusader

Manuel Jander sent in the following:

The latest ALSA driver tarball includes support for the Aureal Vortex,Vortex2 and Advantage. This driver is written from scratch and supportsmany more features than the older binary OSS driver.

Features:

- Complete ADB PCM playback and capture support.
- AC97 codec.
- SPDIF (on AU8810 and AU8830).
- Hardware EQ (on AU8810 and AU8830).
- MPU401 uart midi.
- Gameport.
- Doesn’t crash like the binary driver did.

Testers are gladly welcome to submit bugreports, but the driver isbelieved to be stable.

Developers interested in HRTF (a3d) and Wavetable support are welcome tojoin us athttp://savannah.nongnu.org/projects/openvortex/.There issome work already completed in this area.

ALSA Driver 0.9.7c Download -[ alsa-project.org ]

Gaming @ LinuxQuestions.org

October 19th, 2003 by Crusader

Beolach let us know that LinuxQuestions.org hasadded a new forum where Linux gamers can exchange solutions for various issues they encounter.

LinuxQuestions.org Games Forum -[ linuxquestions.org ]

CG on Not-Quite-Free Games

October 16th, 2003 by Alkini

Over at Curmudgeon Gamer, Matt (yes the one that sporadically posts news here) wrote When Free Isn’t Free Enough, an article about the recent free-as-in-beer release of Grand Theft Auto and Hidden & Dangerous. His beef? “Where’s the source?”, natch. Check those gimp skillz.

GtkRadiant 1.3.12

October 15th, 2003 by Alkini

Version 1.3.12 of GtkRadiant, the FPS level editor, has been released; changes include:

  • added support for Quake II editing
  • support for sprites on entities is enabled for all games2
  • added support for Jedi Knight: Jedi Academy
  • bugfixes

GtkRadiant 1.3.12 download: linux-radiant-1.3.12.run

Savage PR: 60,000+ Demo Downloads

October 13th, 2003 by Alkini

S2 Games also put out apress release, but this one announces 60,000+ downloads of theirrecently-released demo forSavage. The full version of Savage is available for about $40 via download (after purchasing a CD key) or from other resellers: TuxGames, EB Games, and Game Stop.

GarageGames PR: Torque Game Engine 1.2 Demo

October 13th, 2003 by Alkini

GarageGames put out a pressrelease announcing the launch of a demo of version 1.2 of the TorqueGame Engine. Torque is the engine that powers games like Tribes 2,Orbz, and Legends.

Homeworld SDL

October 11th, 2003 by Marv

The first playable port of Homeworld under Linux has been released. Single player gameplay and the training missions are available in this release for your enjoyment. Not included in this release are software/Glide renderers and sound support.
Detailed instructions of how to get the game working are included in the releases.

New ATI Radeon Drivers Released

October 8th, 2003 by Marv

Several people have written in to let us know that a new set of ATI Radeon drivers has been released. This driver supports the 8500 to the 9800 series; changes in this release include:

  • Driver now builds against Linux kernel 2.6.0-test6
  • Fixes for Via KT400 systems
  • Fixes for Athlon K7 systems with 2.4.19 and 2.4.20
  • Added support for the following graphics cards:
    • RADEON 9200SE
      RADEON 9600SE
      RADEON 9800LE
      RADEON 9800SE
      RADEON 9800XT
  • Improved GLX 1.3 features (pBuffers)
  • AGP updates for the following AGP chipsets:
    • intel i865, SiS648/651/746
      VIA PLE133/KL266/KM266/P4M266
  • Added glxATI.h to driver package for Developer Use
  • Moved ATI source tarballs to /usr/src/ATI

Savage Demo Released

October 7th, 2003 by jvm

Ok, fence-sitters, here’s your chance. S2 Games has sent word that they’ve released a Linux demo for their new game Savage: The Battle for Newerth. Savage is a real-time simulation and first person shooter fusion in which teams of men compete against teams of beasts. You can find links to reviews and other materials at the GameRankings page, where the average score is 81% for commercial site reviews and 8.7 out of 10 for site user reviews.

Savage Linux Demo

Did you like it? Good, then you can buy the full game from TuxGames.

Dominions 2 Coming Soon

October 1st, 2003 by Alkini

A representative of Illwinter wrote in with this brief announcement regarding the releaseof their next game, Dominions 2: The Ascension Wars:

Dominions II is soon completed and it will be published by ShrapnelGames. It will be a multi platform release for Windows, Linux, Mac OSX and Solaris.

The projected gold date is October 10th and if you preorder the game before it goes gold you receive $5 off. For more information,take a look at our local mirror of the official press release.

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