LINUXGAMES

Wolfenstein: Enemy Territory Released

May 28th, 2003 by Alkini

The full version of Wolfenstein: Enemy Territory has been released. This version includes the rest of the maps which, among other things, makes campaign mode more interesting. There’s no official announcement yet, but the file is available all over the place including:

Updates / Clarifications:
This is completely stand-alone and you do not need the original RtCW to play it. It was originally going to be a commercial product with a single-player aspect also, but both of those plans were axed and now it’s multiplayer only and free. As pointed out in the comments below, there is a BitTorrent Tracker available.

Neverwinter Nights Linux Client Public Beta 6

May 26th, 2003 by Marv

A confusing release of the Neverwinter Nights Linux Client has been announced. They state that server browsing/chat are currently disabled in this release but this contradicts the changelog(posted below) they have posted.

* Internet server browsing and chat(?)
* fixes the problem of shadows and floor triggers not being visible with some graphics cards
* packaged with a recommended SDL library, loading of the library is controlled through the LD_LIBRARY_PATH variable in the nwn script
* improved handling of international characters
* displays Custom creatures and items in DM Creator
* Gamma slider sets the gamma
* workaround for OpenGL startup issue
* backspace and delete work in numeric text fields
* module transitions will work regardless of filename case
* fixes a parsing problem with some community models
* properly center mouse cursor in inventory
* improved error handling
* improved fixinstall
* fixes an OpenGL bug
* fixes a crash when putting gold in a container
* fixes middle mouse button camera control

xmame/xmess 0.68.1

May 24th, 2003 by Marv

A new release of the popular multiple arcade machine emulator, X-Mame has been released. Changes in this release include:

Almost everything from MAME 0.68 and MESS 0.68.
– Fixed the analog joystick support so that the Y-axis is recognized as analog.
– The command line is now parsed even if the display cannot be opened.
– Added support to the core for 4-button mice and 10-button joysticks.
– Removed superfluous checks for use_mouse in the OpenStep and SVGA targets.
– Fixed several problems and did a lot of cleanup in the XInput code, especially for the output (e.g., showing detection status.
– Made a less intrusive change to fm.c which removes LFO support in YM2610-only builds.
– Fixed a few problems with -listinfo output.

urandom

May 22nd, 2003 by Alkini

New Announcements

New Versions

Gentoo Games

May 19th, 2003 by Marv

Several people have written in concerning the announcment of Gentoo Games, a “gaming technology company created to deliver innovative Linux-based game technologies to the public.” As a part of this announcement a self-booting Gentoo GameCD including America’s Army has been released.

Download: Gentoo Game ISO

TransGaming Helps Bring SpyHunter to ‘PC’

May 16th, 2003 by jvm

Those of you following the E3 cavalcade this year might have noticed the announcement by Aspyr and TransGaming that they’ve jointly ported SpyHunter, an update of the arcade classic from Midway. The key bit is that this game has been ported from the Sony PlayStation 2 version to “Mac and PC”. The requirements, stated on Aspyr’s pages, indicate that the game will require MacOS X or Windows 2000 or Windows XP to be played, and no mention is made of a Linux version.

However, on the TransGaming forums there is a post by Gavriel State (TransGaming’s co-CEO and CTO) which says:

SpyHunter won’t work out of the box on Linux, but we are working on the details of how to get it running in conjunction with future versions of WineX. The underlying game engine runs fine in Linux under WineX (some of the initial development work was actually done in Linux).

There are a few complications that we still have to work through – for example, the installer technology that SpyHunter uses is Java based, and won’t run directly in WineX. SpyHunter also makes direct use of several Apple specific OpenGL extensions for some speed critical areas.

We have no ETA yet for a Linux version, but rest assured that it is definitely on our radar.

So a Linux version is still possible, but not promised.

Commentary: My questions, if I were a loyal TransGaming customer, would be as follows: Is this is the best use of TransGaming subscription money? Where is the benefit to Linux gamers if TransGaming is so busy working on Mac and Windows games that they can’t even get a native version of the game ready for their main customers? After all, the press release points out specifically how easy the port was with the TransGaming technology; shouldn’t a Linux port be just as easy? And, while there could well be other issues, the problem with the installer seems questionable because we already have loki_setup which has handled installing commercial games just fine for years now.

Forthcoming: New Game from BlackHoleSun

May 14th, 2003 by Alkini

BlackHoleSun, makers of Krilo and Bunnies, have recently updated their Website for the first time since 2001 with a new look and anannouncemnt that they are working on a new game, Aftermath. There aren’t many details onwhat kind of game it will be, but the basic premise is that much of humanity has been obliterated and you, being one of the survivors, are to race to dominate the new planet. A beta tester application is available, but there’s nomention of when the test might begin.

ScummVM 0.4.0

May 14th, 2003 by Alkini

Version 0.4.0 of ScummVM, a classic 2D adventure game interpreter, has been released; changes include:

  • experimental support for Curse of Monkey Island, theEGA versions of Loom, Monkey Island 1, Indiana Jones and the Last Crusade
  • pre-alpha support for Revolution Software’s Beneath a SteelSky, and LucasArts’ Maniac Mansion and Zak McKracken
  • new debugger console and other GUI improvements
  • performance optimisation in SMUSH movie playback engine
  • bugfixes, enhancements, and new features

ScummVM 0.4.0 downloads: www.scummvm.org/downloads.php

Parsec GPL’d

May 14th, 2003 by Alkini

As we previously announced (back in January), the multiplayerspace-shooter Parsec was to be open-sourced, and as of earlier this month, the code has been released under the GPL.As is becoming a relatively popular trend, the artwork and other non-code elements of the game are not being released under a Free license, but instead are restricted in various ways,including not being free to commercial projects.Parsec has been around since early ’99, so it has a certain maturity to it, but end-user features like Internet gameplay are still missing. This new GPL’dproject is now being referred to OpenParsec and the project (including CVS) are being hosted atSourceforge. There are no bundled releases of the code yet, but it’s available via CVS at theOpenParsec site.

urandom

May 11th, 2003 by Alkini

They’re all new version announcements this time.

GG Releases Marble Blast Gold

May 11th, 2003 by Alkini

Garage Games has announced the release of Marble Blast Gold (screenshots). This new version for Marble Blast includes 28 new levels in addition to the originals and can bepurchased as a stand-alone product for $19.95 or as an add-on to the original for a $5. For more information, the full press release is available.

Angry Pixels Logo Competition

May 11th, 2003 by Alkini

Angry Pixels, the LGP-sponsored game development company,has announced that the voting for their logo competitionhas now begun. Head to their voting page (warning: large downloads) to cast your vote.

The most amusing entry

No NWN Cut-Scenes

May 8th, 2003 by jvm

According to this forum thread at the Neverwinter Nights main site, there will probably not be any video playback for the Linux client. The original movies use the Bink codec, and tell critical parts of the campaign story between chapters. The 13 – 14 December 2002 updates to the Linux client news page had led many to believe that Bink had been a significant stumbling block in the client release and that the issue had been resolved. A post in the forum thread seems to indicate that no Bink Linux support exists, and that the original optimistic post was predicated upon erroneous information.

Interestingly, the solution proposed by a forum moderator is to use WINE and the Windows Bink player.

Saw this on Slashdot’s games section and figured it’d make for some healthy discussion here.

ThinkTanks Released

May 5th, 2003 by Alkini

Joe Maruschak from BraveTree wrote in to announce that their new game ThinkTanks(screenshots)has been released. ThinkTanks is a light-hearted tank combat game inwhich you can play both single-player mode and multiplayer over the Internet. An interesting note from the email:

…[T]his game shipped first on Mac (Aptil 25th), is now shipping forLinux, and has not yet shipped for Windows users (it will this Friday). Thiswill give the linux crowd some time to get some practice in so they can kickbutt when the windows users starting coming in on Friday.

The full version is selling for $19.95.

ThinkTanks demo downloads: @ GarageGames
Local mirror: @ 3D Downloads/ LinuxGames

Devastation Linux client beta1

May 2nd, 2003 by Marv

Several people have written telling about the latest port from our friend, Icculus, this time being Devastation. To play this games under your favorite operating system, you will need the retail disc, a win32 system to install/patch and ,of course, a valid CD key.
Download

NWN Beta 5

May 1st, 2003 by Alkini

Bioware has released Beta 5 of the Neverwinter Nights Linux client; changes:

  • fixes the problem of shadows and floor triggers not being visible with some graphics cards
  • packaged with a recommended SDL library, loading of the library is controlled through the LD_LIBRARY_PATH variable in the nwn script
  • improved handling of international characters

NWN Beta 5 download: @ nwn.bioware.com

[Prerder NWN @ TuxGames]

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