January 8th, 2003 by Alkini
Version 0.7.0 of the side-scroller Abuse-SDL (screenshots: 1 | 2 | 3) has been released; changes include:
- added OpenGL support
- fixed window manager “Quit” events being ignored
- can specify the location of the datafiles in the abuserc now
- updated documentation regarding installation of the datafiles
Abuse-SDL 0.7.0 source: abuse_sdl-0.7.0.tar.bz2 (data files also needed)
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January 8th, 2003 by keerf
Version 2.3 of the OpenGL billiards game FooBillard has been released. Changes and or fixes for this release include:
- bugfix: bumpref_list was not generated
- fix: cueball could be placed all the time
- new more complete snooker code (thx to Frank Gevaerts)
- sound compatibility fix for big endian machines (thx to Frank Gevaerts)
- table socket and floor
- black ground of holes (no floor see through)
- bugfix for some voodoo drivers (player text and menu didnt show up)
- pool rules fix: no foul when hitting cushion outside the foul-region before ball in the foul-region
- pool rules fix: no foul at break when potting other balltype than 1st hit
- 3D-font rendering for text objects
- 3D winner text
- some debug message cleanup
Download: foobillard-2.3.tar.gz
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January 7th, 2003 by Alkini
Version 0.98.3 of the Nebulous rewrite Tower Toppler (screenshots) has been released; changes include:
- fixes the endian problems on ppc
- introduces a new fileformat for towers and missions
- less cpu intensive type of water
Tower Toppler 0.98.3 downloads: @ sf.net
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January 7th, 2003 by Alkini
Version 1.1.1 of the 2D car racing action game TROPHY (screenshots) has been released; changes since version 1.0.5 include two new tracks (“Zigzag” and “Downtown”) and minor packaging changes.
TROPHY 1.1.1 source: trophy-1.1.1-src.tar.gz
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January 7th, 2003 by Alkini
Version 1.12.0 of the multiplayer turn-based strategy game Advanced Strategic Command (screenshots: 1 | 2) has been released; changes include:
- updated graphics and data files
- improved AI
- new features
- bugfixes
ASC 1.12.0 downloads: asc-hq.org/download.html
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January 7th, 2003 by Alkini
Version 1.5.5 of the game-authoring Python module set Pygame has been released; changes include:
- crashing bugfixes for unicode font handling and sub-sub-surface blitting
- AdvanceMame2X scaling
- sound queuing
- sound finished notifications
- updates to sprites and rects
Pygame 1.5.5 downloads: pygame.org/download.shtml
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January 7th, 2003 by Alkini
LGP sent out this announcement regarding another competition involving guessing their next porting projects:
LGP is pleased to announce that we have signed an agreement to port two newtitles. We are now running a competition to guess the new titles we will beporting. The titles will be announced on Friday Jan 10th, so this is a shortcompetition.
As usual, the prize draw will be for a signed copy of the games. To make yourguess send an email to competition@linuxgamepublishing.com.
People said that we made the clues for Disciples 2 far too easy, so your cluesfor these games are:
- One game is a racing game, the other has cars but isnt about racing.
- One was released in the US towards the end of 2001, the other was releasedmuch more recently.
- Both games were made by the same European developer.
Posted in News | 12 Comments »
January 6th, 2003 by Alkini
Version 2.0.0 of the children’s educational suite GCompris (screenshots) has been released; changes include:
- ported to GNOME 2.0
- new traffic board in the puzzle boards menu
- new money counting activity board in the algebra menu
GCompris 2.0.0 downloads: @ sf.net
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January 6th, 2003 by Alkini
Version 0.4 of the Ultima Underworld II rewrite Labyrinth of Worlds (screenshots: 1 | 2 | 3) has been released; changes include:
- wearable items
- improved user interface
- performance improvements
- more complete conversation support
- working keys and locks
- bugfixes
LoW 0.4 downloads: low.sourceforge.net/download.html
Update: Ack, you’re right — I’m an idiot and reposted this (duplicate) news item. And all this time I thought we were immune to the ways of Slashdot…
Posted in News | 2 Comments »
January 6th, 2003 by Alkini
Lars Willemsens wrote in to announce that version 0.1.0 of the Open Source implementation of Colonization FreeCol (screenshots) has been released. Regarding this release, Lars writes:
This first release of FreeCol will let you explore the map with a galleon, a caravel (or merchantman if you play with the Dutch) and a free colonist. You will not be able to play a complete game of Colonization, but our aim is to show where the project is headed andwhat you can expect from future releases.
FreeCol 0.1.0 downloads: @ freecol.sourceforge.net
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January 6th, 2003 by Alkini
Bob Zimbinski from the Linux Game Tome wrote in to announce the Happypenguin Awards:
We’ve just announced the Happypenguin Awards, where the Linux gamingcommunity is invited to nominate and vote for the best Linux games in 20different categories. Nominations are open until January 10, and thenvoting begins. Anyone may nominate as many games as they’d like.
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January 6th, 2003 by keerf
Bill Kendrick of NBS wrote in to announce that version 0.9.3 of the child’s drawing program Tux Paint has been released; changes include:
- Chinese support,
- Updated Spanish translations (mostly in the documentation department)
Download: http://www.newbreedsoftware.com/tuxpaint/download/source.php3
Also to test out the Chinese support (zh_CN.UTF-8), you can download the font from: http://www.newbreedsoftware.com/tuxpaint/download/fonts.php3
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January 6th, 2003 by keerf
Version 0.2.0 of the space adventure/combat game Epiar has been released. Changes and or fixes for this release include:
- Entirely new source base – written from scratch
- Dynamic bitmap rotation (all sprites have 360 angles of movement)
- Planet landing scenes – beautiful images of the planet and a description
- Ability to upgrade your ship with new weapons and upgrades
- All new shipyard – buy a brand new ship, new model, new design, new look
Download: http://epiar.net/downloads.php#releases
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January 6th, 2003 by jvm
This weekend I ran across a very interesting post on a Microsoft mailing list. It breaks down, by operating system and server/client, the unique CD keys in use for Unreal Tournament 2003 by Epic Games. (We covered the demo when it was released.) The upshot is that Linux users account for less than 1% of the keys in use as clients, with Windows accounting for almost all of the other keys. (The numbers don’t add up to 100% for clients.) On the server, 40.66% of the keys in use are on Linux machines and the remainder are on Windows. Read the actual post for the exact percentages, including a breakdown of the various Microsoft operating system releases.
While we don’t know the actual number of copies of UT2003 sold, just consider that if 1000000 (a million) copies have been sold then only 6900 of those are being used by Linux users to play the game. As usual, Linux is heavily used as a server OS.
Posted in News | 24 Comments »
January 3rd, 2003 by michael
Wired magazine has released their annual vaporware list, and the Neverwinter Nights Linux Client has been awarded the number two spot. From the article:
Bioware’s Neverwinter Nights is a huge online Dungeons & Dragons role-playing game set in a medieval fantasy world. Bioware promised Mac and Linux clients when the game was released in the summer, but according to readers, they are still waiting for them.
First place of course went to Duke Nukem Forever.
Posted in News | 18 Comments »
January 1st, 2003 by Marv
A new release of the Labyrinth of Worlds, which is a rewrite of Ultima Underworld II with new features and improvements, has been released. This version includes the following changes:
Wearable items
Improved UI looks
Better performance when there are lots of NPCs visible
Better (more complete) conversation support (including being given items by NPCs),
Working keys and locks
Posted in News | 3 Comments »