LINUXGAMES

Neverwinter Nights Client Update

January 17th, 2003 by michael

Bioware issued their weekly Neverwinter Nights Linux client update. The salient bits:

  • Lots of bug fixing this week
  • Just a few big hurdles left
  • No movie player currently, will resolve post-release
  • Playing game will require data resources, which can be copied from a Win32 installation, and they will also provide a custom Linux resource package you can download
  • Playing game will require a CD key, which comes with a purchased copy of the game
  • In the future, updates will be released simultaneously across platforms
  • The expansion pack should work fine

And since we didn’t mention it last week, here’s the January 10th update:

We have finished integrating the Linux version of the Miles Sound System into the Neverwinter Nights Linux client. There have been a number of questions regarding the Neverwinter Nights Linux client including such topics as installation, expansion packs, betas, and release date. We will be spending all of next week (January 13 – January 17) working on answers to all of these questions for the January 17 update. Stay tuned.

ONLamp.com on Indie Game Developing

January 17th, 2003 by Alkini

O’Reilly ONLamp.com has posted an articletitled Return of the Independent Game Developer?. It covers Garage Games and their Torque engine, the Independent Game Developers Conference,the problem of combining open-source development and gaming, and mentions theCrystal Space, WorldForge, and Cube 3Dprojects. The article also adresses the issues involved in deciding which engineto use in a new indie game — a home-rolled one, a modified open-source one, or alicensed commercial one.

TransGaming and WineX Update

January 17th, 2003 by jvm

TransGaming has posted a 14 January 2003 update on the progress of their product, WineX. This fork of the WINE project has concentrated on enabling the play of popular Windows games under Linux. The update covers:

  • The push to a new version of WineX
  • Work on vertex shaders, on the way toward complete Direct3D 8 compatibility
  • DCOM/Installshield progress
  • Improved joystick code, contributed by an outside developer
  • Improved DirectPlay code
  • Updates on specific popular games

In related news, the Alpha port of WineX is still dead.

Linux Orbit on FooBillard 2.0

January 17th, 2003 by Alkini

Linux Orbit has posted on article on FooBillard 2.0 titledFooBillard 2.0: Not Just “Balls and a Stick”.The article, which is actually more of a standard review, covers installation,gameplay, graphics, and some screenshots.

News source: Linux Today

Wine 20030115

January 17th, 2003 by Alkini

Version 20030115 of the free Windows implementation Wine has been released; changes include:

  • better header files compatibility in Winelib
  • Direct3D work
  • improvements in sound support
  • new wineboot tool to simulate a Windows reboot
  • bug fixes

Wine 20030115 source: Wine-20030115.tar.gz

ASC 1.12.2

January 17th, 2003 by Alkini

Version 1.12.2 of the multiplayer turn-based strategy game Advanced Strategic Command (screenshots: 1 | 2 | 3) has been released; changes include:

  • rewrote resource production code
  • movement cost for building objects is no longer terrain-dependant
  • field properties are now checked when constructing buildings
  • fixed: wrong values displayed in resource transfer window when using ASC resource mode
  • fixed: wind not displayed correctly
  • fixed: constructing units with construction vehicles consumed energy if pipeline nearby
  • fixed: crash when refuelling a unit that has a weapon with maximum amount of ammo = 0

ASC 1.12.2 downloads: www.asc-hq.org/download.html

icculus.org @ LWCE

January 14th, 2003 by Alkini

Representatives from icculus.org will be exhibitors at this year’s LinuxWorld Conference & Expo. They will be there January 22-24 and you can find them in booth #9 by Xiph.Org and Gentoo. Rumor has it that there will be a nice pyDDR setup and they will be showing off various i.o games in addition to some commercial things that Ryan Gordon has ported. They’ve also promised to have a few surprises.

Do you have any ideas for anything else you’d like to see them showcase? Post ‘em below.

TeamSound Port?

January 14th, 2003 by Alkini

Jeff Howell wrote in to point out a postin the TeamSound forums that statesthat their next version will include Linux support. TeamSound is agamer-oriented VOIP application (similar to TeamSpeak) that allows gamers to communicate vocally over the Internet.It would probably be a good idea to politely email the TeamSound guys to letthem know that you are interested in seeing this port happen. As far as I know,TeamSpeak is our only other open for VOIP at this point. Does anybody know ofany others?

KartingRace 1.02b1

January 14th, 2003 by Alkini

Stein Nygaard wrote in to announce that he has released version 1.02b1 of his gokart racing game KartingRace (screenshots). The game is rendered in OpenGL. For more information, take a look at the FAQ or the command-line options.

KartingRace 1.02b1 source: KartingRace v1.02b1.gz.tar

GTetrinet 0.5.2

January 14th, 2003 by Alkini

Version 0.5.2 of the GNOME-dependant Tetrinet client GTetrinet (screenshots: 1 | 2 | ) has been released; changes include:

  • client takes in to account players that have left during a game in progress, so you can’t use specials against ghost players
  • added intltool support
  • dialogs look nicer now, and are HIG compliant
  • added sanity checks in the connect dialog, in case you include invalid or no nickname, server name or spectator password
  • ignore the shift status, so you can use shift keys as game keys
  • rewrote fields message input field, so it deals with composed characters
  • bugfixes and code clean-ups

GTetrinet 0.5.2 source: gtetrinet-0.5.2.tar.gz

Openglad 0.97

January 14th, 2003 by Alkini

Sean Ford wrote in to announce that version 0.97 of the Gauntlet-style RPG Openglad (screenshots: 1 | 2 | 3) has been released; changes include:

  • accumulating memory leak plugged
  • several segfaults fixed
  • improved file finding

Openglad 0.97 source: openglad-0.97.tar.gz

Vega Strike 0.3.0

January 14th, 2003 by Alkini

Version 0.3.0 of the 3D Space Simulator Vega Strike (screenshots) has been released; changes include:

  • revamped and polished the engine to support per pixel specular lighting and much-refined gameplay
  • plot missions
  • can now talk to people in the bars for plot missions and other interesting asides
  • full score
  • sound effects for the standard cockpit noises
  • jpeg support for textures
  • may hire wingmen or even earn some friends if you save the right people
  • now have the ability to own multiple starships
  • a new ship, the dryad merchant vessel
  • a repair button has been added to help you fix up that vessel
  • autodocking so you must not request clearence

Vega Strike 0.3.0 downloads: @ sf.net

OSS 3.9.7g

January 14th, 2003 by Alkini

Version 3.9.7g of the commercial implementation of the OSS/Free kernel sound drivers Open Sound System has been released; changes include:

  • SB Audigy2 support, with analog audio/spdif in/out working
  • SPDIF in/out support for CMI9739/ALC650/AD1980/AD1981/CS42XX/etc updates the CMedia CMI8738 drivers
  • includes support for Nvidia Nforce2
  • fixes a RedHat 8.0 gnome-volume-control applet problem
  • includes extended mixer controls for all AC97 mixers such as ALC650, AD1980/1981/etc

OSS 3.9.7g downloads: www.opensound.com/download.cgi

News source: Freshmeat

XMame/XMess 0.62.2

January 13th, 2003 by theoddone33

Versions 0.62.1 and 0.62.2 of XMame/XMess were released today. 0.62.2 is the current version.

Changes since 0.61.1

  • Almost everything from MAME 0.62 and MESS 0.62.1.
  • The game window should no longer open twice on startup in most cases. One known exception is Pac-Man with artwork enabled.
  • Replaced fileio.c with a slightly modified version from the Win32 codebase. Be aware that several command line switches have changed as a result!
  • Applied the Xv cleanup patch required for the VIDIX patch. (Alastair Robinson)
  • The number of games is no longer hard-coded to 3000 in datafile.c. This should fix problems with history.dat and “-listinfo”. (Rene Single)
  • Rotation is now handled by the OSD code. The method used is hardly optimal, but it should work for all display targets. Moving the rotation to the blit core is planned for a future release.
  • The Xv target now uses the game driver’s aspect ratio unless the “-nokeepaspect” or “-noka” switch is specified. Inspired by Paul Sajecki’s patch.
  • Simplified/unified the FPS on-screen display. This is now only overridden when the Barath frameskipper is in debug mode.
  • The DGA, GGI, and SVGALIB targets now use the game aspect ratio provided by the core rather than a hard-coded 4:3.
  • Using “-x11-mode” or “-x11″ to activate DGA fullscreen mode now disables Xv. Likewise, switching to DGA fullscreen mode via - is now disabled while Xv is active.
  • All path and directory options in fileio.c now support expansion of environment variables such as $HOME.
  • Fixed a warning about snprintf when building for Mac OS X.
  • Fixed the XInput handling so that spinners no longer show an inertial effect. (David Mitchell)
  • Updated the documentation to include a section about the Xv extension. (Frank Cox)
  • Fixed problems in memory.c that could lead to crashes and default.cfg corruption. (smf)
  • Fixed a bunch of ANSI/ISO warnings reported by Stefano Priore.
  • Aspect and mode switches are now available for the Xv driver even if DGA isn’t enabled.
  • Fixed a couple of files so that they include instead of the deprecated . (Nico)
  • Changed a net_active() call in src/mame.c to the osd_net_active(). I must have messed up my all-in-one core patch at some point.
  • The ‘rc’ and ‘hi’ directories are now created on startup if they’re missing. (Gerd Sussner)
  • Merged NetMAME 0.6rc1, which should allow games to be playable over medium-latency connections, DSL, and cable. It also adds configurable ports and NVRAM sync. (Steve Freeland)

XMame/XMess 0.62.2 source

UTelAdSE Version 101 Released

January 13th, 2003 by theoddone33

UTelAdSE, the UT2003 server addon that will give you an administrationinterface via the telnet protocol, has been updated. A lot of issueshave been addressed and also some new features have been implemented.

Changes include:

  • Pager, this will break the output into pages when it’s to large to fit on the screen
  • Fixed the input processing, complete block of text can now be received
  • Fixed commandline parsing to ignore empty paramaters
  • Local echo bug on linux servers has been fixed
  • Warnings on the console commands exit and close
  • More configurable options
  • Added IP policy and CDKey Hash policy (UT2003 version 2166 and up) editing
  • Added basic support for Evolution’s Ladder mod (version 1 and up)
  • More support and features for 3rd party addons

UTelAdSE Site

Happypenguin Awards Voting Begins

January 13th, 2003 by theoddone33

Bob sent us a mail to let us know that the voting for the Happypengin Awards has started over at the Linux Game Tome.

The Happypenguin Awards nominations are complete and the polls are nowopen. Visit the Voting Forum to cast your vote for the best Linux gamein 25 different categories! In so doing, you’ll probably learn aboutsome great game for Linux that you never knew existed.

The polls will close at midnight GMT on January 26. Official winnerswill be announced on January 27.

Happypenguin Awards rules

Vote for your favorite Linux games

LGP to Port Ballistics and Bandits

January 10th, 2003 by Alkini

LGP just announced that they will be porting two games from Swedish game developer Grin, Bandits – Phoenix Rising (screenshots) and Ballistics (screenshots):

LGP is excited to announce our two newest games. We have signed an agreementwith Grin to port their two popular games, Ballistics, a highspeed racing game, and Bandits: PhoenixRising, a post apocalyptic game centered around cars with big guns!

glHack 1.1

January 8th, 2003 by Alkini

Version 1.1 of the SDL-based OpenGL NetHack port glHack (screenshots) has been released; changes include:

  • man pages added
  • video mode and depth are now autodetected
  • colors have been brightened
  • better installation under Debian and Mandrake
  • bugfixes

glHack 1.1 source: glhack-1.1.tar.gz

GTetrinet 0.5.1

January 8th, 2003 by Alkini

Version 0.5.1 of the GNOME-dependant Tetrinet client GTetrinet (screenshots: 1 | 2) has been released; changes include:

  • ported to Gnome2
  • configuration is now read from the ~/.gnome2/gtetrinet
  • now remembers and restores the last used server in the connect dialog
  • “discard special” key can now be configured
  • toolbar and application window have icons
  • bugfixes

GTetrinet 0.5.1 source: gtetrinet-0.5.1.tar.gz

RotT 1.0

January 8th, 2003 by Alkini

Following the release of the source code for the first-person action game Rise of the Triad, the guys at icculus.org have manged to port it and get it running on Linux. As a result, version 1.0 of Rise of the Triad for Linux (screenshots) has been released.

RotT 1.0 source: rott-1.0.tar.gz (original game data required also)

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