Abilio Carvalho wrote in to point out that Codo Technologies has announced the development of a Linux port of Laser Squad Nemesis. Codo has stated that the port will be handled by a third-party. I was able to reach Michael Simms who stated that it is not LGP, so it will be interesting to see who is handling the port.
The Labyrinth of Worlds project has just released version 0.3. The LoW project is a rewrite of Ultima Underworld 2 for modern operating systems.
This release features conversations with NPCs, mouselook mode for movement, and a new configuration file, as well as a move to an autoconf system for building.
Added new options of xmame-0.61.1
Multiple executables support.
Support zipped screenshots.
Joystick support improved (Faster navigation with left and right) and selection disabled when some dialog boxes are open.
Added warning messages.
Menu to record and playback games.
Some options layout reorganization.
Added Polish translation.
Debian directory added to build .deb.
Html Documentation added.
The “rotworm stew” release of Underworld Adventures, a recreation of Ultima Underworld 1, has been released for the general public. New features in this version include the following:
Looking at objects in the underworld wasadded
NPC and critter sprites are rendered now (no animation yet)
added mouse movement
custom key mappings
a rewritten collision detection
fixed midi playback
Man pages for Linux
Fixed AMD Win32 Dual CPU timing bug
Added gravity to demo recordings
Fixed CPU control state in a couple more places for deterministic simulation
Merged many script fixes
Candella Software sent out a press release of a new game they are releasing:
CHARIOTS™: THE FIRST OLYMPICS
It is 776 BC. The age of the first Olympics in Ancient Greece. The Greek city states of Athens, Sparta, Macedonia, Elis, Crete, Troy, Thebes and Carthage have gathered at Olympia.
It is the last day of the historic event. The five full days of frenetic athletic activities are coming to an end. But the pinnacle of all the Olympic events is yet to commence. As one of the privileged competitors, the expectations of thousands rest on your shoulders…
- Choose from among eight different charioteers, both men and women, each with their own unique abilities
- Eight different chariot models with different handling characteristics
- Race through the countryside of the ancient Hellenic world. Race tracks which plunge from soaring snowbound mountains to verdant Grecian meadows and meander through undulating deserts.
- Marvel at the beauty of ancient monuments like the Lighthouse of Pharos, Temple of Zeus, Acropolis and the Giza pyramids.
Chariots™: The First Olympics is available on PC (Windows), Linux, Apple Mac, Sony PlayStation2™, Microsoft Xbox™ and Nintendo GameCube™.
- Full support for the latest graphics cards with T&L, vertex and pixel shaders
- Highly realistic vertex shaded grass, fur
- Stunning pixel shaded water effects with reflection and refraction
- Dynamic, volumetric clouds which change appearance as the race progresses
- Volumetric shadows
- Environment mapped bump mapping
- Specular light effects
- High polygon models with continuous LOD
- Geometry amplification using TruForm/N-patches
- Cube mapping
- High fidelity surround environmental audio effects
- EAX support
- DirectSound 3D support
- OpenAL support
- Four player and eight player LAN multiplayer
- Eight player internet multiplayer
Chariots & Chariot Wars are registered trademarks of Candella Software Ltd. All rights reserved.
After an extremely long
The drivers work with any Radeon 8500 or higher card and support XVideo and S3TC extensions, unlike previous releases. This means that Unreal Tournament 2003 should now work with the drivers. If anyone has success stories with these drivers, feel free to comment below. ATI’s driver download page is here.
Friedmud sent word of this news item on Virtual Zone Hardware saying that a demonstration of the 64-bit version of UT2003 on AMD‘s 64-bit Hammer CPU was running on Linux. To quote the brief news item:
AMD has demonstrated the power of their Athlon 64 using the GeForce FX graphics card by running the Unreal Tournament 2003 64-bit Edition on the 64-bit Linux OS.
As Friedmud points out, this means that a 64-bit port of UT2003 exists running on Linux, that GeForce FX drivers also exist for Linux, and that all of these parts are running well enough for a trade show demonstration. The news item doesn’t say which distribution was used in the demo, but I believe that at least two main players are known to be working on 64-bit distributions. While it isn’t clear whether this port will be made available to the public, it is at least some very promising news.
Everyone favorite Quake/ever growing list of games server browser, XQF 0.9.10 has updated to version 0.9.10. Numerous changes are present in this release include the following:
Greatly speed up response time when applying filters to large lists
Ability to automatically set cl_punkbuster when connecting to a server in Q3A
Added Punkbuster icon to Priv column
Ability to define custom command-line arguments for a game based on the ‘game’ typeQ3A now searches for a matching mod directory. Should correctly launch even if mod Directory is incorrect by case
Added sound disable support for Unreal based games
Can now hide games that are not configured
Changed default Quake3 protocol to 68
Busy server redial with reserved slots support
Soldier of Fortune 2 support (requires qstat sof2s gametype via ~/.qstatrc or qstat >2.5b)
Use correct parameters (-game,+connect,+password) when launching Half-Life
New master type of “file” to read IP addresses from a file
Unreal Tournament 2003 support
Fixed Half-Life rcon support
Player search visible improvementsFixed Tribes2 master support and added additional masters
Updated QuakeWorld master list
Unlimited number of server filters instead of ten
Changed default Wolf protocol to 60
Standalone rcon program that doesn’t need X (xqf-rcon)
Quake3 launching now uses ‘game’ instead of ‘gamename’ to help prevent launch problems due to case
Various segfault fixes
XQF now requires qstat 2.5c
Allegro, a game library that supports various operating systems including Linux, has released a new version. Changes with this version include:
Varios improvements/updates to the documentation.
Changed a BSDism that IRIX doesn’t like at all.
Fixed a problem with set_window_title() under BeOS.
New SGI Audio Library sound driver.
Completely revamped the close button support.
Fixed a bug in scare_mouse_area().
GUI code now scares the mouse if necessary, reducing cursor flicker. Added support for non-blocking menus.
Fixed an ill-behaviour at startup under Windows.
Added the Euro character to the default font and German and French keyboard configuration files.
Now _ustrdup() sets *allegro_errno to ENOMEM on failures.
Fixed a C++ compilation bug with Borland C++.
Added Catalan translation of system messages, and updated Spanish translation.
Fixed a bug with 16-bit samples loading introduced in the previous release.
Version 20021031 of the free Windows implementation Wine has been released; changes include:
- complete listview overhaul
- beginnings of real RPC support
- most dlls now build properly in STRICT mode
- inter-process window activation and focus handling
- many improvements to AVI support
- bug fixes
Wine 20021031 source: Wine-20021031.tar.gz
- added 3D maze
- gnuchess 5 is now supported
- new top view of tux in the reversecount maze
- added text support in draw
- added raise/lower in draw
- added enumerate activity in the algebra group
- new levels in babymatch based on a dog puzzle
- new activity superbrain
- 2 new activities to recognize colors
- 3 activities for chess playing and training
GCompris 1.2.1 downloads: @ sf.net
Version 0.9.0rc5 of the Advanced Linux Sound Architecture has been released; changes since version 0.9.0rc3 include:
- changes in kernel module symbol names
- merged snd-via modules
- fixes to the build problems for alsa-lib and alsa-utils packages
- misc. bugfixes
ALSA 0.9.0rc5 downloads: ftp.alsa-project.org/pub
Alright folks, things are hopefully (finally) blowing over in my normal life, so I’m going to try and get back in to the swing of things around here, especially with news posting, getting more staff on board, and getting LG organized a bit more. What time I have had lately for Linux gaming has been spent (enjoyably) on beta testing Majesty. It’s coming along well and it’ll be nice to see it hit the shelves.
So, I know that I have a lot of old news that never got posted, so bear with me if I post some stuff that’s a little outdated. I like to include as much info on LG as I can for the sake of having a record of it all and to cover everything in case some of you missed it. As always, if there is news that we’ve missed, send it in to firstname.lastname@example.org. Thanks.
Several people have written in and pointed out the weekly update to the Neverwinter Nights: Linux Client page. A great dealing of ‘testing’ occured this week with multiplayer and a great deal of bug-fixing occur which did not allow for time for new screenshots. Sounds like they are getting very close.
Michael Simms of LGP sent in the following:
As will come as no surprise to anyone, LGP has this morning officiallyturned down the Tzar port. I would like to thank everyone that replied,and linuxgames.com for their posting the question.
We have been reading the responses to our question carefully, and wethink you will like some of our announcements that are coming up for thenew ports we have already committed to.