Our newest episode, “Rock Out” is now available for download. This episode continues the story of Jessica Hoshi and her new friends, including Ranko Yorouzu, the newest character, plus a special animated sneak preview of the registered version of LadyStar!
Versions are available for Windows, Macintosh and Linux.
All four episodes include the new and updated features of the recently updatedTranquility GTML Game Engine, version 1.01.
- The long-awaited (and now hopefully debugged) inventory system
- Animated Toolbar
- Point-scoring system
- All New Main Menu
- Integrated Help System
- Go Links and Info Links
- Hidden Features
- fixed remote vulnerability
- added Italian translation
- added Portuguese translation
TEG 0.10.1 source: teg-0.10.1.tar.gz
And in today’s first non-Wine related news… Anoakie Ray Turner wrote in to announce that version 1.01 of the SDL-based 8080a simulator SIEmu (screenshot) has been released. From the email: “The 8080a is a processor used in many old arcade machines. This simulator supports some 8080 ROMs, like Space Invaders.”
SIEmu 1.01 source: siemu-1.01.tar.gz
Frank Hendriksen wrote in to announce the release of his WineX Game Installer, a “graphical interface to installing Windows games in WineX.” It gives each installed game its own directory, registry, and configuration file. So far the program only works with the binary (paid) versions of WineX, but the author is working on a version for the public WineX CVS tree.
Julian C Gollop (of UFO: Enemy Unknown and Laser Squad fame) has stated in the Laser Squad Nemesis forums that the Linux client is still in their plans, and will come out this year. In the meantime, the “software engine” version of their client has been reported to work well in Winexand VMWare, so for some people it’s playable in Linux now. BTW, LSN is doing quite well, having recently reached the 3000 subscribers mark. The next patch will probably be coming out this month, bringing along the third and last playable race, the Spawn.
The forum statement mentioned can be found in the Laser Squad Nemesis: OT, linux thread.
- added multi-cpu support
- added zlib CRC32 checking
- fixed crashes when using fullscreen mode and no hw acceleration
- added optional screen blanking when searching and/or skipping
- fixed command-line overflow bug
DAPHNE 0.99.5 source: daphne-0.99.5-src.zip
Worth noting is that this version sends non-personal info (CPU type/speed, video card, RAM, game title, OS, etc) to a central server to generate public statistics. If you don’t want information submitted, add the -noserversend switch to the command line.
A bunch of people wrote in to let us know that a tech demo Linux version of Ultima 1 – A Legend is Reborn (screenshots) has been released. This is a 3d remake of the original Ultima 1 which was released back in the “Let me whisper my last goodbyes” 1980s.
Ultima: ALiR tech demo download: Ultima1-tech25.tar.bz2
Ryan “icculus” Gordon wrote in to announce that the Linux server port of Medal of Honor: Allied Assault has entered a public beta testing stage. If you’re going to help test this, it is advised that you subscribe to the mailing list and create an account in the i.o bugtracking system.
MofH: AA beta server download: mohaa_lnxded_publicbeta1.tar.bz2
Eon Games and Digital Concepts announces the release of Bust’em for Qtopia/OPIE devices such as the Sharp Zaurus and iPAQ handhelds. Bust’em is an addictive fast-paced action game featuringgreat graphics and sound, tons of levels and power-ups, and the Penny Arcade Fighters. Recently released for the Pocket PC platform and desktop PC, it is now also available to Linux PDA users.
Eon Games has also committed to port the other titles by Digital Concepts, such as Rocket Elite and the upcoming game Motocross Stunt Racer. A port of Bust’em for the Linux desktop is also planned. Stay tuned for more information.
- texture compression is supported (you have to run a card that does support it, with an OpenGL 1.3 driver)
- there is a new plugin in RTCW editing to edit .camera files
- Citizen Management Agent (CMA) allows you to automate workers and specialists in cities.
- Sound support has been added.
- GTK 2.0 version of the client.
- Trade routes are more effective.
- Civ2 ruleset now has Fundamentalism.
Bill Kendrick of NBS sent in some news about New Breed Software’s archive’s called “The Lab”. This will be the place for random unfinished titles, obsolete Zaurus ports, and other miscellaneous stuff. So its a good place to look around in. You can find everything here: http://www.newbreedsoftware.com/lab/.
- Random crashes with the latest FcMP release are removed.
- Editor saves now the movement map correct.
- Ai finds better place for townhalls and lumbermills and collects resources better.
- New triggers are available and executed triggers are removed.
Embraced originally from the early 1990′s PC titles The 7th Guest and The 11th Hour, old man Stauf is back in an immersive and incredible experience created exclusively for Quake III Arena.
Within these haunted rotting walls, the cackling demented toymaker Henry Stauf beckons your presence for one last round. Abolished are the tedious task of assembling pointless puzzles… the final hour has arrived, and its about drawing blood this time.
“Stauf’s Last Stand” not only sports a new environment, but also a completely new texture set, sounds, and music.
Created and produced by surprisingly, a legally blind level designer. For more information and to directly download this level, direct your browser to: www.retinalregeneration.com
Stauf’s Last Stand download: stauf.zip
- new gameplay (much of it aimed at the Die Hard Uplink fans that we know exist)
- new addons that allow greater connectivity with other people also playing the game
- new theming options
- fixes long standing bugs
- puts the tools in the hands of the Mod community that will enable them to properly customize Uplink and add new content
Note that there are some audio issues with Uplink and information on resolving them are available in the audio section of the LG FAQ.
Uplink 1.2 patch download: linuxpatch1.2.tar.gz
- first revision with the gcompris-edit editor
- better management of locale changing
- added a bad icon in the locale selection that indicates the locale is not available
- added a quit icon in the bar to replace the home at upper menu level
- better icon list management in the shape boards
- changed the scale board to allow the placement of items in any order
GCompris 1.1.0 source: @ sf.net
- ported to NetHack 3.4.0
- fully functional software renderer
- option to horizontally flip monster tiles
- all fonts are now complete (no missing characters)
- a new “jumpscroll” option
- monsters that were drawn black on black in text view were fixed
glHack 0.9.5 downloads: @ glhack.sourceforge.net