LINUXGAMES

Crimson Fields 0.2.6

July 18th, 2002 by Alkini

Version 0.2.6 of the tactical war game Crimson Fields (screenshots) has been released; changes include:

  • computer player actually consumes crystals when building new units
  • fixed a subtle bug which would sometimes alter the map in a few places

Crimson Fields 0.2.6 downloads: @ www.lanipage.de

New LadyStar Episode

July 18th, 2002 by Alkini

Heavy Cat Multimedia sent in the following announcement concerning their new multi-platform game LadyStar:

Our newest episode, “Rock Out” is now available for download. This episode continues the story of Jessica Hoshi and her new friends, including Ranko Yorouzu, the newest character, plus a special animated sneak preview of the registered version of LadyStar!

Versions are available for Windows, Macintosh and Linux.

All four episodes include the new and updated features of the recently updatedTranquility GTML Game Engine, version 1.01.

  • The long-awaited (and now hopefully debugged) inventory system
  • Animated Toolbar
  • Point-scoring system
  • All New Main Menu
  • Integrated Help System
  • Go Links and Info Links
  • Hidden Features

TEG 0.10.1

July 18th, 2002 by Alkini

And in today’s first non-emulator-related news… version 0.10.1 of the turn-based, Risk-inspired strategy game Tenes Tenes Empanadas Graciela (screenshots) has been released; changes:

  • fixed remote vulnerability
  • added Italian translation
  • added Portuguese translation

TEG 0.10.1 source: teg-0.10.1.tar.gz

SIEmu 1.01

July 18th, 2002 by Alkini

And in today’s first non-Wine related news… Anoakie Ray Turner wrote in to announce that version 1.01 of the SDL-based 8080a simulator SIEmu (screenshot) has been released. From the email: “The 8080a is a processor used in many old arcade machines. This simulator supports some 8080 ROMs, like Space Invaders.”

SIEmu 1.01 source: siemu-1.01.tar.gz

WineX Game Installer

July 18th, 2002 by Alkini

Frank Hendriksen wrote in to announce the release of his WineX Game Installer, a “graphical interface to installing Windows games in WineX.” It gives each installed game its own directory, registry, and configuration file. So far the program only works with the binary (paid) versions of WineX, but the author is working on a version for the public WineX CVS tree.

Laser Squad Nemesis Linux Client?

July 18th, 2002 by Alkini

Astromarine wrote in with the following news regarding Laser Squad Nemesis:

Julian C Gollop (of UFO: Enemy Unknown and Laser Squad fame) has stated in the Laser Squad Nemesis forums that the Linux client is still in their plans, and will come out this year. In the meantime, the “software engine” version of their client has been reported to work well in Winexand VMWare, so for some people it’s playable in Linux now. BTW, LSN is doing quite well, having recently reached the 3000 subscribers mark. The next patch will probably be coming out this month, bringing along the third and last playable race, the Spawn.

The forum statement mentioned can be found in the Laser Squad Nemesis: OT, linux thread.

DAPHNE 0.99.5

July 16th, 2002 by Alkini

Version 0.99.5 of the laserdisc arcade game emulator DAPHNE (screenshots) has been released; changes include:

  • added multi-cpu support
  • added zlib CRC32 checking
  • fixed crashes when using fullscreen mode and no hw acceleration
  • added optional screen blanking when searching and/or skipping
  • fixed command-line overflow bug

DAPHNE 0.99.5 source: daphne-0.99.5-src.zip

Worth noting is that this version sends non-personal info (CPU type/speed, video card, RAM, game title, OS, etc) to a central server to generate public statistics. If you don’t want information submitted, add the -noserversend switch to the command line.

Ultima: ALiR Tech Demo Released

July 16th, 2002 by Alkini

A bunch of people wrote in to let us know that a tech demo Linux version of Ultima 1 – A Legend is Reborn (screenshots) has been released. This is a 3d remake of the original Ultima 1 which was released back in the “Let me whisper my last goodbyes” 1980s.

Ultima: ALiR tech demo download: Ultima1-tech25.tar.bz2

MoH: AA Server in Beta

July 16th, 2002 by Alkini

Ryan “icculus” Gordon wrote in to announce that the Linux server port of Medal of Honor: Allied Assault has entered a public beta testing stage. If you’re going to help test this, it is advised that you subscribe to the mailing list and create an account in the i.o bugtracking system.

MofH: AA beta server download: mohaa_lnxded_publicbeta1.tar.bz2

Bust’em for Zaurus & iPAQ

July 16th, 2002 by Alkini

David Hedbor wrote in with the following announcement regarding Bust’em (screenshots):

Eon Games and Digital Concepts announces the release of Bust’em for Qtopia/OPIE devices such as the Sharp Zaurus and iPAQ handhelds. Bust’em is an addictive fast-paced action game featuringgreat graphics and sound, tons of levels and power-ups, and the Penny Arcade Fighters. Recently released for the Pocket PC platform and desktop PC, it is now also available to Linux PDA users.

Eon Games has also committed to port the other titles by Digital Concepts, such as Rocket Elite and the upcoming game Motocross Stunt Racer. A port of Bust’em for the Linux desktop is also planned. Stay tuned for more information.

Bust’em for Qtopia demo download: @ eongames.com (order page)

GtkRadiant 1.2.10

July 16th, 2002 by Alkini

Version 1.2.10 of the Q3A/RTCW level editor GtkRadiant has been released; changes include:

  • texture compression is supported (you have to run a card that does support it, with an OpenGL 1.3 driver)
  • there is a new plugin in RTCW editing to edit .camera files

GtkRadiant 1.2.10 update: mirrors @ www.qeradiant.com (local copy)

Freeciv 1.13.0

July 16th, 2002 by keerf

Version 1.13.0 of the open source Civilization clone Freeciv has been released. Some highlighted changes and fixes for this release include:

  • Citizen Management Agent (CMA) allows you to automate workers and specialists in cities.
  • Sound support has been added.
  • GTK 2.0 version of the client.
  • Trade routes are more effective.
  • Civ2 ruleset now has Fundamentalism.

Download: freeciv-1.13.0.tar.gz

New Breed Software Labs

July 16th, 2002 by keerf

Bill Kendrick of NBS sent in some news about New Breed Software’s archive’s called “The Lab”. This will be the place for random unfinished titles, obsolete Zaurus ports, and other miscellaneous stuff. So its a good place to look around in. You can find everything here: http://www.newbreedsoftware.com/lab/.

FreeCraft 1.17.2

July 16th, 2002 by keerf

Version 1.17.2 of the RTS game engine FreeCraft has been released. Changes and or fixes for this release include:

  • Random crashes with the latest FcMP release are removed.
  • Editor saves now the movement map correct.
  • Ai finds better place for townhalls and lumbermills and collects resources better.
  • New triggers are available and executed triggers are removed.

Download: freecraft-020630-complete-linux.tar.bz2

Stauf’s Last Stand Released for Q3A

July 15th, 2002 by Alkini

David Law wrote in to let us know that his Q3A level mod Stauf’s Last Stand (screenshots) has been released:

Embraced originally from the early 1990′s PC titles The 7th Guest and The 11th Hour, old man Stauf is back in an immersive and incredible experience created exclusively for Quake III Arena.

Within these haunted rotting walls, the cackling demented toymaker Henry Stauf beckons your presence for one last round. Abolished are the tedious task of assembling pointless puzzles… the final hour has arrived, and its about drawing blood this time.

“Stauf’s Last Stand” not only sports a new environment, but also a completely new texture set, sounds, and music.

Created and produced by surprisingly, a legally blind level designer. For more information and to directly download this level, direct your browser to: www.retinalregeneration.com

Stauf’s Last Stand download: stauf.zip

NWN Toolset With Wine

July 15th, 2002 by Alkini

sypher7 wrote in to point out the Neverwinter Wine site. The site focuses on running the NWN Toolset (which will not have a Linux port) in Linux via Wine. They are already having varying levels of success running the toolset.

Uplink 1.2 (Nakatomi Patch)

July 15th, 2002 by Alkini

zakk let us know that the 1.2 (Nakatomi) patch for Uplink has been released. This patch comes after six months of development. Changes include:

  • new gameplay (much of it aimed at the Die Hard Uplink fans that we know exist)
  • new addons that allow greater connectivity with other people also playing the game
  • new theming options
  • fixes long standing bugs
  • puts the tools in the hands of the Mod community that will enable them to properly customize Uplink and add new content

Note that there are some audio issues with Uplink and information on resolving them are available in the audio section of the LG FAQ.

Uplink 1.2 patch download: linuxpatch1.2.tar.gz

Payback for Linux

July 15th, 2002 by Alkini

James Daniels from Apex Designs wrote in to announce that Payback (screenshots: 1 | 2 | 3), a GTA-style game for the Amiga, is coming to Linux. The software renderer is nearing completion and the hardware renderer will be ported after that. The port is being done by none other than Dan Olson.

GCompris 1.1.0

July 13th, 2002 by Alkini

Version 1.1.0 of the children’s educational suite GCompris (screenshots) has been released; changes include:

  • first revision with the gcompris-edit editor
  • better management of locale changing
  • added a bad icon in the locale selection that indicates the locale is not available
  • added a quit icon in the bar to replace the home at upper menu level
  • better icon list management in the shape boards
  • changed the scale board to allow the placement of items in any order

GCompris 1.1.0 source: @ sf.net

glHack 0.9.5

July 13th, 2002 by Alkini

Version 0.9.5 of the SDL-based OpenGL NetHack port glHack (screenshots) has been released; changes include:

  • ported to NetHack 3.4.0
  • fully functional software renderer
  • option to horizontally flip monster tiles
  • all fonts are now complete (no missing characters)
  • a new “jumpscroll” option
  • monsters that were drawn black on black in text view were fixed

glHack 0.9.5 downloads: @ glhack.sourceforge.net

  • April 2014
  • March 2014
  • January 2014
  • December 2013
  • November 2013
  • October 2013
  • September 2013
  • August 2013
  • July 2013
  • June 2013
  • May 2013
  • April 2013
  • March 2013
  • February 2013
  • January 2013
  • December 2012
  • November 2012
  • October 2012
  • September 2012
  • August 2012
  • July 2012
  • June 2012
  • May 2012
  • April 2012
  • March 2012
  • February 2012
  • January 2012
  • December 2011
  • November 2011
  • October 2011
  • September 2011
  • August 2011
  • July 2011
  • June 2011
  • May 2011
  • April 2011
  • March 2011
  • February 2011
  • January 2011
  • December 2010
  • November 2010
  • October 2010
  • September 2010
  • August 2010
  • July 2010
  • June 2010
  • May 2010
  • April 2010
  • March 2010
  • February 2010
  • January 2010
  • December 2009
  • November 2009
  • October 2009
  • September 2009
  • August 2009
  • July 2009
  • June 2009
  • May 2009
  • April 2009
  • March 2009
  • February 2009
  • January 2009
  • December 2008
  • November 2008
  • October 2008
  • September 2008
  • August 2008
  • July 2008
  • June 2008
  • May 2008
  • April 2008
  • March 2008
  • February 2008
  • January 2008
  • December 2007
  • November 2007
  • October 2007
  • September 2007
  • August 2007
  • July 2007
  • June 2007
  • May 2007
  • April 2007
  • March 2007
  • February 2007
  • January 2007
  • December 2006
  • November 2006
  • October 2006
  • September 2006
  • August 2006
  • July 2006
  • June 2006
  • May 2006
  • April 2006
  • March 2006
  • February 2006
  • January 2006
  • December 2005
  • November 2005
  • October 2005
  • September 2005
  • August 2005
  • July 2005
  • June 2005
  • May 2005
  • April 2005
  • March 2005
  • February 2005
  • January 2005
  • December 2004
  • November 2004
  • October 2004
  • September 2004
  • August 2004
  • July 2004
  • June 2004
  • May 2004
  • April 2004
  • March 2004
  • February 2004
  • January 2004
  • December 2003
  • November 2003
  • October 2003
  • September 2003
  • August 2003
  • July 2003
  • June 2003
  • May 2003
  • April 2003
  • March 2003
  • February 2003
  • January 2003
  • December 2002
  • November 2002
  • October 2002
  • September 2002
  • August 2002
  • July 2002
  • June 2002
  • May 2002
  • April 2002
  • March 2002
  • February 2002
  • January 2002
  • December 2001
  • November 2001
  • October 2001
  • September 2001
  • August 2001
  • July 2001
  • June 2001
  • May 2001
  • April 2001
  • March 2001
  • February 2001
  • January 2001
  • December 2000
  • November 2000
  • October 2000
  • September 2000
  • August 2000
  • July 2000
  • June 2000
  • May 2000
  • April 2000
  • March 2000
  • February 2000
  • January 2000
  • December 1999
  • November 1999
  • October 1999
  • September 1999
  • August 1999
  • July 1999
  • June 1999
  • May 1999
  • April 1999
  • March 1999
  • February 1999
  • January 1999
  • December 1998
  • November 1998