Version 1.3 of Return to Castle Wolfensteinhas been released for Linux. Changesin this release include the addition ofPunkBuster support(docs), a cheating countermeasuresystem. In addition, there’s a new objective map in this release, Ice.The Linux Wolf FAQ can be found here should you have any issues.
Bernd Ritter from Holarse and other people have pointed out that the Team Factor site lists, under their tech specs, that Linux (OpenGL) is a supported platform. Team Factor is a multi-player action game-in-progress that focuses on team play and incorporates RPG elements. Other game features listed on the site include:
- optimised algorithms for outdoor and indoor environments
- skeleton-based detailed animations of characters
- real time lighting and shadows
- 3D sound
- multiplayer of up to 60 players
Alexandre Julliard announced the release of Wine 20020310. This version is identical to the previous release (20020228) except that this one is released under the terms of GNU Lesser General Public License. This license change comes after a approximately a month of discussion about changing the license.
Wine 20020310 source: Wine-20020310.tar.gz
After some downtime over the weekend due to a power surge, the online Linux game retailer Tux Games is back up.
floh wrote in with a short message with regards to the FooBillard site moving to a new host. The new address for the website is http://foobillard.sunsite.dk, and also floh sent his thanks for all the hosting offers he got.
Furthermore, there is now a binary rpm of V0.8 is available and ready for download on the website.
Miguel Angel Blanch wrote in to announce a new version of Arianne. This version is being released as a Tech Preview, also there still is no working client, but it sounds like some code is in place for it and it cane do some small actions. The server itself has been improved and has had some new features added to it:
- Command Line Support
- disconnect player_connection
- create object_type
- MySQL database for Player accounts
- Secure Login through RSA
- Working RP Engine on C++
- Working Action System
Miguel also sent in this side note:
Also we have refused to keep on DLL Renderes, instead we have changed to a better concept: libArianneClient.
The point is that we have stored all the calls that the Client could need on a class, so now to code a new Arianne client is as simple as call these functions. Soon we will release documentation on this feature, that will make easier than ever to create an Arianne client.
Please, go, download Arianne and test it. The sooner the bugs are cleared, the sooner the working client will be avaliable.
Possible Worlds, the 3D underwater combat game, has been finally released under the GPL. Since development on the game has come to a basic halt, the developers though the sourcecode would be interesting to alot of people. The source is avaliable at: http://possibleworlds.sourceforge.net.
- GeForce4 and Quadro4 Support
- OpenGL 1.3 with NVIDIA extensions
- Improved IGP and mobile support
- Overlay support for Quadro products
- MPEG acceleration for GeForce4 MX
- Anisotropic filtering support
NVIDIA Driver 1.0-2802 downloads: http://www.nvidia.com/view.asp?PAGE=linux
Just a quick note: The Battle on the Beachhead tournament is nearing completion;a semifinal match between DarkSide and DeathTouch is going on rightnow (you can read somecommentary on the matchup at ShackEShere).Whoever wins will face the winner of the Empire-Doctors matchtomorrow evening for the final round. I’ve been playing some RTCW matches myself recently (including an ill-fated foray into BoB), and it’s been prettyfun, so if you’re inclined towards organized online competition, give ladder play a try.
The TransGaming site has been updated and revamped. The news and Subscriber Hi-Lites sections have been limited to just the headline on the main page to make it easier to browse through. Also, two new columns have been added: Gavriel States… and President’s Message; both offer updates from the management at TG.