Xi Graphics has released version 2.1 of Accelerated-X Summit, their commercial 2D and 3D graphics drivers for Linux. The most interesting item in the new features in this version is support for ATI’s Radeon 8500.
Thanks to Arne Schmitz for pointing out this news.
So, as an aside, I can’t imagine the typical gamer going for the regular price of $259, but do any of you plan to foot the introductory price of $129 for Radeon 8500 support?
TransGaming has announced that they have reached a significant milestone in DirectX 8 support in WineX: a portion of Max Payne now works screenshot. So far it is only the tutorial that they have working, but they plan to have the rest working soon. In the announcement, TransGaming cites this as the first major success of their voting system. So, on a related note, the polls for February are up.
Update @ 11:00CST: TransGaming has issued a press release regarding this success.
Secondly, a number of sites have published interviews with people related to the NWN project:
- fire animation for the flamethrower and the chemical warrior
- some buildings explode now
- corrected tiberium rendering
- fixed a crash bug in the unit movement
- tanks and rocket launcher can now attack walls
- the dedicated server can now be started via parameters
- the mobile construction vehicle can now be activated
- improved tower animations
- win/lose-message with eva-synchronization now appears when finishing a mission
- startings of a aritificial intelligence
- health-bars are now working
- bug fixes
FreeCNC 0.2.0-TP2 downloads: @ holarse.wue.de
- changed some datatypes to Uintxx and Sintxx
- improved configure script
- moved the “quit” entry in main menu to the bottom
- added an option for scaling in the options menu
- fixed bug in leveleditor output routine that made robots flip from in front to behind the tower
Tower Toppler 0.95 / 0.74 source: toppler-0.74.tar.gz
Version 0.9.2 of the Puzzle Bobble-inspired game Frozen Bubble has been released; changes include:
- fixes for all important building/running problems which appeared with the first release
- a more flexible makefile system
- better run-time error message when data are incorrectly installed
Frozen Bubble 0.9.2 downloads: @ frozen-bubble.org
- improved responsiveness by not delaying input processing for one iteration of the main loop
- supported the new behavior of the libmikmod-config script installed by LibMikMod 3.1.10
- fixed the sorting of levels for Quest mode
- fixed computation of walls for tile #0 in the level editor
Heroes 0.20 downloads: http://heroes.sourceforge.net/download.html
Ryan “icculus” Gordon is calling for beta testers to test his Linux port-in-progress of Candy Cruncher (screenshot). Ryan describes the game as “insanely addictive (think Tetris-style addictive), appropriate for all ages, and just downright fun.” If you are interested in beta testing the port, email email@example.com and state your case as to why you would make a good tester.
On a more positive note, the Myth II metaserver source code has been released. It has been “stripped of a few proprietary bits of code, but [is] still run-able” so non-official servers will be able to be set up. This source is released under the Microsoft Broad Source License (doesn’t that seem to taint it?) which, basically, states that you can’t resell the code and the copyright notices must remain intact.
Myth II metaserver source code: metaserver2open.zip
Dettus wrote in to let us know that he has released version 0.0.5 of his ncurses-based Space Invaders clone nInvaders. He writes: You still suck or rule, but now you are able to play it with vi-like keybindings. The whole suck/rule thing is likely in response to the followup thread after our initial announcement of the game.
nInvaders 0.0.5 source: nInvaders0.0.5.tar.gz
I missed this one a bit back: Treacherous Underwater Adventure (screenshots) was pointed out to s via email. TUA is a nibbles-like game, except it takes place underwater and as Tux you hold your breath, avoid a shark, and catch the little fish. TUA is currently at version 1.2.0.
TUA 1.2.0 source: tua-1.2.0.tar.gz
Little Green Men Entertainment has officially started another project called the “Crimson Odin” project. It’s an adventure game based on the Redwall books by Brian Jacques. We’re looking for contributings, code, art, ideas, etc. All discussion of the project is done on the LGME message board at http://lgme.scurvypenguin.net/cgi-bin/yabb/YaBB.cgi.
Timbo let us know thatNVIDIA has released Linux drivers for theirnForce motherboard chipset. The drivers fall underthe NVIDIA Software License (specifically,the network driver) and the GPL, andinclude audio and ethernet support. The last NVIDIA graphics driverrelease already supports the nForce onboard GPU.
NVIDIA Linux nForce Driver Download: