LINUXGAMES

gamesforlinux.de Reviews

February 19th, 2002 by Alkini

Ralph Schmeisser from gamesforlinux.de wrote in to announce that he has posted some more (German) reviews:

Accelerated-X Summit 2.1 (With Radeon 8500 Support)

February 19th, 2002 by Alkini

Xi Graphics has released version 2.1 of Accelerated-X Summit, their commercial 2D and 3D graphics drivers for Linux. The most interesting item in the new features in this version is support for ATI’s Radeon 8500.

Thanks to Arne Schmitz for pointing out this news.

So, as an aside, I can’t imagine the typical gamer going for the regular price of $259, but do any of you plan to foot the introductory price of $129 for Radeon 8500 support?

TransGaming: Max Payne & DX8 Progress; New Polls

February 19th, 2002 by Alkini

TransGaming has announced that they have reached a significant milestone in DirectX 8 support in WineX: a portion of Max Payne now works screenshot. So far it is only the tutorial that they have working, but they plan to have the rest working soon. In the announcement, TransGaming cites this as the first major success of their voting system. So, on a related note, the polls for February are up.

Update @ 11:00CST: TransGaming has issued a press release regarding this success.

Neverwinter News

February 18th, 2002 by Alkini

Since the disputes between the Neverwinter Nights developer (BioWare) and former publisher (Interplay) were resolved, there has been some miscellaneous news related to the upcoming AD&D-based RPG:

First-off, the new NWN publisher, Infogrames, issued an official press release regarding the partnership.

Secondly, a number of sites have published interviews with people related to the NWN project:

  • HomeLan interviewed BioWare joint CEO Greg Zeschuk
  • Gaming Groove interviewed Greg Zeschuk & Trent Oster
  • GameBanshee interviewed Greg Zeschuk
  • IGNinterviewed Greg Zeschuk and Ray Muzyka, the other joint CEO
  • ALFA posted an IRC log of a Q&A session with the NWN folks

FreeCNC 0.2.0-TP2

February 18th, 2002 by Alkini

Version 0.2.0-TP2 of the Command & Conquer rewrite FreeCNC (screenshots) has been released; changes include:

  • fire animation for the flamethrower and the chemical warrior
  • some buildings explode now
  • corrected tiberium rendering
  • fixed a crash bug in the unit movement
  • tanks and rocket launcher can now attack walls
  • the dedicated server can now be started via parameters
  • the mobile construction vehicle can now be activated
  • improved tower animations
  • win/lose-message with eva-synchronization now appears when finishing a mission
  • startings of a aritificial intelligence
  • health-bars are now working
  • bug fixes

FreeCNC 0.2.0-TP2 downloads: @ holarse.wue.de

Tower Toppler 0.95 / 0.74

February 18th, 2002 by Alkini

Version 0.95 (or is it 0.74?) of the Nebulous rewrite Tower Toppler has been released; changes include:

  • changed some datatypes to Uintxx and Sintxx
  • improved configure script
  • moved the “quit” entry in main menu to the bottom
  • added an option for scaling in the options menu
  • fixed bug in leveleditor output routine that made robots flip from in front to behind the tower

Tower Toppler 0.95 / 0.74 source: toppler-0.74.tar.gz

TuxKart 0.1.0

February 18th, 2002 by Alkini

Version 0.1.0 of the go-kart racing game TuxKart (screenshots) has been released; changes include a new racetrack and minor bug fixes.

TuxKart 0.1.0 source: tuxkart-0.1.0.tar.gz

Frozen Bubble 0.9.2

February 18th, 2002 by Alkini

Version 0.9.2 of the Puzzle Bobble-inspired game Frozen Bubble has been released; changes include:

  • fixes for all important building/running problems which appeared with the first release
  • a more flexible makefile system
  • better run-time error message when data are incorrectly installed

Frozen Bubble 0.9.2 downloads: @ frozen-bubble.org

glHack 0.8.0

February 14th, 2002 by Alkini

Andrew Apted wrote in to announce that he has released version 0.8.0 of glHack (screenshots). glHack is a SDL-based OpenGL port of NetHack 3.3.1.

glHack 0.8.0 downloads: http://glhack.sourceforge.net/download.php

Marbles 1.0.1

February 14th, 2002 by Alkini

Version 1.0.1 of the Atomix-like game Marbles has been released; changes include:

  • no crash when pressing move key when no marble is selected
  • configure option ‘with-profile-path’ named correctly
  • color key of marbles set correctly

Marbles 1.0.1 source: marbles-1.0.1.tar.gz

Heroes 0.20

February 14th, 2002 by Alkini

Version 0.20 of the Nibbles-like game Heroes (screenshots) has been released; changes include:

  • improved responsiveness by not delaying input processing for one iteration of the main loop
  • supported the new behavior of the libmikmod-config script installed by LibMikMod 3.1.10
  • fixed the sorting of levels for Quest mode
  • fixed computation of walls for tile #0 in the level editor

Heroes 0.20 downloads: http://heroes.sourceforge.net/download.html

Call for Candy Cruncher Beta Testers

February 13th, 2002 by Alkini

Ryan “icculus” Gordon is calling for beta testers to test his Linux port-in-progress of Candy Cruncher (screenshot). Ryan describes the game as “insanely addictive (think Tetris-style addictive), appropriate for all ages, and just downright fun.” If you are interested in beta testing the port, email betatests@icculus.org and state your case as to why you would make a good tester.

Myth II Online Via Bungie.net Ending; Source Released

February 13th, 2002 by Alkini

Bungie.net has announced that this Friday (15 Feb) will be the last day to play Myth II online because the game servers are shutting down permanently.

On a more positive note, the Myth II metaserver source code has been released. It has been “stripped of a few proprietary bits of code, but [is] still run-able” so non-official servers will be able to be set up. This source is released under the Microsoft Broad Source License (doesn’t that seem to taint it?) which, basically, states that you can’t resell the code and the copyright notices must remain intact.

Myth II metaserver source code: metaserver2open.zip

nInvaders 0.0.5

February 13th, 2002 by Alkini

Dettus wrote in to let us know that he has released version 0.0.5 of his ncurses-based Space Invaders clone nInvaders. He writes: You still suck or rule, but now you are able to play it with vi-like keybindings. The whole suck/rule thing is likely in response to the followup thread after our initial announcement of the game.

nInvaders 0.0.5 source: nInvaders0.0.5.tar.gz

Epiar

February 13th, 2002 by Alkini

Chris wrote in to announce the Epiar project (screentshots), an space adventure/combat game in development. Epiar is loosely based on the Mac game Escape Velocity. The team has code in public CVS (at sf.net), expects to have a demo available within a month, and is also looking for more developers.

New gamesforlinux.de Reviews

February 13th, 2002 by Alkini

Ralph Schmeisser from gamesforlinux.de wrote in to announce that he has posted two more (German) reviews:

TUA 1.2.0

February 13th, 2002 by Alkini

I missed this one a bit back: Treacherous Underwater Adventure (screenshots) was pointed out to s via email. TUA is a nibbles-like game, except it takes place underwater and as Tux you hold your breath, avoid a shark, and catch the little fish. TUA is currently at version 1.2.0.

TUA 1.2.0 source: tua-1.2.0.tar.gz

Crimson Odin Project from LGME

February 13th, 2002 by Alkini

Bakemono from Little Green Men Entertainment wrote in with the following announcement regarding a new project:

Little Green Men Entertainment has officially started another project called the “Crimson Odin” project. It’s an adventure game based on the Redwall books by Brian Jacques. We’re looking for contributings, code, art, ideas, etc. All discussion of the project is done on the LGME message board at http://lgme.scurvypenguin.net/cgi-bin/yabb/YaBB.cgi.

nForce Drivers

February 13th, 2002 by Crusader

Timbo let us know thatNVIDIA has released Linux drivers for theirnForce motherboard chipset. The drivers fall underthe NVIDIA Software License (specifically,the network driver) and the GPL, andinclude audio and ethernet support. The last NVIDIA graphics driverrelease already supports the nForce onboard GPU.

NVIDIA Linux nForce Driver Download:
http://www.nvidia.com/view.asp?IO=nforce_linux_v1.0-0233

Linux Gamer’s FAQ Update

February 12th, 2002 by Crusader

zakk sent in word that hisLinux Gamer’s FAQ has been updated;the additions can be found here.

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