January 16th, 2002 by Alkini
No Starch Press has announced the winners of the SDL Game Development Contest. The top three winners are Michael Speck’s LBreakout 2, Andreas Roever’s Tower Toppler, and Bill Kendrick’s Vectoroids. Our thanks to everyone that sent this news in.
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January 15th, 2002 by Alkini
HardCoreWare.net has posted a review of Mandrake Linux Gaming Edition. The review covers installation, configuration, WineX, and some benchmarking results.
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January 15th, 2002 by Crusader
Dave Swegen sent in the following:
Couldn’t see that this had been mentioned yet, but Co Do games areapparently looking for linux users to beta test their new game Laser SquadNemesis. Since it is being done by Julian Gollop (of X-Com fame) it shouldbe interesting.
If interested, you can post in this forum thread.
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January 14th, 2002 by Crusader
Version 1.11.1 of the DOOM engine source modificationVavoom has been released. Changes includeweapon and bot fixes. You can read more about the project’s additions to the base DOOM engine here.
Vavoom 1.11.1 Source:
http://prdownloads.sourceforge.net/vavoom/v111_1_src.zip
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January 14th, 2002 by Crusader
Version 2.4.17 of the Linux kernel was released; thechangelog can be found in its usualplace.
Linux 2.4.17 Patch and Full Source Repository:
http://www.kernel.org/pub/linux/kernel/v2.4/
Posted in News | 7 Comments »
January 14th, 2002 by Crusader
Thanks to Chuckles for letting us know thatSlashdot linkeda petitionfrom TA Forver which asksCavedog Entertainment to open the source code toTotal Annihilation, a classic RTS game.Although petitions usually aren’t terribly successful (a notable exception being thePS2 Linuxpetition effort), several old commercial games have had their source released under relatively open licenses over the years:
- Abuse
- Wolfenstein 3-D
- DOOM
- Heretic
- Hexen
- Hexen 2
- BUILD Engine (not really a game, but hey :) )
- Quake
- Quake 2
- Aliens vs. Predator
…and probably more I’m forgetting. I also recall an open effort to reverse-engineer TA, but I’m not aware of itscurrent status.
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January 14th, 2002 by Alkini
Version 1.2 of the Q3 add-on / mod Threewave CTF has been released; changes include new additions and bugfixes.
Threewave CTF 1.2 download mirrors: www.threewave.com/mirrors.html
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January 14th, 2002 by Alkini
Version 1.2 of the 3D Scorched Earth clone Scorched Island 3D has been released; changes include:
- support for teams and sound
- moved all data files into one single file
- bugfixes
Scorched Island 3D 1.2 source: si3d-1.2.tar.gz
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January 14th, 2002 by Alkini
Version 0.6.7 of the shufflepuck game TuxPuck has been released; changes include:
- memory leak fixed
- small compile problem fixed
- more sounds added
- code clean-up
- fixed a bug that caused a crash when turning on FPS display
TuxPuck 0.6.7 source: tuxpuck-0.6.7.tar.gz
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January 14th, 2002 by Alkini
Version 0.1.0 of the implementation of LucasArts’s SCUMM interpreter ScummVM has been released; changes include:
- implemented screen shaking
- bug fixes
- Alt-Enter full screen toggle
- basic support for version 7 games (such as Full Throttle, need recompile with FULL_THROTTLE flag)
- support for adlib music.
- save load dialog a la old scumm (F5 key)
ScummVM 0.1.0 source: scummvm-0.1.0.zip
ScummVM author Ludvig Strigeus advises that we use CVS snapshots of ScummVM rather than these official releases because the code in the releases gets old quickly.
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January 14th, 2002 by Alkini
Version 0.7.0 of the 3D overhead racing game Race has been released. The major change in this version is the switch from a 2D to a 3D game.
Race 0.7.0 downloads: race.sourceforge.net/download.php3
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January 14th, 2002 by Alkini
UnknownPlayer.com has posted an interview with the creator of Uplink, Chris Delay. The interview covers Introversion Software, the history of Uplink, the success of the game thus far, and the possibility of a sequel.
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January 14th, 2002 by Alkini
Ralph Schmeisser from gamesforlinux.de wrote in to let us know that they have posted some new reviews:
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January 14th, 2002 by Alkini
Version 0.90 beta of the racing robot programming game RARS has been released; changes include:
- instant replay
- new format for the track in XML
- code core has been restructured in a more OO way
- new start window with a easier choice of the cars
- new 3d cars models
- new 3d rendering of the track
- display of the trajectory and of the name of the cars in 2D/3D
- follow no car mode in 2D/3D
- new report format in TEXT and HTML
- a message line indicates in red when an action is needed from the user
RARS 0.90 beta source: rars090b1.zip
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January 14th, 2002 by Alkini
Version 1.0.1 of the Tetris clone LTris has been released; changes include:
- the clearance of the ‘Down’ key after inserting a block is now optional
- preview boxes for two-player are now at the same height level
- allowed more keys for controls
- high scores aren’t overwritten when updating
- added an option to disable the background change
- bonus score of a bowl is added directly after its game is over
- default for animations set correctly
- a multiplayer winner gains additional 50,000 score in the end
LTris 1.0.1 source: ltris-1.0.1.tar.gz
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January 14th, 2002 by michael
MatthewJG wrote in to note that he emailed the Kyro developers at PowerVR, and was pointed towards some additional information that has been released. The most interesting bit is the announcement of a public beta program to begin in February 2002. Also worth mentioning is that the driver will use the DRI. The developers went on to state that, instead of emailing them, interested parties should check the following sites:
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January 12th, 2002 by Alkini
As Funcom has previously stated, the decision to make a Linux Anarchy Online client was to be “reevaluated after the release of the Windows clients.” Well, the reevaluation has been completed and the port has been (unsurprisingly) axed. In their official announcement they state the reason to be “not enough users to support the addition.”
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January 12th, 2002 by Alkini
Mark Hughes wrote in to announce that version 1.03 of his RPG system Hephaestus (screenshot) has been released. It is written in Java, supports custom adventures written in a scripting language, and is released as shareware.
Hephaestus 1.03 download: hephaestus.zip
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January 12th, 2002 by Alkini
A.T. Hun from The Haus wrote in to let us know that he has posted a review of relnev’s Quake2 source port. The review covers the eased setup and install procedure, compiling, configuration, and timedemo results.
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January 12th, 2002 by Alkini
O’Reilly ONLamp.com posted an article on Pygame, the Python wrapper for SDL. The article is written by Gareth Noyce, the Pygame logo artist, so it focuses on promoting Pygame and its virtues.
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