LINUXGAMES

aaquake2 – Text Mode Quake II

December 31st, 2001 by Marv

With the release of the Quake II source code under GPL, we are now gifted with aaquake2, which allows you to play Quake II in a completely text-based way using AA-lib. Thanks to Jacek Fedorynski for the heads up.

aaquake2 Driver Download:
http://www.jfedor.org/aaquake2/quake2-ref_softaa-0.1.tar.gz

Quake 2 r0.0.7 Released

December 29th, 2001 by Marv

Relnev has done it again with a new release of his Quake 2 port (v0.0.7).Changes include the merging of the Quake 2 v3.21 code base and all the changes from Quake 2 r0.0.6. For the interested, the source code is now in CVS.

Quake 2 r0.0.7 Source:
http://icculus.org/~relnev/files/quake2-r0.0.7.tar.gz

Quake 2 v3.21 Source

December 28th, 2001 by Crusader

Version 3.21 of the Quake 2 source code has been released under theGPL byid Software, which has various fixes over theinitial 3.19 source release.

Quake 2 v3.21 Source Code:
3D Downloads (mirror)

id Software FTP

RTCW MP 1.1 and Demo

December 28th, 2001 by Crusader

id Software has released version 1.1 of the LinuxReturn to Castle Wolfenstein multiplayer binaries.Changes:

  • preparation for SP landing: MP uses .mp. in the .so names
  • fixed process hanging if launched with ttycon but non-interactive (typical situation: xqf&)
  • the binary opens URLs through the openurl.sh script, which you can customize according to your own browser settings. Default will spawn netscape, you can override per-user with a ~/.wolf/openurl.sh
  • includes mp_trenchtoast, the recently released official extra map

In addition, id has released the final multiplayer demo for Linux, which can be downloaded with the mediapakfiles or without (in case you already have the Win32 demo installed on another partition).

RTCW MP 1.1 Download:
3D Downloads (mirror)

id Software FTP

What’s Up With Neverwinter Nights

December 26th, 2001 by Crusader

As you may or may not know (as I haven’t been on the ball with news lately),BioWare terminated theNeverwinter Nights contract with their former publisher,Interplay, as BioWare is currently suing Interplay for failure to pay royalties andbreach of contract. Gamespy’s Mark Asherinterviewed Anthony Valterra ofWizards of the Coast about the situation. Valterra indicates that without the D&D license,BioWare would either have to negotiate a contract with Infogrames or open source NWN as a genericD20 game under theOpen Gaming License (which isn’t likely to happen).

Gamespot’s Desslock has posted aneditorial on the quagmire, which enumerates what BioWare’svarious options seem to be.

Neverwinter Nights is a multiplayer (not massive) Dungeons and Dragons game that was intended to be released (and hopefullystill will) for Linux and the other usual platforms.

RTCW Miscellany

December 26th, 2001 by Crusader

Nerve Software released a new multiplayermap forReturn to Castle Wolfenstein,”Trench Toast“, which is a terraincheckpoint-mode level.

Trench Toast Download:
3D Downloads

Moreover, the Linux RTCW FAQ page has been updatedto reflect the release of the retail multiplayer binaries.Moreover, there’s also a page now for the multiplayer demo,which indicates it should be released soon.

Finally, id Software’s Kevin Cloud wasinterviewed @PC Game Central about the future of RTCW (thanks Shacknews).

Quake 2 3.21 Real Soon Now

December 26th, 2001 by Crusader

Thanks to Matt for letting us know thatid Software’s John Carmackposted toSlashdot about the recent Quake 2 sourcerelease:

Thanks for the kind comments, it helps me brace a bit for some of the really vile hate mail that is already starting to come in from the people worried about cheating.

Bill Heineman is preparing the mac source code for Q2 for a release.

We will see about getting the 3.21 changes we missed into an updated release.

I am also happy to say that another old game’s code will be released under the GPL soon. We can always hope that it becomes a trend…

id’s Robert Duffy also posted about the updated 3.21 source in the same thread:

3.21 Will be out soon, Timothee located it and repacked the zip. Should be up soon.

Wolf SP in Beta

December 25th, 2001 by Crusader

Just a quick FYI, the Linux single-player portion of Return to Castle Wolfenstein is currently in beta-testing, so it shouldn’t be too long before the binaries are declared stable and released. To tide you over until then, here’s two screenshots:

     

Happy Holidays

December 25th, 2001 by Crusader

From all of us on the LG staff to our readers, have a safe and happy holiday season this year. Ya’ll are the reason this site exists. and you have our deepest thanks for putting up with us for the past 4 years :).

Relnev’s Quake 2

December 24th, 2001 by Crusader

The fastest programmer on Earth, relnev, let us know that he’s released version 0.0.5 of hisQuake 2 sourceport (http://icculus.org/~relnev/main.php). Changes:

  • Updates to Linux Makefile (it was missing a few files).
  • Added ref_softsdl.so (Software SDL Renderer).
  • Added ref_sdlgl.so (SDL OpenGL Renderer).
  • Fixed the texture wrapping with movies.
  • Enabled the OpenGL extensions under Linux.
  • Added support for GL_ARB_multitexture.
  • Mouse Wheel (SDL buttons 4 and 5).
  • Fixed bug with changing the sound options in game (using the menus).
  • Fixed Makefile to build both build_debug and build_release by default.
  • Better SDL de/initialization (fixes crashes for some people).
  • Removed trailing ‘r’s from files; removed a few files.

Relnev’s Quake 2 Source:
http://icculus.org/~relnev/files/quake2-r0.0.5.tar.gz

LGP: Creatures is Shipping

December 23rd, 2001 by Alkini

Linux Game Publishing sent this announcement in:

LGP is proud to announce that our first product, Creatures InternetEdition is now shipping to retailers!

Quake 2 Source GPL’ed

December 21st, 2001 by Crusader

id Software’s John Carmack updated his .plan to announce that he is releasing the Quake 2 source code under the GNU General Public License:

The Quake 2 source code is now available for download, licensed under the GPL.

ftp://ftp.idsoftware.com/idstuff/source/quake2.zip

As with previous source code releases, the game data remains under theoriginal copyright and license, and cannot be freely distributed. If youcreate a true total conversion, you can give (or sell) a complete packageaway, as long as you abide by the GPL source code license. If your projectsuse the original Quake 2 media, the media must come from a normal, purchasedcopy of the game.

I’m sure I will catch some flack about increased cheating after the sourcerelease, but there are plenty of Q2 cheats already out there, so you arealready in the position of having to trust the other players to a degree. Theproblem is really only solvable by relying on the community to police itself,because it is a fundamentally unwinnable technical battle to make a completelycheat proof game of this type. Play with your friends.

The Quake 2 engine is the successor to the Quake, DOOM, and Wolfenstein 3-D engines, which have also been released to the public; Carmack had commented on a Q2 source release earlier this year.

Quake 3: Arena 1.31

December 21st, 2001 by Crusader

Version 1.31 of Quake III: Arena has been released by id Software.

Changes:

  • fixed Doppler effect
  • changed protocol from 66 to 67
  • fixed simple developer 1 cvar cheat hack
  • changed a few warnings to developer warnings
  • rcon commands no longer fragment, sent buffered to the rcon client
  • fixed connection issues / broken userinfo
  • only printing R_AddPolyToScene warnings with +set developer 1
  • various dedicated server issues fixed
  • fixed sound crash, going around memset bug in glibc i586/i686

Quake 3: Arena 1.31 Download:
ftp.idsoftware.com

Mirror: 3D Downloads

KXL Games

December 20th, 2001 by Alkini

Thanks to Freshmeat, I ran across KXL, a library aimed to allow easy game development under Linux/X. On the same site, there are five games listed that use the library:

  • Grande 0.2, a ZANAC-like game
  • Geki5 0.3.0, a Galaxian-like game
  • Geki2 2.0.3, a 2D vertically-scrolling shoot-’em-up
  • SpaceAryarya 1.0.2, a 2D/3D shooting game
  • Geki3 1.0.2, a 2D horizontally-scrolling shoot-’em-up

Screenshots, the source code, source RPMs, and binary releases of each of the games are available from the games page mentioned above.

KXL 1.1.4 downloads: www2.mwnet.or.jp/~fc3srx7/kxl1xx.html

Pogo Linux Altura 1800+ Review @ Evil3D

December 20th, 2001 by Alkini

Avatar from Evil3D wrote in to let us know that he has reviewed the Athlon XP-based workstation, the Altura 1800+, from PogoLinux. The review covers the hardware included, the pre-installed OS (RH 7.2), included support, among other things. The obligatory Q3A benchmarks are on page 8.

Radeon 8500 Guide

December 20th, 2001 by Alkini

Thomas from ToMMTi-Systems wrote in to let us know that he has written a small guide on how to use the ATi Radeon 8500 under Linux. The guide is in German and it covers configuring the kernel appropriately, downloading, configuring, and compiling X, and gives a sample XF86Config file.

FreeLords 0.1.4

December 20th, 2001 by Alkini

Version 0.1.4 of the turn-based strategy game FreeLords has been released; changes include:

  • cleanups of compilation issues
  • updates to get FreeLords working with ParaGUI 1.0.0beta1
  • added class CityOccupationDialog
  • added class PG_FileDialog

FreeLords 0.1.4 source: freelords-0.1.4.tar.gz

Pygame 1.3

December 20th, 2001 by Alkini

Version 1.3 of the Python wrapper for SDL Pygame has been released; changes include:

  • fixes a few drawing bugs and loose ends
  • adds a higher level sprite module to help manage game objects
  • framerate controlling clocks
  • improved communication with other python imaging libraries
  • three new tutorials

Pygame 1.3 source: pygame-1.3.tar.gz

LGP Contest

December 20th, 2001 by Alkini

Linux Game Publishing sent in the following note regarding their second release and a contest related to it:

On Janurary 2nd we will announce the title of our second release.Until that time we are running a competition. Send an email to competition@linuxgamepublishing.comand guess the title. Any correct answers will be entered into a prizedraw for a free copy of the game. This copy will be the first copy offof the printing machine, will be signed by the development team, andwill be labeled as the first copy printed. A truly unique prize!

LinuxPhobia 1.0

December 20th, 2001 by Alkini

Antti from RedLynx wrote in to let us know that they have released a “freeware” (no source) version of LinuxPhobia (Phobia II Dawn) for Linux (screenshot). LinuxPhobia is a top-down alien massacre game.

LinuxPhobia 1.0 download: linuxphobia-1.0-i386.tar.bz2 (README)

Also, Bernd from Holarse wrote in to let us know that they have published a short article (in German) on LinuxPhobia. The article includes some background on the game and a couple screenshots.

  • April 2014
  • March 2014
  • January 2014
  • December 2013
  • November 2013
  • October 2013
  • September 2013
  • August 2013
  • July 2013
  • June 2013
  • May 2013
  • April 2013
  • March 2013
  • February 2013
  • January 2013
  • December 2012
  • November 2012
  • October 2012
  • September 2012
  • August 2012
  • July 2012
  • June 2012
  • May 2012
  • April 2012
  • March 2012
  • February 2012
  • January 2012
  • December 2011
  • November 2011
  • October 2011
  • September 2011
  • August 2011
  • July 2011
  • June 2011
  • May 2011
  • April 2011
  • March 2011
  • February 2011
  • January 2011
  • December 2010
  • November 2010
  • October 2010
  • September 2010
  • August 2010
  • July 2010
  • June 2010
  • May 2010
  • April 2010
  • March 2010
  • February 2010
  • January 2010
  • December 2009
  • November 2009
  • October 2009
  • September 2009
  • August 2009
  • July 2009
  • June 2009
  • May 2009
  • April 2009
  • March 2009
  • February 2009
  • January 2009
  • December 2008
  • November 2008
  • October 2008
  • September 2008
  • August 2008
  • July 2008
  • June 2008
  • May 2008
  • April 2008
  • March 2008
  • February 2008
  • January 2008
  • December 2007
  • November 2007
  • October 2007
  • September 2007
  • August 2007
  • July 2007
  • June 2007
  • May 2007
  • April 2007
  • March 2007
  • February 2007
  • January 2007
  • December 2006
  • November 2006
  • October 2006
  • September 2006
  • August 2006
  • July 2006
  • June 2006
  • May 2006
  • April 2006
  • March 2006
  • February 2006
  • January 2006
  • December 2005
  • November 2005
  • October 2005
  • September 2005
  • August 2005
  • July 2005
  • June 2005
  • May 2005
  • April 2005
  • March 2005
  • February 2005
  • January 2005
  • December 2004
  • November 2004
  • October 2004
  • September 2004
  • August 2004
  • July 2004
  • June 2004
  • May 2004
  • April 2004
  • March 2004
  • February 2004
  • January 2004
  • December 2003
  • November 2003
  • October 2003
  • September 2003
  • August 2003
  • July 2003
  • June 2003
  • May 2003
  • April 2003
  • March 2003
  • February 2003
  • January 2003
  • December 2002
  • November 2002
  • October 2002
  • September 2002
  • August 2002
  • July 2002
  • June 2002
  • May 2002
  • April 2002
  • March 2002
  • February 2002
  • January 2002
  • December 2001
  • November 2001
  • October 2001
  • September 2001
  • August 2001
  • July 2001
  • June 2001
  • May 2001
  • April 2001
  • March 2001
  • February 2001
  • January 2001
  • December 2000
  • November 2000
  • October 2000
  • September 2000
  • August 2000
  • July 2000
  • June 2000
  • May 2000
  • April 2000
  • March 2000
  • February 2000
  • January 2000
  • December 1999
  • November 1999
  • October 1999
  • September 1999
  • August 1999
  • July 1999
  • June 1999
  • May 1999
  • April 1999
  • March 1999
  • February 1999
  • January 1999
  • December 1998
  • November 1998