LINUXGAMES

IceBreaker 1.1

July 23rd, 2001 by TimeDoctor

A small set of changes for this new version 1.1 of penguin-caputuring sim IceBreaker:

  • added man page
  • tiny change to error message when high score file can’t be read

IceBreaker 1.1 source:
http://www.mattdm.org/icebreaker/icebreaker-1.1.tgz
Source RPM:
http://www.mattdm.org/icebreaker/icebreaker-1.1-1.src.rpm
RedHat 7.1 RPM:
http://www.mattdm.org/icebreaker/icebreaker-1.1-1.i386.rpm

Urban Terror Interview

July 21st, 2001 by Crusader

Colonel Lai of Stomped conducted aninterviewwith the Silicon Ice dev team,authors of the Urban Terror modfor Quake 3: Arena. It’s a fairly lengthyQ&A session, so give it a read if you’re interested in mod team dynamics.

Linux 2.4.7

July 21st, 2001 by Crusader

Version 2.4.7 of the Linux kernel has beenreleased by Linus and company; the changelog can be perusedhere.

Kernel.org Mirror Sites:
http://www.kernel.org/mirrors/

Linux 2.4.7 Source/Patch:
http://www.kernel.org/pub/linux/kernel/v2.4/

Linux Game List

July 21st, 2001 by Crusader

Andrea Doimo sent in an e-mail to announce that the Universal Videogame List now has a category for Linux entertainment titles. You can view the new section at

http://uvl.arteh.com/lista4.asp?sort=name&listed=0&fname=&fplat=106

Screenshots, related links, rankings, game authors, and other info will be included.

NewsForge Gigabyte 7DXR Athlon Review

July 20th, 2001 by Crusader

NewsForge’s Jeff Field has posted areview ofGigabyte’s7DXR mobo with anAMDAthlon 1.4GHzCPU.

MGA Interview

July 20th, 2001 by Crusader

SystemLogic.net hasinterviewedMatrox Graphics’Kamran Ahmed about various topics related to their graphics chipsets; Linux supportwas mentioned:

Matrox has been supporting 3rd parties for alternative OS driver development for a long time. Additionally, Matrox has by far the most comprehensive feature support under Linux. As you can see from the recently announced PowerDesk support under Linux, Matrox is constantly working on providing better support for Linux and will continue to do so in the future.

Linux Game Programming Review

July 20th, 2001 by Crusader

Slashdot has posted a rather critical bookreview byCraig Maloney ofLinux Game Programming byMark Collins, Ben Campbell, Steve Baker and Martin Donlon.

IceBreaker 1.09 Released

July 20th, 2001 by

If I’m up until 2:00am playing a game, I might as well post something about it, no? Anyway, I saw on Freshmeat that a new release of IceBreaker has been made, bringing it up to version 1.09. This new version fixes some minor bugs and alters gameplay slightly to make the game more challenging.

Apparently I missed the announcement of this little gem back in October 2000 when it reached version 1.0, but I sure am glad that I checked it out tonight. Or, rather, looking at the time and figuring how little sleep I’m about to get and how awful tired I’m going to be at work tomorrow because of the hours I just lost to this timesink, maybe I shouldn’t be too happy. If you really need to get some work done, perhaps you better wait before downloading the tarball and playing it. Regardless, make sure you check it out eventually.

IceBreaker 1.09 Source: icebreaker-1.09.tgz
IceBreaker 1.09 Source RPM: icebreaker-1.09-1.src.rpm
IceBreaker 1.09 Binary RPM for Red Hat 7.1: icebreaker-1.09-1.i386.rpm

xrick 010710

July 19th, 2001 by Alkini

Version 010710 of the Rick Dangerous rewrite xrick has been released; changes include:

  • Code cleanup
  • New “config” system
  • Fix bug in “trainer” cheat mode
  • Make it possible to exit the game (via ESC) from everywhere
  • Properly lock and unlock SDL surfaces
  • New parameters: -fullscreen, -zoom (default is 2), -speed (replaces -p)
  • Add support for arrow keys in addition to original keys
  • Fix bug w/dynamite sticks remaining lethal forever after they’d exploded
  • Fix bug w/scrolling having a small delay at the end
  • Fix bug w/cheat infos appearing during intro, hall of fame, etc.
  • Keys config via -keys command line option
  • Allow jump to any map/submap via -map and -submap command line options

xrick 010710 source: xrick-010710.tgz

Vega Strike 0.0.7

July 19th, 2001 by Alkini

Version 0.0.7 of the space combat sim Vega Strike has been released; changes include:

  • Sol is finished
  • The Solar System is there for you to fly in
  • AI was perfected
  • Work was put into a faction file where people and whole empires can have relationships with eath other

Vega Strike 0.0.7 source: vegastrike071901.tgz

Liquid War 5.4.1

July 19th, 2001 by Alkini

Version 5.4.1 of the multiplayer amorphous blob combat game Liquid War has been released; changes include:

  • Fixed some network bugs
  • Made some minor modifications of the GUI
  • Fixed most of the problems encountered in 5.4.0

Liquid War 5.4.1 source: liquidwar-5.4.1.tar.gz

glChess 0.3.3

July 19th, 2001 by Alkini

Version 0.3.3 of the 3D chess program glChess has been released; changes include:

  • Wiped out limit for lengths of paths
  • Complete rewrite and simplification of SAN code
  • Re-enabled engine black/white switching
  • Added menu entries for this
  • Made texture path name length dynamically variable

glChess 0.3.3 source: glchess-0.3.3.tar.gz

Acorn 0.4

July 19th, 2001 by Alkini

The WorldForge team wrote in toannounce that version 0.4 of Acorn has beenreleased:

Acorn is the second in a series of games created as part of the WorldForgebootstrapping endeavour, aimed at creating an engine for massivelymultiplayer online games. The previous demo featured skeletons movingacross crude maps, Acorn builds on this by incorporating the followingfeatures:
  • Python scripted, event-driven rule system
  • Client/server architecture using the Atlas Protocol System
  • Goal-motivated artificial intelligence
  • Herding behavior and nutrient-based growth simulation
  • Sound detection and automated reaction
  • Richer collection of artwork, sound effects, and music

This release contains these new features:

  • New larger map, with elevated terrain. Lots of new graphics.
  • Server side collision detection and buildings handled.
  • Massive performance improvements.
  • New population of village characters.
  • New user interface.
  • Automatic detection of running servers using metaserver.

The Acorn downlaod page can be found at:http://www.worldforge.org/website/rules/acorn/download.html

The Installation Instructions can be found at:http://www.worldforge.org/website/rules/acorn/install.html

The background story can be found at:http://www.worldforge.org/website/rules/acorn/release.html

Donation System at Tux Games

July 19th, 2001 by Alkini

Michael Simms of Tux Games wrote in with the following announcement regarding a donation system that they have set up to benefit open source game projects:

Tux Games has announced the opening of its Donations Center. We arehoping to enable the ease of donation to any open source gamingproject via our website. The open source community provides us with alot of good quality games and we feel it is time they received somepayback for it.

We call all open source game-related projects to sign up and receivedonations on our site, if you want to. We ask that anyone that canafford it, please make donations to your favorite projects. Thesepeople have been making games for nothing, but they have bills andmortgages just like the rest of us, so help support them and helpbring more open source games to the Linux world!

Second Andromeda 9 Test

July 19th, 2001 by Crusader

Henrik Edwards e-mailed us to announcetheir second public test release ofAndromeda 9, a multiplayer space combatgame (shots). New features:

  • Global ranking system
  • A new lobby
  • New maps
  • New weapons and power-ups
  • Reverse thrust
  • Gravity is optional

Andromeda 9 Public Test 2 Download:
http://www.3ddownloads.com/?file_id=150092

NVIDIA/RedHat HOWTO

July 19th, 2001 by Crusader

The venerable Avatar ofevil3D.net let us know that they’veposted a new HOWTO:

Over the past few months, evil3D.net has gotten a lot of “WTF??” type questions when it comes to installing the NVIDIAdrivers on Red Hat 7.1 with a non-Intel based motherboard. Subsequently, we have put together this HOWTO for installingthe drivers. We will cover both Intel and non-Intel chipsets here, just so everyone can use the same HOWTO.

Urban Terror Installers

July 19th, 2001 by Crusader

Primer let us know that he’s createdinstallers for theUrban Terror tactical combat mod basedon Loki’sSetup utility.

http://central.kickmedia.com/q3ut2.html

Dominions Multiplayer Games

July 19th, 2001 by Crusader

Johan Karlsson ofIllwinter Game Design sent in the followingconcerning their turn-based fantasy strategy gameDominions:

Illwinter game design will host a few multiplayer games of Dominions.Anyone who wish to participate should visit www.illwinter.com to signup. Each game will have about ten players and will be hostedautomatically 2-3 times per week. It is ok to participate using the demoversion of Dominions.

The demo can be downloaded from here.

HOLARSE Returns

July 19th, 2001 by Crusader

Bernd Ritter let us knowthat the German Linux gaming site HOLARSE is backand can now be reached at HOLARSE.NET. Berndalso notes that they have two new reports fromLinuxTag earlier this month:

NWN Toolset and Linux

July 18th, 2001 by Crusader

Janne pointed out thisthread at the officialNeverwinter Nights developerforum,in whichBioWare’s Derek French posted the following:

At this time, the toolset will be for Win32 only. That may change later, but this is the current plan.

Trent Oster then posted some additional clarification:

The toolset is developed in a rapid application development environment created by Borland, called C++ Builder. Borland was discussing a Linux version of C++ Builder, but I haven’t heard anything for a while now. If they did a Linux versnio we could get the toolset ported to Linux. The DM Client uses the game engine, so it will be multiplatform.

The toolset being referred to is utilized to create new adventure modules forthe AD&D-based RPG. Keep in mind that the game proper(client and server) is still being targeted for aLinux release.

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