LINUXGAMES

Linux Q3A 1.29x Advisory

July 31st, 2001 by Crusader

Anadvisory for LinuxQuake 3: Arena versions 1.29f and 1.29g was sent in tothe BUGTRAQmailing list last night, which states that the dedicated server daemon is remotely crashable:

However, we have discovered a new one whichsegment faults the servers cleanly (it gives backthe memory it had taken before, which is a lotsince Quake 3 is a memory hog). If the serveris logging, it will segment fault before it hasa chance to append it to the log file.

The e-mail goes on to state that 1.17 seems to be unaffected; as soon as this issue is fixed,we’ll let you know.

nvclock 0.4.1

July 31st, 2001 by keerf

evil3D’s Avatar sent in word announcing version 0.4.1 of the Linux based overclocking tool nvclock. Changes and or fixes in this release include:

  • Support added for the GeForce3 MX/Ultra
  • Support added for the Quadro DCC
  • Minor bug fixes (Such as a calculation fix for non-overclocked cards.)

Download http://www.evil3d.net/products/nvclock/

IceBreaker 1.2.1

July 31st, 2001 by TimeDoctor

Yet another new release of penguin capturing sim, IceBreaker (screenshot). Version 1.2.1 brings these changes:

  • fixed minor bug where highest-score line cut off letters that dip below the baseline (gjpqy…). Thanks to Jonathan DePrizio for catching this.
  • tiny little bugfixes, makefile cleanup
  • switched to much more sensible linux-kernel-style numbering scheme.(n.oddnumber.n for development releases, and n.evenumber.n for stable “production” releases — for example, 1.2.1 is a stable release, so any excitement/surprises should come from the game, not from bugs. 1.9.0 will be a devel release, and some features may not work completely, or at all.)

IceBreaker 1.2.1 source:
http://www.mattdm.org/icebreaker/1.2.x/icebreaker-1.2.1.tgz
IceBreaker 1.2.1 source rpm:
http://www.mattdm.org/icebreaker/1.2.x/icebreaker-1.2.1-1.src.rpm
IceBreaker 1.2.1 red hat 7.1 rpm:
http://www.mattdm.org/icebreaker/1.2.x/icebreaker-1.2.1-1.i386.rpm

Pingus 0.5.0pre2

July 30th, 2001 by Crusader

Karl Garrison let us know thatthe Pingus project is looking fornew coders; if interested, e-mailIngo Ruhnke @ grumbel@pingus.cx. Pingus is an open sourceLemmings clone; moreover, version 0.5.0pre2 was released over the weekend.

Pingus 0.5.0pre2 Source:
http://pingus.seul.org/pingus-0.5.0pre2.tar.bz2

Six Days Project Launch

July 30th, 2001 by Crusader

Jayson Baird sent in the following:

The game Six Days has now gone live for development, so the call fordesigners, coders, and artists is now open :). The page is available atsourceforge, sixdays.sourceforge.net.

Six Days promises to be a deity-based RPG.

Uplink Beta Demo

July 30th, 2001 by Crusader

Jamie Warren pointed outthat Introversion Software has releaseda Linux demo fortheir futuristic computer espionage gameUplink.Screenshots can be found here;bug reports can be submitted to thisforum.

Uplink Demo 0.95a Beta:
http://www.introversion.co.uk/uplink/demo_linux.html

Spakes 0.7

July 29th, 2001 by Alkini

Markus Triska wrote in to announce that version 0.7 of the QT-based client-server “Snakes” game Spakes has been released; changes include:

  • AI players
  • Two players can play simultaneously on one PC
  • Removed obsolete code from server
  • Many corrections and improvements

Spakes 0.7 source: Spakes-0.7.tar.gz

Free Reign 0.2.1

July 29th, 2001 by Alkini

Version 0.2.1 of the city simulator Free Reign has been released. This version is a small bugfix release.

Free Reign 0.2.1 source: FreeReign-0.2.1.tar.gz

TEG 0.7.0

July 29th, 2001 by Alkini

Version 0.7.0 of the Risk clone Tenes Empanadas Graciela has been released; changes include:

  • Added theme support.
  • New default theme: `modern’
  • Fixed memory corruption in GUI
  • Added compatibility for Debian woody and Redhat 6.2

TEG 0.7.0 source: teg-0.7.0.tar.gz

IceBreaker 1.2

July 29th, 2001 by Alkini

Mark Strobert wrote in to announce that version 1.2 of the Jezzball-ish penguin capturing game IceBreaker has been released; changes include:

  • added “score decay” timer, to discourage obsessive-compulsive types from taking hours on one level
  • added easy and hard difficulty settings
  • added options for sound
  • added option for auto pause (which makes the game stop when the window loses focus
  • now, when a line is stuck (against another line) for a long time, the line completes instead of exploding
  • added fullscreen option
  • fixed busy waits in dialog.c
  • code cleanup

IceBreaker 1.2 source: icebreaker-1.2.tgz

FreeCNC 0.1.0

July 29th, 2001 by Alkini

Version 0.1.0 of the SDL-rewrite of Command & Conquer FreeCNC (screenshots)has been released; changes include:

  • Complete rewrite using C++ (formerly in C)
  • Proper unit movement
  • Working sidebar code
  • Structure placement
  • “Out of the box” compilation
  • Better sync of VQAs

It’s also worth mentioning tha the FreeCNC site has been redesigned. As always, it can be found at freecnc.sourceforge.net

FreeCNC 0.1.0 source: freecnc-0.1.0.tar.gz

Doom Source Ports

July 29th, 2001 by Crusader

Doom Center hasput up a briefarticlelooking at the current generation of Doom sourceports.

Also, the Doom engine projectVavoom now has aSourceForge page(http://sourceforge.net/projects/vavoom/),complete with CVS repository.

TAC2 0.40

July 29th, 2001 by Crusader

The Team Aerial Combat 2: The Ground Assaultteam has released version 0.40 of theirTribes 2 mod, in which cooperativevehicle use is heavily emphasized. Note: the Linux package was built with the wrongtac_shapes.vl2 file, so you’ll need to download that update as well. Screenshots canbe found here.

TAC2 0.40 Linux Download:
http://tac2.tribes-universe.com/tac2-040-linux.html

TAC2 0.40 tac_shapes.vl2 Update:
http://mods.tribalwar.com/wizard/tac/tac_shapes.vl2

Furthermore, a review of the mod can be found at TribalWar.com.

Q3A 1.29g Beta

July 27th, 2001 by Crusader

Version 1.29g Beta of Quake 3: Arenahas been released by id Software(thanks Tony); changes:

  • Players joining (and apparently leaving) the game cause everyone to hitch
  • fs_handleforfile: none free ERROR
  • After last level of tier game doesn’t stay on trophy screen, instead it takes you directly to next tier screen
  • There is a shader bug in Pro-q3dm6
  • developer cheats like R_Showtris have been disabled in the PR
  • made /startOrbit cheatprotected
  • Rcon issues now resolved
  • fs_basegame isn’t published to clients
  • fixedlegs command in the animation config is apparently not working
  • + and – cvars fixed

Quake 3: Arena 1.29g Beta Download:

ftp://ftp.idsoftware.com/idstuff/quake3/linux/linuxq3apoint-1.29g-beta.x86.run

3DDownloads Mirror

Q3 Mod Mania

July 27th, 2001 by Crusader
  • The Q3F team has posted seven weaponwallpapers from their Team Fortress-inspiredQ3A mod, which showcase the arsenal that willbe available in their next beta release (thanksPlanetQ3F, who alsorecentlyinterviewedthe Q3F lead mapper, BirdDawg).

  • The Urban Terror dev teamhas launched a new service in cooperation withTerrorStrike.net:

    http://servers.urbanterror.net/

    where Q3UT players can find servers (with stats) and players.

  • Finally, Kyle Waterson has announcedthe release of True Combat beta045 (shots). True Combat isa tactical action mod; you’ll need the full Beta 045zip andthisupdatewhich fixes a server connection issue.

PLIB 1.4.2 and 1.5.1

July 27th, 2001 by Alkini

Versions 1.4.2 (stable) and 1.5.1 (beta) of Steve Baker’s PLIB have been released. Version 1.4.2includes fixes for RedHat 7.x and there is no need to upgrade to it unless youhad problems compiling 1.4.0 or 1.4.1. Version 1.5.1 includes “all sorts ofnew goodies” that will be included in the next stable branch (1.6.x) so it is,therefore, an experimental/unstable release.

PLIB 1.4.2 source: plib-1.4.2.tar.gz
PLIB 1.5.1 source: plib-1.5.1.tar.gz

ALSA 0.9.0b6

July 27th, 2001 by Alkini

Version 0.9.0b6 of the Advanced Linux Sound Architecture has been released; changes include:

  • pcm_plugin fixes
  • DATADIR path fixes
  • async fixes
  • permit to PCM plug configuration to specify unchanged parameters
  • sequencer API cleanups
  • added missing reference documentation
  • recoded hwdep and timer API to follow modern configuration style
  • better compatibility with 2.2 kernels
  • improved IA64 support
  • added DESTDIR to Makefile (for packaging)
  • CS4236 – new PnP IDs
  • ENS1371 – IPC Topnote G notebook hack
  • rme9652_mem – compilation fixes
  • ICE1712 – enhanced EWS88MT and EWS 88D support
  • CMIPCI – S/PDIF cleaups
  • YMFPCI – better suspend/result
  • MPU401 – fixes broken free code
  • AC’97 – improved ‘wait when codec is ready’
  • envy24control updates

ALSA 0.9.0b6 downloads: ftp.alsa-project.org/pub

Liquid War 5.4.2

July 27th, 2001 by Alkini

Version 5.4.2 of the multiplayer amorphous blob combat game Liquid War has been released; changes include fixes for some network bugs and new levels.

Liquid War 5.4.2 source: liquidwar-5.4.2.tar.gz

ASC 1.4.4

July 27th, 2001 by Alkini

Version 1.4.4 of the multiplayer turn-based strategy game Advanced Strategic Command has been released; changes include:

  • Fixed: one tutorial map did not load
  • Fixed: Kamikaze not working
  • Fixed: units could repair without repairing function but
  • Fixed: airplanes tried to ascend through buildings
  • Fixed: crash when kamikaze attack occured during movement
  • Fixed: log(0) error in refuelling dialog

ASC 1.4.4 source: asc-1.4.4-beta.src.tar.gz

Tribes 2 Miscellany

July 27th, 2001 by Crusader
  • Dave “Diamondback” Meddish, formerly of Dynamix, hasreleasedthe map he created for the recent UVALAN3 tournament:Erebus

  • There’s a fairly in-depthguide toT2 is up atthe Stratos Group. Armor, vehicle, and weaponstatistics are included (thanks Stomped).
  • GarageGames’ Tim Giftupdated his .planwith a SITREP on their efforts to prepare their site for theV12 Engine’srelease; developers will be able to license the engine, first used in Tribes 2, for $100 US.
  • Sierra’s Alex “Marweas” Rodbergposted info about a T2 demo and the next patch on the TW forums:
    There’s actually a good bit more coming in the next patch. We talked about this at the TsN interview. Here’s a summary of some of the things we discussed:

    Playable demo:
    - beta version releasing very soon so we can test it online with lots of people and lots of different systems.

    Next patch:- VCR record function (like T1 demo’s)
    - serious cheat preventions
    - a number of other fixes/improvements
    - going to beta in the next week or two

  • Finally, Sierra, D-Link, andVitalStream haveannounced thatthey will be conducting Tribes 2 5v5 CTF and DM tournaments over the next few weeks… if interested,you can sign up at

    http://games.dlink.com/

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