LINUXGAMES

Collins on Linux Gaming

March 31st, 2001 by Crusader

Mark Collins, co-author of Linux Game Programming,has written an editorial forSlashdot entitled “Promises And Pitfalls In Linux Game Development”,which looks at how Linux stands as a gaming platform today. Of note is Collins mentioning that a Microsoft developer is considering opening parts of DirectX tomake it cross-platform (I wouldn’t hold my breath for that).

Draeker at CLIQ

March 31st, 2001 by Crusader

turtleshadowhas posted a summary@ Kuro5hin.org ofLoki Software president Scott Draeker’s presentationat the Colorado Linux Info Quest yesterday. Based on his notes,it sounds like Draeker touched on Loki’s recent departures, their current business model,how Wine may be counter-productive in the long run (somethingI’m inclined to agree with), Indrema,and IP court battles. If anyone has more info on what was said, feel free to send it in or postit below. Thanks to Joe for the heads up.

Linux Kyro Drivers

March 31st, 2001 by Crusader

Oliver let us know that inan interview (German) with deferred Power atCeBIT, Imagination Technologies’David Harold stated that Linux drivers for theirKyro II chipset are in development (are there any current generationchipsets that will be missing drivers in the near future?).

NWN Adventure Column

March 31st, 2001 by Crusader

Gamespy has a new monthly column upentitled”Neverwinter Nights Adventure Creation Guide“,which, as the name suggests, will deal with how to forge new adventures with theAD&D RPG from BioWare.

Linux NOMADS Update

March 31st, 2001 by Crusader

Linux 4 Fun’sChristoph Hess forwarded the followingresponse from Radon Labs regarding a Linux port ofNOMADS (earlier this week the publisherof NOMADS, CDV,stated that they would not be publishingthe Linux version):

CDV publishes NOMADS for PC and XBOX. NOMADS runs under Linux, too,because of the cross-platform abilities of RadonLab’s engine THE NEBULADEVICE only for internal purposes. Publishing the Linux version is notdiscussed so far.

WWII Online and Linux

March 31st, 2001 by Crusader

Yippee38 wrote in to point out thatCornered Rat is nowlooking for Linux programmers to work on their massivemultiplayer combat sim World War II Online. They’re specificallylooking for kernel hackers, so keep in mind this may just be for maintaining a server port.

SDL 1.3 Plans

March 31st, 2001 by Crusader

Loki Software’s Sam Lantinga wrote in to theSimple DirectMedia Layer mailing list earlier this weekto relate his plans for the future of the API:

Q: What’s up with SDL 1.3? Can I help?

A: SDL 1.3 will be a near full rewrite of the SDL functionality, based on what we’ve learned over the past four years. The architecture design is partially done, and we’ll start prototyping the design soon. As soon as there’s a working framework, we’ll make it publicly available for comment and contributions. This new framework has about a year or a year and a half before we anticipate it being ready for stable release. We anticipate this framework being the next generation SDL 2.0 API.

Cannon Smash 0.6.0

March 30th, 2001 by Crusader

Version 0.6.0 of the 3D table tennis sim Cannon Smashhas been released; changes include a new lobby server for finding opponents.

Cannon Smash 0.6.0 Source:
http://prdownloads.sourceforge.net/CannonSmash/csmash-0.6.0.tar.gz

Linux 2.4.3

March 30th, 2001 by Crusader

A new version Linus Torvalds’ Linux kernel was made available today;the changes for 2.4.3 can be found here.

Linux 2.4.3 Source and Patch:
ftp://ftp.kernel.org/pub/linux/kernel/v2.4/

Linux Q3SDK 1.17

March 30th, 2001 by Crusader

After several beta builds, Loki Software’s Leonardo Zide wrote in to announce the final release of the Linux Quake 3: Arena 1.17 SDK:

Today we’re releasing a package with linux native versions of all toolsrequired to build Quake 3 MODs (q3asm and lcc) and the required game sourcecode. We hope that this will help Linux enthusiasts to create gamemodifications under Linux, as has been common under Windows ever since theoriginal Quake release.

It’s currently unknown whether this release is actually meant for use with Q3 1.17 (the last stable Linux release) as the filename would indicate; the changes id Software made to Q3 during the 1.2x series broke SDK compatibility, which would require a new SDK whenever Q3A 1.27g beta is replaced.

Q3SDK 1.17 Download:
[ 3D Downloads | Loki FTP ]

More Radeon Benchmarks

March 30th, 2001 by Crusader

Mike Sessions sent in the following:

I remember about a week or so back LinuxHardware.org posted somebenchmarks comparing the GeForce2 and the ATI Radeon. They seemed to havehad some problems with the Radeon in an Athlon/Linux/32bpp combo. No fancygraphs, but I have some numbers for those interested.

Sessions’ results can be found at
http://www.linuxgames.com/articles/msessions-radeon_benchmarks.txt

AO Previews

March 30th, 2001 by Crusader

Funcom’s MMORPGAnarchy Online was previewed atat a few sites this week (thanks AO Forge):

xmame 0.37b13.1

March 30th, 2001 by Alkini

Version 0.37b13.1 of xmame has beenreleased; changes include:

  • Everything from MAME 0.37b13
  • Numerous updates to the OpenGL target
  • Added Photon2 display support for the QNX target
  • You can now run “make clean68k” before building with a different 68k core
  • Applied a patch from StretchMAME that prevents a bunch of games from segfaulting on startup
  • A fix for the sprites in CVS games

In the announcement, Lawrence Gold writes: Note that this contains onlyMAME, since MESS 0.37b13.1 has not yet been released.

xmame 0.37b13.1 source: xmame-0.37b13.1.tar.bz2

OpenRPG 0.8.1a

March 29th, 2001 by Alkini

Version 0.8.1a of the RPG utility suite OpenRPG has been released; changes include:

  • Adjustable Buffer Size
  • Columns in Group nodes
  • An improved grid node
  • A dnd 2e character sheet
  • A warhammer fantasy RPG character sheet
  • Some Linux related code to help find wxPython

OpenRPG 0.8.1a source: openrpg-0.8.1a-src.tar.gz

Game Server HOWTO

March 29th, 2001 by Alkini

Anders Jensen-Urstad wrote in with wordthat he has put together a Game ServerHOWTO that covers running Quake 1/2/3 and Half-Life game servers. TheHOWTO will be submitted to the LDP but Anders would like some feedback first.Take a look at it and send your comments to andman@fragzone.se.

Quadra Master Server is Back

March 29th, 2001 by Alkini

Pierre Phaneuf wrote in to let us knowthat the Quadra master server isback online. It may, however, take a little while for the DNS to propagatesince the servers is on another machine now. The full message sent to thequadra-announce list can be found at www.geocrawler.com/lists/3/SourceForge/7896/0/5448407.

Arkanae 0.3

March 29th, 2001 by Alkini

The Arkanaeteam wrote in to announce that they have released version 0.3 of their GPL’d 3DJava-based RPG (screenshots).Changes include:

  • more levels
  • a sound system
  • alignment management
  • new monsters
  • dialogs

Arkanae 0.3 download: perso.club-internet.fr/b_lamy/en/download.html

Java MD3 Model Viewer 1.2.4b

March 29th, 2001 by Alkini

A beta 1.2.4 version of the Java MD3 Model Viewer, a Q3A model tool, has been released; changes include:

  • The ‘field of view’, ‘near plane distance’ and ‘far plane distance’
  • properties of the OpenGL canvas can now be set in the options dialog
  • Bug fix: mesh names are now case insensitive
  • Added ‘Help | Tips’ menu item with tips for effective use
  • Mouse cursor switches to ‘WAIT_CURSOR’ on long running operations
  • All dialogs can now be closed by pressing the escape key

Java MD3 Model Viewer 1.2.4b download: fragland.net/md3view/download.html

Scott Draeker Speaking at the CLIQ

March 29th, 2001 by Alkini

Loki‘s president, Scott Draeker, willbe speaking at the Colorado Linux Info Quest tomorrowin Denver on the future of Linux gaming. His one-hour talk titledLinux Games: Where do we go from here? is set to start at noon.

Neverwinter Preview at Gamespot

March 29th, 2001 by Alkini

Gamespot has posted apreviewof the upcoming AD RPG Neverwinter Nights based on visitthey made to BioWare‘s offices.The preview covers the game’s scenario-editing tools (including the ability toact as dungeon master), the existence of a single-player game, the game’s scriptinglanguage, and item customization. It also includes new in-game screenshots.

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