The December 11th source snapshot release of Marbles has been released. This snapshot includes a bunch of fixes/changes:
- various difficulty levels (e.g. ‘Training’ with no time limit)
- marbles now move faster (in ‘training mode’ they can even be ‘warped’)
- the keyboard can be used to move a marble
- ‘save as ascii’ configure option is implemented (for big-endian)
- and now works with any bit depth.
We’re planning on releasing the final version of the 1.27 point release today. Barring any last minuteproblems it should be out early this evening. This release is 100% compatible with Team Arena, and addressesthe great feedback we had from the 1.25 beta releases and Team Arena testing. The physics in the point release(and Team Arena) are exactly the same as 1.17. More details will be forthcoming, we just wanted you all tohave a headsup to be prepared!
I released a test version of the Macintosh build of the Team Arena demo to a few volunteer testers lastnight, and will continue to work with them on getting both the point release and Team Arena finalized. I’llprobably seed another test version out there tonight based on the first round of feedback I got today. Thefirst respones on this test version have been extremely positive.
Loki has been busy working on the Linux build, and this is also up and running. We can expect to see binariesposted from this “shortly”.
id Software’s Robert Duffy wasinterviewed byVoodoo Extreme about theQ3A expansion pack, Quake 3: Team Arena, whichhits stores (although only Win32 binaries will be in the retail box; Linux binaries should be releasedsometime shortly by Loki) in North America tomorrow.
A request for discussion was submitted toSlashdot about user modifications for titles such asQ3A and UTusing existing copyrighted material. Rumors that Funimation has attempted to crush theBid For Power Dragonball Z Q3A mod prompted the story; during the days ofQuake 1, 20th Century Fox was so notorious for this behavior that to”fox” a project became part of FPS jargon.
Got another 40 entries from the last week, which I suppose is healthy for agame still in beta. We’re up to 788 now.
For the sake of Quicktime-unable Linux users, I’ve made MPEG versions ofseveral Shadowbane movies, notably the Character Creation screen actioncaptures released last week (which I jokingly called Shadowbarbie FashionDesigner.)
These and more will be available on our Downloads page.
Also, the official Atriarch site posted a developmentupdate which relates the various featuresWorld Fusion has implemented in their codebase recently. Atriarch is a MMORPG whoseFAQ states that Linux support is planned for the initial release.
Zaaj sent in the following:
Just want to let the populace know that TwistedGamer, http://www.twistedgamer.com, is having a contest with a chance forone lucky winner who joins our forum before January 31st 2001 to receive his/her choice of any available Loki game.Details can be found at http://wwww.twistedgamer.com/contests.shtml.
- Xander of Stratics Central wrote inwith a reminderabout this weekend’s AO Stratics chat that will be held in irc.stratics.com #aohoc onSunday, December 17th @ 3:00PM EST.
- A web-based (I’m presuming they’ll be using a platform-neutral Java-based client)chat withid Software’s Graeme “Zaphod” Devine (Q3A) andION Storm’s Warren Spector (Deus Ex), inwhich they’ll pontificate on the state of first-person shooters. The chat is being held byTechTV and will take place on Monday, December 18th @ 6:00PM EST.
- A log from a chat with WarrenSpector earlier this week is up at Deus Ex Incarnate, in which he discusseshis plans for future projects, including Deus Ex II.
Stomped’s All Game Radio conductedan interview withKyle “Pezman” Peschel of FOX Interactive Monday evening, in which he statedthat the full Aliens vs. Predator source code (which is Direct3D-based) and developer toolswill be made available, albeit unsupported. The AvP source release was previouslyannounced this past summer. Although AvP was a Win32 title, presumably (depending on the source license, code portability, etc.) work can begin on porting it to Linux immediately after the code is made public.
The FreeSCI Sierra Creative Interpreter emulator project updated theirsite with word that the FreeSCI graphics subsystem has been re-written from scratch. They have posted two screenshots to show the new system in action,one of Quest for Glory 1 (scaled to 2×2)and the other of
- Improved OpenAL 1.0 integration
- Improved robustness with short and corrupt files
- Fixed seeking within MPEG files
- Disabled system stream thread by default for improved reliability
- Builds correctly on systems without the SGI GLU library