LINUXGAMES

Linux AGI Studio 1.0

December 19th, 2000 by Alkini

Version 1.0 of the AGI (classic Sierra games) viewer/editor Linux AGI Studio has been released. Changesinclude:

  • preview, viewedit: animate loops
  • picedit: option “Wipe” to delete from the current action up to the end, option “Priority lines” to switch on/off the priority lines, refill option, change the behaviour of choosing tools
  • logedit: a new room template generator with GUI
  • viewedit, picedit: keyboard commands (same as in the original applications)
  • logedit, textedit and wordsedit: new options in “Find” menu
  • resources: opening several lists simultaneously, ‘save all’, ‘save all and run’ options, ‘extract all’ option
  • windows list
  • bug fixes
  • documentation updates

Linux AGI Studio 1.0 source: agistudio-1.0.tar.gz

glElite 1.33.2

December 19th, 2000 by Alkini

Version 1.30 of the OpenGL space combat RPG glElite has been released. Changesinclude:

  • code cleanups
  • initial multithreading support
  • tasks module is gone
  • simulation now ticks nicely at 10 ms intervals, regardles of how fast the rendering goes.

glElite 1.33.2 source: Teddy.1.33.2.tar.gz

GMonsters 0.2.0

December 19th, 2000 by Alkini

Version 0.2.0 of the virtual monster training/battling/breeding game GMonsters has been released.Changes include:

  • Minor bug fixes
  • item system works more nicely
  • networking support is further along, but still disabled by default

GMonsters 0.2.0 source: gmonsters-0.2.0.tar.bz2

Anarchy Online Items, Chat Log

December 19th, 2000 by Crusader

The official Anarchy Online site has added new itemdescriptionpage to the feature section.

Also, a log from thepreviously mentionedAO Stratics chat with Funcomrepresentatives is now up.

Freeciv Server Move, Downtime

December 19th, 2000 by Alkini

The servers housing the Freeciv projectwill be moving to a new location December 20. Downtime is expected forapproximately three hours starting at 1100 PST (1900 UTC). This downtime willaffect everything (Web, FTP, CVS, and civserver) except for the mailing lists.While DNS is propagating after the move, you will be able to reach Web, FTPand CVS at 64.37.156.68, and civserver.freeciv.org will be at 64.37.156.69.

Holiday Game List from LinuxWorld

December 19th, 2000 by Alkini

Lee Anderson from LinuxWorld wrote in to let us know thathe has put together a a quick reviewof 10 Linux games for the holidays. He covers seven open source (Freeciv, Tux Racer, etc) and three commercial games (each Loki ports) that he lists as goodways to relieve the stress over the next few weeks.

Cannon Smash 0.5.0

December 19th, 2000 by TimeDoctor

3D table-tennis game, Cannon Smash, is up to version 0.5.0 today offering these changes:

Cannon Smash can now be played over the Internet with multiplayer mode. Some minor changes and bug fixes were made. New features include the ability to select menus with the keyboard, skip replay, and the ability to change the port number on multiplayer mode.
Cannon Smash 0.5.0 source:
http://download.SourceForge.net/CannonSmash/csmash-0.5.0.tar.gz

PPM 2.3

December 18th, 2000 by TimeDoctor

The Game Boy GTK tile and map editor, PPM, is up to version 2.3 (README) today. Changelog:

  • Code cleanups.
  • GBDK export lacked a comment terminator in the file header.
  • A map of tile memory can now be easily created from menu.
  • Only memory and edit windows’ window manager’s close buttons will terminate the program.
  • Added GBM (Game Boy Map Builder files) import.
  • Tile index size can now be selected from 8bit and 16bit in map data export window.
  • Export window’s close and export buttons are now positioned correctly.
  • Added tile index offset spin button to the map export window.
PPM 2.3 source:
http://www.hut.fi/~vhelin/ppm_2.3.tar.gz

Soldier of Fortune

December 18th, 2000 by keerf

Linux Journal has a nice review in this months issue, of Soldier of Fortune. The review talks mainly about the gameplay, gore aspect, and the plot of the game. If you don’t subscribe to LJ, you can read the review here.

Also, in this months issue is the Editor’s Choice Awards. The Editor’s choice for best game is, you guessed it Soldier of Fortune. So congrats to Loki, and also to Raven Software for an outstanding title.

Tibia

December 18th, 2000 by Crusader

Christoph Hess wrote in to point outTibia, a graphical MUD which hasa Tcl/Tk-based Linux client.Screenshots can be found here, andthe manual can be perused at http://ww.tibia.org/guide/?subtopic=manual.

Tibia Client Download:
http://ww.tibia.org/home/index.php?subtopic=download-linux

AEstats 4.61

December 18th, 2000 by Alkini

Version 4.61 of the multiplayer server logfile parser AEstats has been released. This version sports updated Tactical Ops support.

AEstats 4.61 download: AEstats-v4.61.zip

Mobo Reviews

December 18th, 2000 by Crusader

AnandTech has written aLinux Pentium III Chipset Comparison article,which examines the performance of three PIII chipset variants under our platform of choice.

Moreover, Patrick Mullen wrote in to let us know thatthe Duke of URL hasreviewed theSoyo SY-K7VTA motherboard; as with the above-mentionedarticle, benchmarks for kernel compilation andQuake 3: Arena are included.

Post-3dfx NVIDIA and Linux

December 18th, 2000 by Crusader

As the recent 3dfxacquisition may have the Linux community worried about the prospects of continued (and timely) support from NVIDIA, Hays Clark sent in a link to thispress release from last week which indicates NVIDIA will continue to allocate resources towards full Linux support of their product line:

NVIDIA Corporation (Nasdaq: NVDA) today announced that SGI (NYSE: SGI) now offers the NVIDIA Quadro2 MXR[tm] and Quadro2 Pro[tm] graphics processors – as part of the SGI[tm] VPro[tm] graphics family of solutions – on its Silicon Graphics 230, Silicon Graphics 330, and Silicon Graphics 550 visual workstations. The Quadro2 solutions, with full support for the Microsoft Windows and Linux operating environments

Yet Another Tribes 2 Preview

December 18th, 2000 by Crusader

CNET Gamecenter has a newTribes 2preview up,which provides plot background and gameplay info for the recently delayedteamplay-based shooter.

Weekend Interviews

December 18th, 2000 by Crusader

Amiga Editorial

December 17th, 2000 by Crusader

Amiga.org has an editorialup by James Russell entitled “Why Linux Needs Amiga”, which advocates theAmiga SDK (and later, theDigital Environment) as a solution to the problemof increasing the acceptance of Linux as a gaming platform.

Chromium B.S.U 0.9.9

December 16th, 2000 by keerf

Mark B. Allan fired off word that he has uploaded a new version of Chromium B.S.U. The fixes/changes in this release are as follows:

  • added CD music support
  • added PlayList support – a simple list of WAV, MP3 and/or OGG files (depending on what options are compiled into OpenAL) that are used for background music.
  • created the ‘chromium-setup’ Qt app that can set all options for Chromium, and serves as an easy way to create the PlayList (browse for files, play them, rearrange the list, etc).
  • wrote a ‘configure’ script (not autoconf) that attempts to determine what components are available for OpenAL support
  • audio tweaks.
  • integrated patches from Torbj√∂rn Andersson and improved the pause mode.
  • changed capitalization of dirs in data for consistency.

Download: http://www.reptilelabour.com/software/chromium/download.htm

Anarchy Online Miscellany

December 16th, 2000 by Crusader

End of 3dfx

December 15th, 2000 by Crusader

3dfx, one of the first hardware companies to support Linux as a gaming solution, has announced they will be selling their assets to arch-rival NVIDIA, with whom they waged a bitter contest to gain 3D chipset market superiority:

Assets included in the transaction include all 3dfx intellectual property and chip inventory as well as certain other assets. In addition, upon signing the definitive agreement, 3dfx transferred to NVIDIA the “3dfx” and “Voodoo” brand names and trademarks.

Hopefully this acquisition won’t adversely affect the level of support NVIDIA offers for the Linux platform.

UPDATE: NVIDIA has posted their own press release and acquisition FAQ.

YAU: Well, apparently NVIDIA decided no one has any questions, because the above-mentioned FAQ page has been removed from their site…

Friday idstuff

December 15th, 2000 by Crusader

Some more .plan updates from id Softwaretoday:

  • Robert Duffyupdated about mod team releases and to give an ETA for the public 1.27 SDK and tool releases:
    The point release is going well. Several MOD teams should have beta’s out that are compatible soon. Quite a few of them have had source for about a week.

    I have NOT had a chance to catch up on source NDA’s for the past day and a half. At this point, I am not going to send anymore out as I can spend that same time getting the source ready to go out the door instead. I appreciate everyone requesting and sending back the NDA’s. I sent out around 300 NDA’s and had about 100 sent back. If for some reason you sent one back and did not recieve access to the NDA board, I apologize but it was either after Tuesday night or it got lost in the flood. For a first pass it went well.

    I hope to have the full Quake III Arena and Quake III: Team Arena source out very soon, Monday-ish looks like a good plan right now.

    At the same time, we should have tool source ( finally ) for folks as well as pre-compiled tools, etc. and I believe Graeme is going to post the ROQ encoder as well. Timothee and crew should have the GTK version of Radiant out soon too.

    I plan to close the NDA portion of the message boards pretty quickly but will keep providing general access to the newbie mod forum and by request will add folks to the standard mod forum. If you have asked for the latter, ask again via e-mail as I have missed it and am about to clean out the forum and NDA e-mail bin. I’ll be catching up in the dev forums over the weekend as this stuff settles down.

  • CEO Todd Hollenshead updated his .planfile to hint at another new id-related project and note that Team Arena hits retail stores today (still no firm ETA on Linux binarieshowever):
    To pile on the Keen renaissance (with a nod to 3DR, Blues, etc.): look for upcoming*new* Keen news in the not too distant future. That’s all I will say for now.

    Also, TA should be on shelves today! W00t! We’re going to be running a bunch ofservers at id and I already put up a Terrain server last night. Have fun.

    John Carmack commented last year in aSlashdot interview that he’d like to do a Commander Keen sequel forNintendo’s Game Boy Color system with level contributions from former id developers now atION Storm. Although the original Commander Keen games were never portedto Linux, we mentioned two projects attempting to reverse-engineer the DOS versionsearlier this year.

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