December 30th, 2000 by Crusader
Gavriel Statewrote in to the Wineproject mailing listto announce what his company, TransGaming Technologies, plans for Wine:
Our goal is nothing less than 100% compatibility for running Windows games onLinux through Wine.
To this end, Gavriel states they have worked to improve DirectX 7 support in the Wine code base:
So – we’ve been working hard on revamping the DirectX code within Wine to fullysupport the Direct3D 7 APIs, as well as substantially restructuring theDirectDraw code. So far, we’ve been able to get most of the core Direct3D7 sample apps up and running, as well as some major game titles (Sacrifice),and the 3DMark2000 benchmark. We’ve implemented most of the code D3D features,including multitexturing, stencil buffers, alpha blending, fog, etc. We’restill working on optimizations such as holding D3D Vertex Buffers in videomemory for quick access to hardware T&L.
On the DirectDraw side, we’ve unified the code in the the x11 and DGA driversinto a new more OO design, separating direct use of xlib from the core code.We’ve added an ‘update thread’ which should make non-DGA use almost as goodas DGA, especially when combined with some of contextual smarts in the GDIx11 driver Ove submitted a few weeks ago to speed up DIBsections. We still havesome work to do on this front, since DGA support hasn’t yet been integratedinto our new design.
Initially, the Direct3D code will be released with limited redistributionrights under the Aladdin Free Public License – it will not be availableunder the Wine license. The DirectDraw code will be made available underthe Wine license, and we should be submitting a patch with that codewithin a couple of days.
In 2001, we will be setting up a subscription service that allows users to voteon the games they would most like to see working. Users who pay will beallowed to vote on what we work on next – essentially a variant of the StreetPerformer Protocol (http://www.firstmonday.dk/issues/issue4_6/kelsey/).Once a set number of users have subscribed to the service we will releasethe code under the Wine license. After the initial code is released underthe Wine license, so will all subsequent patches, assuming we retain a setminimum number of subscriptions.
You can get the AFPLed code from our web site (http://www.transgaming.com/)now. Once we have some feedback on the 2D side of things, we’ll send apatch to wine-patches for release under the Wine license.
Their site has screenshots of Sacrifice running under Linux (whichwas only released this past month); the code in question can be downloaded from here.
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December 30th, 2000 by Crusader
Proff let us know that version 2.1.2 ofPrBoom, a Doom source port,has been released. Changes include:
- fix problem with sound stereo
- fix problem with new network games
- supports demo files with base name >8 characters
- enable IDDT and other display cheats in demo playback
- various fixes for running on Solaris/sparc
PrBoom 2.1.2 Download:
http://prboom.sourceforge.net/linux.html
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December 30th, 2000 by Crusader
Dave Lawrence wrote in to announce the releaseof the 12/30 XTux source snapshot. Changes:
Added a “goto” arrow (like in Grand Theft Auto) which can be set from amap event. This can be used to help the player in the right direction.
Added ai blockers, which can be used to keep AI in chosen areas.
New “E” (enlightenment) powerup.
New map “Street Spirit”.
XTux 20001230 Download:
http://xtux.sourceforge.net/xtux-src-20001230.tar.gz
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December 30th, 2000 by Crusader
CanadaComputes.com has posted an article entitled”Open Source Linux Games Roundup“,which looks at three free Linux entertainment software products for the holiday season.
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December 29th, 2000 by TimeDoctor
Joe C. wrote in to let us know about Joystick101.org‘s interview with Loki President and Founder, Scott Draeker. He discusses whereLoki Software is going, future Loki releases, and the companies many open source projects.
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December 29th, 2000 by TimeDoctor
Lee Anderson wrote in to tell us about his MindRover reviewover at LinuxWorld. This review covers the Loki port of the Cognitoy game with several screenshots.
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December 28th, 2000 by Crusader
In their ongoing interview series, Stomped hasconversedwith BioWare’s Dr. Ray Muzyka and Dr. Greg Zeschuk,who are currently developing Neverwinter Nights forLinux and other platforms; the standard questions about the previous and upcoming stellar cycles are posed.
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December 28th, 2000 by Crusader
The Adrenaline Vaultreceivedseveral (24) new shots ofthe fantasy RTS Kohan: Immortal Sovereigns fromTimeGate Studios. The screenshot index can befound here; Kohanis being ported to Linux by Loki.
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December 28th, 2000 by Crusader
Raven Software, who developedHeretic 2 andSoldier of Fortune, has redesigned their official website(http://www.ravensoft.com/). The new site utilizesFlash, and ishosted by the Telefragged network.
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December 26th, 2000 by Crusader
Patrick Mullen of theDuke of URL sent in word that they’veposted a reviewof Best Linux 2000 R3, a Finnish distribution that’sgaining popularity in Europe.
Moreover, Avatar let us know thatEvil3D.net has their ownreview of Best Linux, as wellas a HOWTO forsetting up XFree86 4.0.x andNVIDIA‘s drivers on that particular distro.
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December 26th, 2000 by Crusader
Linux3D.net noted that RPG Planetinterviewed World Fusion’s Serafina Pechan about their upcoming MMORPG Atriarch,which, according to their FAQ,will be released for Linux. The interview gives an overview of Atriarch’s setting andplayer dynamics, and includes a few screenshots.
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December 26th, 2000 by Crusader
Version 2.03 beta of Q3Stats has been released for Linux, which presumablysupports the recentlyreleased 1.27g beta ofQuake 3: Arena. TheREADME and userdocumentation can be found atthe project site; the author also states that he’ll releasethe Q3S source after the final version is completed.
Q3Stats 2.03 Beta Download:
http://user.baden-online.de/~mbayer/q3s/DATA/Q3S_2-03beta-linux-i386.tar.gz
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December 26th, 2000 by Crusader
Eavy, author of the UTAssault Bonus Pack, hasreleased a general UT server browser speed enhancer, based on the one he included with the Assault pack (thanks Unreal Universe).
Eavy Server Browser Download:
http://dl.fileplanet.com/dl/dl.asp?planetunreal/eavy/EavyServerBrowser.umod
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December 26th, 2000 by Crusader
Intelligent FRAC, a 3-dimensional Tetris-like game, version 1.2.1a was madeavailable overthe weekend; changes include:
- Relocated page and email to geocities (1.2.1a).
- Securing ‘suid root’ with svgalib.
‘auto’ mode for –with-suidroot.
Intelligent FRAC 1.2.1a Source:
http://www.geocities.com/xifrac/ifrac-1.2.1a.tar.gz
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December 26th, 2000 by Crusader
Michael Glickman has released version 1.6.3 ofIntelligent TETRIS. Changes:
- fixes a security hole in the SVGAlib version
- eliminates a memory leak in the X version
Intelligent TETRIS 1.6.3 Source:
http://www.alphalink.com.au/~michg/ace/itetris/itetris-1.6.3.tar.gz
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December 24th, 2000 by Crusader
Doomworld’s Linguica updated yesterday noting that it was the third anniversary of the Doom source release from id Software, spawning the myriad source port projects; Linguica’s retrospective on what’s occured since that release can be found here.
id’s Paul Jaquays pointed out this Q3CTF-inspired Christmas tale: “How the Grinch Captured the Flag“.
Also, Paul and id CEO Todd Hollenshead were both interviewed by Quakeidge about Team Arena, Q3 mod dev tools, and the next Doom title (thanks Stomped):
[ Hollenshead interview | Jaquays interview ]
The musicians who provided the score for Team Arena, Front Line Assembly, were interviewed by Gameslice (thanks VE).
Finally, to come full circle, Doomworld has posted a holiday classic from the Official Doom FAQ: The Night Before Doom.
Happy Holidays Everyone!
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December 24th, 2000 by Crusader
Vlatko Kosturjak wrote in to announce the release ofScorched Island 3D version 1.1.1. si3D was inspiredby the classic DOS game Scorched Earth; screenshots can be foundhere.
Scorched Island 3D 1.1.1 Source:
ftp://ftp.linux.hr/pub/si3d/si3d-1.1.1.tar.gz
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December 23rd, 2000 by Alkini
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December 23rd, 2000 by Crusader
Epic has released another bonus pack for their multiplayer FPSUnreal Tournament; the contents of this one are (thanksUnreal Universe):
- 2 new hi-res player characters with skins
- 10 new maps spanning 4 UT modes – Capture the Flag, Deathmatch, Domination and Team Deathmatch
- 2 updated UT maps – a remixed version of the original Lament map and a slightly modified version of the infamous Facing Worlds map
UT Bonus Pack Download (and screenshots):
http://unreal.stomped.com/published/adecay977543837_33_1.html
NOTE: If you plan on downloading the umod version, you’ll need theUmodPack utility.
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December 23rd, 2000 by Crusader
As promised last night,id has added aFAQ for the Team Arena expansion packat Quake3Arena.com. Also, Loki’sBernd Kreimeier forwarded the README forthe Q3A 1.27g Linux beta, which was releasedlast night; known issues and Linux-specific bugfixes since version 1.17 are included, as well as info regardingbug reporting. Please note that the 1.27codebase breaks mod compatibility, so be sure to hit the various Q3A mod websites for patches after upgrading.
Finally, in the event you’re wondering what’s in the expansion pack (since Team Arena should now run under Linux),PlanetQuake has a TA guide up.
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