The clip is 18MB and 1:16 long, and offers a glimpse at the in-gamecombat, CGI footage of some of the combat units, and the stunning in-gameartwork.
The trailer is available for download at:
The technical news discussion site kuro5hin.org postedan editorial yesterdayon the previously mentioned exchange between Jorrit Tyberghein and Richard M. Stallman, whichdiscusses the different aspects of programming freedom involved. Moreover, Jorrit himselfreplied to theessay to provide additional clarification on the situation and his conversationwith RMS.
Entropy-derived news (i.e., items I missed while my work schedule was inverted):
- The Netherlands-based site [LnX] Games reviewed the mercenary-themedshooter Soldier of Fortune earlier this month (thanks Linux3D).
- The Linux Game Development Center has added several links to its resources section over the pastfew days.
- Version 0.11 of ct, a tetris-like game with a top-down cylindrical perspective(shots) has been released. Source (thanks Freshmeat).
- The Cobalt One noted the release of AEstats version4.49; AEstats is a game server logfile parser which generates gameplay statistics. Changes include the addition of Linux object filesfor linking. Download
- Slashdot posted a review ofLinux Graphics Programming with SVGAlib, a guide to coding withthe console-based graphics API (SVGAlib site) which is utilized as a display target in severalopen source and commercial game titles.
- Finally, Loki’s site is now up and running again after a brief router-induced downtime.
Loki Entertainment Software fired in the following concerning a network outage today:
Just a notice that our website is down because our Cisco router blew up.We’re configuring a replacement and working feverishly to get back online.
Several id Software-related items came down the wire lastweek:
- id CEO Todd Hollenshead updated his .plan last week to announce a newsection of the id site devoted totheir engine licensing program. The GPL’edQuake 1 engine is mentioned, as well as Linux source for each iteration of the Quake code base.
- Todd also gave a brief SITREP on the next Q3A release:
1.25 info: We won’t be able to finalize the 1.25 release this week, but we’ll try and see if we can get it wrapped up next week. There are few remaining issues to fix and test.
It is currently unknown whether the final 1.25 release will initially be Win32 only.
- Furthermore, Hollenshead reported to Shugashack’s Steve Gibson that the new non-exclusive Dreamcast versions of Q3A maps will eventually bereleased for the Linux/Mac/Win32 versions of Q3A sometime next year.
- Digital Addiction posted an interviewinterview with id mapper Paul Jaquays over the weekend, where Paul discusses features in the upcoming Team Arena expansion pack and how TTimo’s GtkRadiant project will be updated to support them.
Whoops, missed this one last week: Bill Kendrick, who has produced several open source games, wrote in to Slashdot regarding a HOWTO for creating a Linux-based bootable game CD-ROM. This method of game distribution has been suggested many times over the years as one means of demonstrating how Linux’s flexibility can be applied to the problem of game configuration and installation. I’m not sure how viable it is given the diversity of PC systems (or if it might even be counterproductive to expanding the Linux game market), but its a fascinating proposal nonetheless.
Rick Johnson, a programmer for Raven, updated his.plan file to note that version 1.07 of Soldier of Fortune is on its way, and will be dropping WON authentication (which I found more annoying than Q3A’s authentication method anyway):
SoF 1.07 Patch
It is going to take us a bit longer to release this patch. Originally, we were just going to add support for Global Rankings, but due to a mutual decision between Activision and WON, we will be removing WON from SoF. We will be adding GameSpy support,to continue to allow consumers to easily find live games.
Indrema has announced that they will be conducting a webcast on November 6th, 2000 at 1130 Pacific to unveil the Indrema Developer Network, which will offer support for developers working on titles for Indrema’s Linux-based console system. Moreover, a live chat with CEO John Gildred is also promised.
- Crystal Space project leader Jorrit Tyberghein has posted an e-mail dialogue he had recently with GNU Project founder Richard Stallman (thanks Slashdot). Richard’s response to Jorrit’s original query (how to handle the technical aspects of a legal Crystal Space PS2 port) provides an interesting perspective from a free software pioneer on the philosophical quandaries of cross-platform development.
- Also, Jorrit updated his Dreams Eternal project site with new concept art. Dreams Eternal is an effort to develop a Crystal Space-based puzzle-oriented FPS.
<Erik> 3. Linux testing (this generally happens pretty late, since weare a Win32 house and have Leon Hartwig do the porting.
<Erik> amok – We have quite a few changes (which we’ll talk about moretomorrow). 3 new TFC maps, a bunch of CS cheat fixes, and the Linux securityissue to name three.
<Erik> mjr – We really underestimated the importance of a Linux serverwhen we first released Half-Life. Linux admins are a very important part of theserver community.
On the heels of his company’s publishing announcement today, Tribsoft’s Mathieu Pinard was interviewed by Gamespy’s James Hills. Items discussed include the recently completed Jagged Alliance 2 port and a previously unannounced partnership with Hyperion Software (who’s ports are also published by Titan),