LINUXGAMES

XTux 20001029

October 30th, 2000 by Crusader

The 20001029 snapshot of XTux, a 2Ddeathmatch game with OS-themed player sprites,shots) has been released byDave Lawrence. Changes:

  • There are now items to pick up & use.
  • Health, weapons & ammo function correctly.
  • Map format now supports game mode specific entities.
  • Clients can now send text messages.
  • Improved death messages.
  • Fixed some buffers (statusbar, map) not being redrawn when needed bug.
  • New map “Mmmmm Skyscraper, I love you”, an example of a somewhatfunctional single player map.
  • Documentation on map, entity and weapon config file formats. Now there’sno excuse not to make maps or new entities/weapons.

XTux 20001029 Source:
http://download.sourceforge.net/xtux/xtux-arena-src-oct-29.tar.gz

GooseEgg 0.1.0-pre3

October 29th, 2000 by TimeDoctor

Mongoose let us know about his GooseEgg 0.1.0-pre3 release. GooseEgg is a modeler for Quake (1-3), Unreal Tournament, and Tomb Raider (1-4, Unfinished Business) models and maps. Mongoose would appreciate an e-mail with any bugs that pop up, and a glance at the README.

GooseEgg 0.1.0-pre3 source:
http://download.sourceforge.net/gooseegg/GooseEgg-0.1.0pre3-20001025.tar.gz

TEG 0.5.0

October 29th, 2000 by TimeDoctor

A Risk clone, TEG, is at version 0.5.0. Changes:

  • the game can continue even if a player quits
  • fixed bugs in interface, client, and server
  • added a redhat package
  • the status of the game is BETA
  • support for secret missions
  • started coding the robot
  • spanish translation
TEG 0.5.0 source:
http://download.sourceforge.net/teg/teg-0.5.0.tar.gz

DGen 1.21

October 29th, 2000 by TimeDoctor

The Genesis emulator (using SDL), DGen, is up to version 1.21. Changes:

  • Screenshot code added, courtesy of Allen Noe . The key_screenshot field in dgenrc sets the key that will make screenshots happen. Its default is F12.
  • MZ80 core updated to version 3.4. Sound in Aladdin and the Sonic games should run at the correct speed now.
  • Fixed a bug in the handling of handling saved state and RAM filenames, which would result in saved state files being saved with a null filename.
  • Added a ‘-s’ switch, which will load the given saved state at startup.
  • Added support for joystick through SDL for SDL 1.1.x.
  • Fixed compilation problems with the gcc “2.96” on Redhat 7.x systems. Thanks to Jeff Grady.
DGen 1.21 source:
http://www.pknet.com/~joe/dgen-sdl-1.21.tar.gz

The CLAW

October 29th, 2000 by Crusader

LinuxWorld.com.au has an articleup which examines a radical new type of peripheral meant for use in first-person shooters – the CLAW.As it utilizes an onboard configuration system to complement keyboard use, it can be utilized with Linux out of the box; also includedis a shot of the intended CLAW setup.

New Carrion

October 29th, 2000 by Crusader

New project releases announced by Freshmeat:

Q3F Beta 1F

October 28th, 2000 by Crusader

The beta 1F release of the Team Fortress-inspiredQ3A mod Q3Fhas been released. The monstrous changelog can be found here with the 1F documentation;screenshots of the new maps andspecial effects are also available.

Q3F Beta 1F Download:
http://www.q3f.com/files.html

More Interviews…

October 28th, 2000 by Crusader

By way of the resurrected crew at VoodooExtreme(just in time for Halloween):

QuakeForge Beta 4

October 28th, 2000 by TimeDoctor

The Quake source port/enhancement project QuakeForge (QuakeWorld compatible) has released beta 4. Changes:

  • “Bunny hopping” can now be disabled in the server. To disable bunny hopping on a server, put “serverinfo no_pogo_stick 1″ into your server.cfg. It’s called “no_pogo_stick” because the effect is called “pogo sticking” in the source code. The QuakeForge clients check for this serverinfo and update the prediction code, but it stops bunny hopping on non-QuakeForge clients as well — the prediction code just acts funny on older clients.
  • Video memory for software clients is now no longer taken from the engine’s private data heap. ONLY sound buffers and map data is placed here now. In addition, the default memory pool is down to 8MB. Using more memory with -mem or -heapsize may do bad things to your performance.
  • DOS line endings are now handled properly by the location reporting code.
  • rcon no longer prints the password.
  • X11-using clients now have better DGA mouse support. To enable, set the in_dga configuration variable to a nonzero value.
  • CD audio on Linux should work properly with kernel 2.2.17 now.
  • The -gamma parameter has been removed from GL clients, and replaced by the -brighten parameter, which doesn’t wash out colors. -brighten values can be from 1.0 to 5.0.
  • gl_polyblend has been removed — as far as we can tell, it has no valid use.
  • Full screen support is much improved.
  • OpenGL setup code has been improved.
QuakeForge beta 4 source:
http://download.sourceforge.net/quake/quakeforge-0.2.99beta4.tar.gz

SoF 1.06a

October 28th, 2000 by Crusader

Version 1.06a of Soldier of Fortunewas announced by Loki Entertainment Softwarelast night; the solitary change in this patch:

  • Fixed OpenAL bug with tiny .WAV files

Also, please note that you must be using the libopenal-0.0.so library from the original1.06 release, or the patch application will fail.

SoF 1.06a Patch:
Local Mirror: 3D Downloads
Loki Mirror List: http://www.lokigames.com/products/sof/updates.php3

Tribes 2 Miscellany

October 28th, 2000 by Crusader

More shots from a beta build of Tribes 2 by way of the official site:

FPS Speculation

October 28th, 2000 by Crusader

3DActionPlanet has a new article series up entitled”Sons of Wolfenstein”, in which they talk with various FPS developers aboutthe future of the genre:

Adonthell Music

October 28th, 2000 by Crusader

The open-source RPG project Adonthell(screenshot) releaseda new music sampleearly this month.

Cannon Smash 0.4.7

October 27th, 2000 by TimeDoctor

The 3D table-tennis game Cannon Smash is up to version 0.4.7 today, offering some more configuration options (including transparent and wireframe views), and also extra control possibilites.

Cannon Smash 0.4.7 source:
http://download.SourceForge.net/CannonSmash/csmash-0.4.7.tar.gz

Linux Magazine Gaming Editorial

October 27th, 2000 by Crusader

Linux Magazine’s sitehas posted an editorialin which Jason Compton provides his recommendations for establishing Linux as amajor gaming platform (although I don’t really see Amiga as having much to offerLinux entertainment software development).

Linux.com on 2D Gaming

October 27th, 2000 by Crusader

Linux.com posted anarticle by Matt Michietoday which examines four 2D Linux game titles: XBill,WorldForge,Freeciv, and LinCity.

Vavoom 1.5

October 27th, 2000 by Crusader

Janis Legzdinsh has released version 1.5 of his Doom enginesource port Vavoom, which supports variousDoom, Heretic, and Hexen WAD file formats. The version 1.5 source code is available from

http://www.raven-games.com/files.asp?dir=/vavoom&file=v15_src.zip

ASC 1.3.1beta

October 27th, 2000 by Alkini

Version 1.3.1 of the multiplayer turn-based strategy game Advanced Strategic Command has been released. Changes include:

  • Fixed: Crashes in mapeditor when editing units
  • Various AI improvements
  • Map editor can now be run in fullscreen mode

ASC 1.3.1beta source: asc-1.3.1-beta.tar.gz

Wine 20001026 and winecfg 0.33b

October 27th, 2000 by Alkini

Release 20001026 of Wine has been made available. Major changes:

  • Tons of header fixes for Winelib compiles
  • Exec support from DOS mode
  • Many internationalization fixes
  • The usual assortment of common controls improvements
  • Lots of bug fixes

Wine 20001026 downloads:

A recent edition of Wine Weekly News brought toour attention winecfg – the Wine Configuration Wizard. The wizard aids in the configurationof Wine by steping you through five, or so, X windows and generating/modifyingyour wine.conf file.

winecfg 0.33b source: winecfg-0.33b-src.tar.gz

Sumaleth’s Arena

October 26th, 2000 by Crusader

Rowan “Sumaleth” Crawford has published “The Arena“, the winning fictional piece which he entered in Anna Kang’s Q3A creativity contest over a year ago(the prizefor which being an id chess set). The story spans three episodes and also features a few illustrationswith each. Incidentally, Sumaleth also wrote one of the more interesting Doom retrospective articles during Doom’s 5th birthday, so give that a read if you’re interested in perusing more of his work.

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