LINUXGAMES

Anarchy Online Beta

September 30th, 2000 by Crusader

Stomped noted that the Anarchy Online site added new screenshots from the beta version of the MMORPG which will be released for Linux using the QT widget set. 11 shots of the various environments characters can explore are included.

SDL Projects

September 30th, 2000 by Crusader

Sam Lantinga noted these releases on the main Simple DirectMedia Layer page:

  • Dungeon Game (screenshot), being developed by John Watson as a 3D dungeon exploration adventure game. The current source is available from here.
  • Tunnel (0913 source snapshot), in which players “control a ball going down a tunnel, trying to avoid other balls in the way”.

SoF Items

September 29th, 2000 by Crusader

Soldier of Fortune news:

Future of Quake 3: Arena

September 29th, 2000 by Crusader
  • id CEOTodd Hollenshead updated his .plan earlier this week on what futureQuake 3: Arena releaseswill entail after mixed reaction to the last Win32 beta patch. Here’s some of the relevant information:
    Global Rankings – This is a cool new statistics and ranking feature that has been incorporated into Quake III Arena. If you would like more information on Global Rankings, please check out the website at http://www.globalrankings.com/quake3arena/ As more information and documentation becomes available, we will pass it along and include it with releases.

    Physics – There has been quite a bit of confusion regarding the physics fix that was incorporated into the 1.25beta release. Simply stated, in the original Q3A PC release (using .qvms) there was an inaccuracy in the way player movement occured when compared to other versions of the game (including compiled .dlls and other platforms). This was a bug. It is our position that all platforms should yield the same gameplay mechanics and physics. We are working on a fix that would return the “feel” of rocket jumping and strafe jumping to the original release, while still “fixing” the bug in the .qvm builds.

    CTF Scoring – In the 1.25beta release we made a modification to CTF scoring. While we will use a similar scoring system in Quake III: Team Arena, in the next point release we have decided to return to the original CTF scoring system that was included with the retail release.

    Demos – Prior demo files are not compatible with 1.25 and above. This is due to the change in the network protocol and encryption layers.

    We are also working on fixes for a number of smaller bugs that have come to our attention including various problems with sound, callvoting, global rankings and a few other miscellaneous items.

  • Moreover, the Mplayer-owned (who also runthe new GlobalRankings service)Quake3World launched theirQuake 3: Team Arena section,which provides information on the upcoming Q3A mission pack.

LBreakout 000928

September 29th, 2000 by TimeDoctor

The Breakout clone LBreakout is up to 000928 today. Changes include a couple of bug fixes and a fullscreen option.
LBreakout 000928 source:
http://lgames.sourceforge.net/lbreakout/lbreakout000928.tar.gz

Linux Tribes 2 Client Port in Development

September 29th, 2000 by Crusader

Despite the delay (thanks Hex) whichSierra announced earlier this week, Dynamix has confirmed what Dave Georgeson hinted at previously: Tribes 2,a sci-fi multiplayer team-oriented FPS, will have both a Linux client and dedicated server,being developed by Loki Entertainment Software.Thanks to {SiR}Mojo_Tooth for forwarding the current edition of the Tribes 2 newsletter(Tribes 2 Beacon) whichmade the revelation:

Q: Will there be Linux support ?

A: You bet. By popular demand, we’ve contracted with Loki, a companythat has done many Linux conversions for other games. The server code isnearly done and they are making great progress on the client code (whichwill ship separately from the regular game). The server code will shipwithin the regular retail box.

Furthermore, the delay will likely allow for a simultaneous Linux and Win32 release, giving the Linux gaming community a second chance to make their presence known this holiday shopping season.

3dfx on OGL ARB

September 28th, 2000 by Crusader

Slashdot noted today that3D chipset/card manufacturer 3dfxhas joined the OpenGLArchitectural Review Board asa voting member, meaning they will now have a say in how OpenGL’s features developover the coming years. More information now how the ARB oversees the API can be foundin the FAQ.

FreeLords

September 28th, 2000 by Crusader

Michael Bartl wrote in to announce the initial release of FreeLords, a “turn-based strategy game similiar to W*rl*rds” (screenshots). If you’re interested in helping with development, feel free to write Michael at gnosticus@gmx.at.

FreeLords 0.0 Source:
http://download.sourceforge.net/freelords/freelords-0.0.tar.gz

UT Stuff

September 28th, 2000 by Crusader
  • Epic overhauled the official Unreal Tournament site, including the Linuxsection, which links Loki’s UT page.

  • Andy Piper wrote in to the OpenUT mailing list to note thathe updated the project site with links, new utility scripts, and CVS instructions. Furthermore,Andy also commented on future directions for the effort, such as enhancing existing tools or creating additional ones to take advantage of new UT features.
  • Linux3D.net noted that the mod developers working on Strike Force (specifically, Optimizer) have requested that someone create a Linux installer for their UT total conversion project. If interested, e-mail Optimizer at optimizer@planetunreal.com.

SimCity 3000 Unlimited Shipping

September 28th, 2000 by TimeDoctor

Mike Simms of the onlineLinux retailer TuxGames wrotein to let us know that SimCity3000 Unlimited, the city simulation from Maxis, is now shipping to resellers. You can orderdirect from Loki, orfrom TuxGames.A list of retail distributors can also be found here.

WolfGL 0.93

September 28th, 2000 by Crusader

Leonardo Zide let us know that he’s released version 0.93 of WolfGL (now hosted at SourceForge), the OpenGL-based portof Wolfenstein 3D.

WolfGL 0.93 Download (Spear of Destiny Demo, Wolfenstein 3D Demo, Spear of Destiny Retail, Wolfenstein 3D Retail):
http://sourceforge.net/project/showfiles.php?group_id=11904&release_id=12670

Terminus 1.81

September 27th, 2000 by Alkini

Vicarious Visions has releasedpatches to bring their their sci-fi space combat sim Terminus up to version 1.81. Changes include:

  • Fixed bug when binding aux keys to multiple gadgets of same type
  • Added self destruct timer to spy probes to prevent probe buildup
  • Prevent players without careers from entering player storage on network disconnect
  • Removed Sim2 from frame rate counter — not used

Terminus 1.81 downloads: www.vvisions.com/terminus/downloads_frame.htm

SMPEG 0.4.1

September 27th, 2000 by Alkini

Version 0.4.1 of Loki‘s open source MPEG playback layer SMPEGhas been released. Changes include:

  • Added VCD and URL playback support to plaympeg.
  • The example OpenGL player uses hardware scaling and filtering.
  • Added YUV filter plugin architecture.
  • Added software bilinear filtering option to gtv and plaympeg.
  • Improved error recovery – plays many more movies than before.
  • Updated for SDL 1.1.5, with improved hardware acceleration.

SMPEG 0.4.1 download locations:
3ddownloads.com
ftp.lokigames.com

SDL 1.1.5

September 27th, 2000 by Crusader

Loki’s Sam Lantinga has released version 1.1.5 of the Simple DirectMedia Layer, which is utilized in many open-source and commercial game projects. Changes include:

  • New HTML and man documentation from the SDL Documentation Project.
  • Alpha now works like it does in OpenGL, representing opacity.
  • Alpha blending can now take advantage of RLE acceleration.
  • Added an API for gamma correction (not supported on all hardware).
  • Improved YUV video overlay support.
  • Split display palettes to allow color cycling while blitting.

SDL 1.1.5 Source:
http://www.libsdl.org/release/SDL-1.1.5.tar.gz

Bomber Instinct 0.8.21

September 26th, 2000 by TimeDoctor

The bomberman/quake a-like Bomber Instinct has reached version 0.8.21. It now has some english translation in the menus(make LANGUE=english), a README in english, and joystick support.

Bomber Instinct 0.8.21 source:
http://harpe.dptmaths.ens-cachan.fr/U/gesbert/dl/BomberInstinct-bin-0.8.21.tar.gz

gSoko 0.1

September 26th, 2000 by keerf

Jean-Michel Grimaldi has put out the first release of gSoko. This game is a is a gtk+ clone of the famous Sokoban game. There are pre compiled binaries and source code for the game.

Binaries:
http://www.via.ecp.fr/~jm/gsoko/gsoko-0.1-bin.tar.gz

Source:
http://www.via.ecp.fr/~jm/gsoko/gsoko-0.1-src.tar.gz

/dev/urandom

September 26th, 2000 by Crusader

ZAngband Updates

September 25th, 2000 by Alkini

Angband Newsupdated with some info on the ZAngband development team. First, a coupledevelopers (Remco and Gwidon) have left the team due to a lack of interest.Secondly, the ZAngband CVS repositoryhas moved to Sourceforge. Along with the typical Sourceforge features, some mailing lists havebeen created for ZAngband announcements, discussions, and CVS commitlogs.

AEstats 4.48

September 25th, 2000 by Alkini

Version 4.48 of the server log parser AEstats has been released. This version includes a fix for UT and some changes to the HTML-header files.

AEstats 4.48 download: AEstats-v4.48-Linux.zip

Ask John Gildred via Slashdot

September 25th, 2000 by Alkini

Slashdot is taking questions now fora future Ask John Gildred feature. John is the CEO of Indrema, the company working on producing a Linux-powered gaming console. Be sure to visit the links Slashdot has listedbefore posting a question asking about an exhausted topic.

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