LINUXGAMES

Regimental Command 0.0.3

August 27th, 2000 by Alkini

Randi J. Relander hasreleased version 0.0.3 of the SDL-based armored combat system projectRegimental Command. Regcom aimsto create a system that can be used to develop turn-based and real-timewargames. Changes in version 0.0.3 include:

  • deep project architecture
  • long command line options
  • command console buttons
  • proportional console font
  • abstract hexagonal math
  • hex LOS and range display
  • radar sector grid

Regimental Command 0.0.3: regcom-0.0.3.tar.gz

Exult 0.40

August 27th, 2000 by Alkini

Jeff Freedman has released version 0.40of the SDL-based Ultima 7 game engine Exult. Changes include:

  • fully-implemented introduction screen and menu
  • much improved music
  • initial support for ships, carts, and the flying carpet
  • many improvements to the plot engine and game mechanics
  • new keyboard shortcuts and cheats (for testing)

Exult 0.40 source: exult-0.40.tar.gz

Port of Marathon 2 / Aleph One

August 27th, 2000 by Alkini

James Snyder wrote in to point outthat Bungie’s Marathon Open Sourcepage announced that a Linux port of Marathon 2 / Aleph One has been released by Christian Bauer. The port is based on the original source that Bungie released over half a year ago. Currently the port utilizes SDL but only runs in softwarerendering mode. The project’s site can be found at www.uni-mainz.de/~bauec002/A1Main.html

Aleph One source: AlephOne-0.10.tar.gz

Arkanae

August 27th, 2000 by Alkini

The i-Luze Studio team wrote in to annouce their game-in-progressArkanae -a 3D Tomb-Raider-like roleplaying game, developped inJava. For 3d graphics they are using their own object-oriented 3d engineOpale.Soya which is based on GL4Java, the openGL binding to Java.Currently the game includes both English and French languages and offersattractive screenshots,but there is no source or other downloads available at this time. However the mail we received promises source “as soon as possible.”

Zangband 2.4.0

August 26th, 2000 by Crusader

The latest stable release of Zangband, a Rogue-like text-based adventure game, has been announced. The many changes since2.2.8 can be perused here.

ftp://export.andrew.cmu.edu/angband/Variant/zangband-240-src.zip

Racers

August 26th, 2000 by Crusader

Some race sim releases by way of the Game Tome:

xpuyopuyo 0.9.2

August 26th, 2000 by Crusader

xpuyopuyo version 0.9.2 was made availablerecently. xpuyopuyo is a Tetris-like puzzle game involving multi-hued spheres; changesinclude:

  • Fixed p_ai_decide() prototype error (spotted by Patrick Markiewicz)
  • Fixed configure error that was introduced by the stow patch
  • Minor correction in network timeout code
  • Sound effects implemented, although we’re still experimenting with the actual effects.Command-line options

xpuyopuyo 0.9.2 Source:
http://chaos2.org./xpuyopuyo/xpuyopuyo-0.9.2.tar.gz

Do’SSi Zo’la 1.0

August 26th, 2000 by Crusader

Version 1.0 of Do’SSi Zo’la,a multiplayer puzzle game, has been released. Features:

  • 800×600 mode only
  • small size of the package (900 Kb)
  • small size of the game installed (1.2 Mb)
  • motion blur for the wings of the Do’SSis angels in the menu … nice
  • advice available during the game (good for learn computer’s strategy)
  • menu available at any time

Do’SSi Zo’la 1.0 Source:
http://dossizola.sourceforge.net/dossizola-src.1.0.tar.gz

xscorch 0.1.9

August 26th, 2000 by Crusader

The Scorched Earth clone xscorch has reachedversion 0.1.9; the changelog (including network protocol notes) can be foundhere.

xscorch 0.1.9 Source:
http://chaos2.org/xscorch/xscorch-0.1.9.tar.gz

Free Reign 0.0.6

August 26th, 2000 by Crusader

Version 0.0.6 of Free Reign, acity simulator, has been released(screenshot). Changes:

  • Fixed a slight bug in the buttonbar code

Free Reign 0.0.6 Source:
http://download.sourceforge.net/freereign/FreeReign-0.0.6.tar.gz

Loki Wins LWCE Best of Show

August 25th, 2000 by Alkini

As we already briefly mentioned, Loki walked away from this year’s LinuxWorld Conference and Expo with the “Best of Show” award. An official press release has been sent out annoucing it:

Loki Takes It All
Loki Wins “Best of Show” at LinuxWorld Conference and Expo

Tustin, California — August 25, 2000 — Loki Software, Inc., the
leading publisher of best-selling games for the Linux operating system,
accepted the coveted “Best of Show” award from IDG World Expo during the
Show Favorites Awards ceremony at the LinuxWorld Conference & Expo last
week in San Jose, California.

Expo attendees cast their web-based ballots using kiosks on the show
floor. They voted for “Show Favorites” in several categories, and
selected Loki as offering the best overall for-Linux programs available.

“It is a tremendous honor to receive this recognition from the Linux
community,” said Scott Draeker, President of Loki Software. “With this
award, Linux users have confirmed that Loki sets the standard for Linux
games.”

Loki booth visitors enjoyed testing their piloting skills with Descent 3
for Linux on a precision three-axis motion base simulator, and playing
other recent or soon-to-be-released titles from Loki, including Soldier
of Fortune, SimCity 3000 Unlimited, Sid Meier’s Alpha Centauri and
MindRover. Paul Nolan was also on-hand to show users the unique features
of the stunning graphics package Photogenics which will soon be published
by Loki.

*snip*

Congratulations to Al

August 25th, 2000 by Crusader

As someone noted in the comments yesterday, one of our staff members here at LinuxGames, Al “Alkini” Koskelin, is now engaged to be married with his new fiancĂ©e Jill. Feel free to bombard Al with your congratulatory remarks in the comments or by e-mail :).

Linq 0.1

August 25th, 2000 by Crusader

zakk of gnugeneration:gamesfired in notice that he’s released Linq version 0.1, a script which will adjust Quake 2 media filenames(as Linux Quake 2 is case-sensitive, and Windows is not, many Q2 mod packagesfail to load correctly under Linux) to prevent missing textures/etc.when playing Quake 2 modifications.

Linq 0.1 Download:
http://games.gnugeneration.com/scripts/linq-0.1.tar.gz

Linux UT Software Rendering Shots

August 24th, 2000 by Crusader

For those of you without supported 3D accelerator cards in Linux, Loki’s Andrew Henderson let us know that he’s working on the software renderer for Unreal Tournament, which may make it into the next patch, and has posted some screenshots of it in action:

http://www.lokigames.com/~prometheus/projects/

Aureal Sound Driver

August 22nd, 2000 by Alkini

Loki’s Sam Lantinga wrote to the SDL mailing list to let it be known that he got the latest CVS version of the Linux Aureal Driver working. He writes:

For those of you reporting problems with SDL and the Aureal sound drivers, I just tested the latest CVS version of the Aureal Linux sound drivers with the 2.4.0-test6 kernel on a PII 300 single processor system, and they worked great! :)

http://sourceforge.net/projects/aureal/

Kudos to the Aureal driver team. :)I’m looking forward to the official driver release!

BUILD 08212000 Snapshot

August 22nd, 2000 by Alkini

Ryan “icculus” Gordon has released a new source code snapshot of his BUILD engine port. BUILD was the engine used for projects such as Duke Nukem 3D and Shadow Warrior and the source to it was released by author Ken Silverman about a month ago. As always, keep in mind that this is not an official Loki project; Ryan is doing it in his spare time (don’t bug Loki tech support if it doesn’t work). In this version, all 2d functionality is working, but 3d is still in the works. Changelog entry:

  • Another keyboard scancode added by Dan
  • Changed 3D mode to prompt to save changes before dropping out of graphics mode; the stdio thing was pretty obnoxious
  • Now we are basically waiting on a copy of Watcom C to show up, so I can trace through the original code and verify that I’m getting sane parameters and return values. Needless to say, productivity has dropped off quite a bit.

BUILD source snapshot: icculus-BUILD-08212000.tar.bz2

Initial Savage 3D Support

August 22nd, 2000 by Crusader

Dominik Behr wrote in to the Utah-GLX mailing list last week to announce that he’s addedpreliminary support for the Savage 3D chipsetto the project’s source tree. Dominik also made the following caveats:

It runs QuakeForge 0.1.1 with decent framerateand Quake3Arena in 320×240 window at barely playable framerateon my Cel 300A @450MHz 64MB Slackware 7.0 machine.

There is no direct rendering (yet).There are lots of bugs.

Thankts to the Utah-GLX team for their continued efforts to improve Linux 3D support; hopefully it won’tbe too long before the driver is in releasable state :).

LinuxWorld SMAC Review

August 22nd, 2000 by Crusader

Rawn Shah wrote in to let us know that he’s postedhis latest review,covering Sid Meier’s Alpha Centauri, atLinuxWorld. Rawn examines both the installation and gameplayaspects of this latest port from Loki, and also notes the various improvements made over its predecessors,the Civilization series which Sid Meier also forged.

LWCE Recap

August 22nd, 2000 by Crusader

LinuxWord Conference & Expo wrapped up last week, andthe representatives from Loki Entertainment Software came away with the”Best of Show” award (hell, even Linuswas having fun at their booth). Also, if you were unable to attend the show, The Duke of URL has posted a synopsis for each day:

ALSA 0.5.9b

August 22nd, 2000 by Crusader

Version 0.5.9b of the Advanced Linux Sound Architecture was released; changes include bugfixes to various supported chipsets.

ALSA 0.5.9b Download:

ftp://ftp.alsa-project.org/pub/

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