LINUXGAMES

Matrox XFree86 4.0.1 Drivers v1.00.01

August 31st, 2000 by Crusader

Matrox has released theirversion 1.00.01 drivers for XFree864.0.1. These drivers support the G200, G400, and G450 chipsets, and seem to addofficial 3D acceleration support through the DirectRendering Infrastructure, which the previous driver release lacked. TheREADME can be found here; and please remember that this is a beta release. Thanks to Jason Weaver for the heads up.

Matrox XFree86 4 Beta Drivers Version 1.00.01:
ftp://ftp.matrox.com/pub/mga/archive/linux/2000/beta_1_00_01/mga_1_00_01_beta.tgz

OMIGG 0.1.1

August 31st, 2000 by Alkini

Version 0.1.1 of the Crystal Space-based multi-genre 3D game OMIGG has been released. Changes include bug fixes, completed physics, and alternate views. Before trying this out though, be aware that there are quite a few bugs in the code, many of which will cause segfaults.

OMIGG 0.1.1 source: omigg-0.1.1.tar.bz2

DarcNES dn9a0804

August 31st, 2000 by Alkini

Version dn9a0804 of the classic console system emulator DarcNES has been released. Changes since dn9a0701 include:

  • Fixed (“this time for sure”) the GTK (tested), Allegro, and SVGAlib versions
  • Fixed the instruction cycle timings in the cpu6502 core
  • Fixed a bug in the Makefile that broke cross compiles
  • Changed the cpu6502 core to use lazy flag evaluation
  • Changed the NES PPU to draw sprites from the tilecache
  • Added a bitdepth-independant generic palette system

DarcNES dn9a0804 source: dn9a0804.tgz

Nautix 0.2.7

August 31st, 2000 by Alkini

Version 0.2.7 of the 3D real-time strategy Nautix has been released.Changes include:

  • More planets on the homepage, new ones included in the package
  • Stabilized GL code, some basic actions work now
  • own fellows are now visible on the planet
  • Improved Chat and Client windows
  • Updated and enhanced documentation

Nautix 0.2.7 source: nautix-0.2.7.tar.gz

French Linux HOWTO’s

August 31st, 2000 by Crusader

The French site Léa sent in a link to their site,which offers various Linux HOWTO’s for French readers, such as for installing 3dfx and NVIDIAcard support, as well as guides to configuring ALSA and XFree86 4.0.x.

Altered God Aid

August 31st, 2000 by Crusader

NaTaS of the Altered God project wrotein to announce that their effort to develop an isometric tile-based gameis in need of character animators for the genesis of their world’svarious denizens. If interested, e-mail NaTaS at natas@linuxgangster.org.

NVIDIA Reviews

August 31st, 2000 by Crusader
  • Avatar wrote in last week to let us knowthat evil3d.net had posted areview of VisionTek’s GeForce2 MXcard. Unreal Tournamentand Quake 3: Arenabenchmarks under Linux are included.
  • Moreover, Fothb let us know thathe reviewed theELSA Gladiac GeForce2 GTS at slackernews. The articlecontains a brief overview of the install process for the card’s Linux drivers, as well asthe requisite Q3A benchmarks.

Gamespy @ LWCE

August 29th, 2000 by Crusader

Gamespy’s James Hills has posted his report from this past month’s LinuxWorld Conference & Expo, which focuses on the various vendor announcements and presentations at the event.In particular, news from Loki Entertainment Software and Indrema is mentioned, such as the Deus Ex port revelation and a description of the mockup Indrema Entertainment System.

Yadex 1.5.0

August 29th, 2000 by Alkini

Version 1.5.0 of the WAD editor Yadex has been released.Changes include:

  • function to swap floor & ceiling
  • sprites shown on the map
  • Heretic and Doom alpha tweaks
  • improved Strife support
  • support for sprites in pwads
  • some support for EDGE
  • about 50 other changes

Yadex 1.5.0 source: yadex-1.5.0.tar.gz
1.4.0 -> 1.5.0 patch: yadex-1.5.0.diff.tar.gz

Second Anarchy Online Testing Phase

August 29th, 2000 by Crusader

Phase two of Funcom’s beta-testing for their sci-fi MMORPG Anarchy Online has begun; this stage adds 500 additional international testers to the original 100 Scandinavian ones. It is not currently known if the beta CD’s being shipped include the current Linux build; Funcom had previously announced that AO would be developed for Linux using the QT widget set.

Penguin Command 1.2

August 29th, 2000 by Alkini

Version 1.2 of the SDL-based Missile Command clone Penguin Command has been released.Changes include:

  • Shots look better
  • different detail modes (for slow comupters)
  • runs in 8bpp also
  • bugfixes

Penguin Command 1.2 source: penguin-command-1.2.tar.gz

HWU Indrema Interview

August 29th, 2000 by Crusader

Alex Behrens of Hardware-Unlimited let us know that they’ve posted aninterviewwith Indrema’s CEO, John Gildred.In it, Gildred hints at Tivo-like features in their next console offering; unfortunately, details on available titles and developers are still unavailable, although further information concerning the “download pack”distribution method is mentioned.

UT Server Launcher

August 29th, 2000 by Crusader

Andy Piper of the OpenUT project sent in notice that Joseph Blough has released a menu-driven shell scriptwhich simplifies launching an Unreal Tournament dedicated server. The script requires bash, dialog, sed, and (of course) Unreal Tournament to run.

BUILD 08292000 Snapshot

August 29th, 2000 by Alkini

Ryan “icculus” Gordon has released a new source code snapshot of his BUILD engine port. Most importatntly, 3d functionality in this version is nearly flawless (screenshots 1, 2, 3). Many thanks go out to Nicholas “mordred” Vining who stepped through the DOS assebly code while Ryan stepped through the port. Eventually they found misassembled opcodes, thus leading to working 3d. This morning Ryan summed up his feelings rather well in two simple lines

<icculus> IT’S WORKING!
<icculus> BUILD IS WORKING!

BUILD source snapshot: BUILD-engine-08292000.tar.bz2

NVIDIA Files Lawsuit Against 3dfx Over Five Patents

August 28th, 2000 by Crusader

sCary broke the word that NVIDIA has filed a patent infringement lawsuit against 3dfx with the aim of preventing shipments of the Voodoo 3-5 product lines:

SAN JOSE, Calif.–(BUSINESS WIRE)–Aug. 28, 2000–NVIDIA(TM) Corporation , the leader in advanced graphics processing technology, announced today that it has filed a patent infringement lawsuit against 3dfx Interactive(R) Inc. in the United States District Court for the Northern District of California.

NVIDIA’s lawsuit involves five NVIDIA patents and seeks an injunction restraining 3dfx from manufacturing, selling or importing infringing graphics chip and card products including VooDoo3, Voodoo4 and Voodoo5 and VSA-100 family of products, as well as monetary damages.

The lawsuit alleges that 3dfx’s graphics chip and card products which are used to accelerate 3D graphics on personal computers, infringe on the following NVIDIA U.S. Patents: No: 5,687,357; No. 5,721,947; No: 5,758,182; No: 6,023,738; and No: 6,092,124.

“We have always been on the forefront of innovation in 3D graphics technology and visual computing,” said Jen-Hsun Huang, president and CEO of NVIDIA. “This innovation is achieved through the annual investment of hundreds of millions of dollars in research and development. We cannot allow the fruits of this investment to be misappropriated.”

The patents in question are:

I’m not an electrical engineer, so I can’t really comment on the validity of these particular intellectual property claims, but it should be fairly obvious that this case will have serious repercussions for the 3D graphics industry whatever the outcome.

UPDATE 21:04:50: As Temporal pointed out in the comments, 3dfx sued NVIDIA 2 years ago over a multitexturing patent, so neither side is exactly innocent.

/dev/urandom

August 28th, 2000 by Crusader

Items missed when I was AWOL:

  • Several people pointed out that one could utilize a CVS snapshot fromthe DRI project to add 3D accelerationsupport under XFree86 4.0.1 forMatrox card owners, as their current beta driverscurrently lack official 3D support. Please note that as the DRI source code is currentlyunder heavy development, performance and stability is not likely to be optimalat this time.

  • Trae McComb has additional shots from the LinuxWorld Conference & Expo which took place earlier this month, including some from Loki’s booth (Andy Mecham, Scott Draeker, the infamous flight chair).
  • Hans de Goede of xmame fame wrote in to note that he’s moved his personal page (which includes a Linux Game Boyemulator, VGB, anda System 16 emulator) tohttp://x.mame.net/hans/, so be sure to update your bookmarks.
  • CanadaComputes.com has posted two articles in recent days: one on Slashem, an enhanced version of the classic dungeon adventure game Nethack (Slashem homepage), and a response to Carmack’s statements at QuakeCon that Q3A’s Linux sales were much lower than expected.
  • Jorrit Tyberghein of the Crystal Space 3D engine project has published an overview of the methodology utilized in their effort: “Building Modular Applications: The Crystal Space Framework“.
  • SoF Center has a guide up which relates the released information for the upcoming (and free) Soldier of Fortune add-on SoF: Gold, which includes new gameplay modes and bot-support.
  • Stomped interviewed id AI guru Jan Paul “Mr. Elusive” van Waveren earlier this month regarding his pre-Q3 bot work, Q3 and Team Arena’s bot intelligence, and brief mention of what may be featured for the next Doom game’s monster AI.
  • Chick’s Hardware has an interview with Red Hat chairman Bob Young, in which he states:
    Linux has always been very popular as a server-based platform for playing multi-user games like Doom and Quake. Projects like Indrema’s will help accelerate the use of Linux in the gaming market.

  • Finally, Linus Torvalds himself recently weighed in with his opinion in the Wall Street Journal (thanks Slashdot) on when Linux will be viable as a consumer (and, consequently, a general gaming platform) OS (five to ten years).

Cannon Smash 0.4.5

August 28th, 2000 by Alkini

Version 0.4.5 of the OpenGL table tennis game Cannon Smash has been released.This version adds a replay effect after smash and ball tracking.

Cannon Smash 0.4.5 source: csmash-0.4.5.tar.gz

SiN Progress Report

August 28th, 2000 by Alkini

Hyperion Software has updated their Linux site with a progress reporton their SiN porting efforts. The report states that closed beta-testing of the game is about tobegin and the Golden date is expected to be the end of September (is that realistic!?). When the porting is complete, binaries will be available for both x86 and PPC based Linux systems.

XRally 1.0.pre4

August 27th, 2000 by Alkini

Version 1.0pre4 of the overhead 2D racer XRally has been released. Thisversion is the second-to-last prerelease version before a 1.0 version is released. Ismael Orenstein wrote to the XRally mailing list and pointed out abug that shows up if you don’t enable the sound support, so be aware of thatbefore you give this version a shot. Changes in 1.0pre4 include:

  • put the Claudio and the Mirax levels together as the “Classic Level”
  • added support for pits. Pits are obstacles, like oil, rocks, roadblocks, etc. If your car go to a pit, you lose.
  • don’t allow empty names on hiscore anymore (and allows to quit in the hiscore screen)
  • enemy waits some time before moving (enemywait map option)
  • new carai argument: -1. The player can’t control his car anymore (good for animations)
  • lots of changes in the main game loop. Should increase performance, and now the game doesn’t need to be launched again just to choose another level
  • fixed some bugs in the delay functions. Should slow things down when running on very fast machines
  • added a “Runner” level, which implements a Sokoban (or KAtomic) style of playing. (it is here more like a proof of concept than anything else)
  • some minor bugfixes
  • removed “leo” tileset

XRally 1.0.pre4 source: xrally-1.0.pre4.tar.bz2

SMAC For LinuxPPC

August 27th, 2000 by Alkini

Ryan “icculus” Gordon pointed usto some screenshotsof Sid Meier’s AlphaCentauri running on LinuxPPCthanks to his coding efforts. SMAC is, of course, not shipping yet, but Ryan assures us that the goods will be be relased soon.

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