LINUXGAMES

EDGE 1.24

June 20th, 2000 by Alkini

Version 1.24 ofthe GPL’ed modification of the DOOM engine EDGE has been released. Andy Baker, an EDGE programmer, writes:

The two most important changes are support in Linux using the SDL as well as basic X plus libGGI, with the new demo pages.

EDGE downloads: edge.sourceforge.net/downloads.htm

FreeSCI 0.3.0

June 20th, 2000 by Alkini

Version0.3.0 of the FreeSCI Sierra Creative Interpreter project has been released.Changes include:

  • All missing SCI0 kernel functions were added
  • Documentation updates
  • Lots of bug fixes

Also, note that, although FreeSCI is still hosted here at LinuxGames, they have registered a domain and you can now use the new URL to view the FreeSCI pages. The new URL is freesci.cx

FreeSCI downloads: 3ddownloads

Wine 20000614

June 20th, 2000 by Alkini

Release20000614 of Wine has been announced. Major changes in this version:

  • Address space separation
  • Message compiler
  • Beginnings of multiple codepages support
  • The usual common controls fixes and improvements
  • Lots of bug fixes

And yes, I will hopefully get around to updating the Wine success stories page some time – thanks for all of the ‘submissions’ :)

OpenGUI 2.81

June 20th, 2000 by Alkini

Version 2.81 of the OpenGUI graphics library has been released. This version has totally rewritten the Window portion for betterperformance and more simplicity. Window operations in this version are approximately 10-15% faster than the previous 2.2x branch. For a detailed list of the changes, browse the Changelog.

OpenGUI download: OpenGUI-2.81.tgz

32BitsOnline Heretic II Review

June 20th, 2000 by Alkini

Rick Bischoff has written areviewof Heretic IIfor 32BitsOnline. The review coverssystem requirements, installation, tutorial, a bit of the game’s story andobjectives, issues getting the game to work properly, weapons, and game control.

Bungie and Linux

June 19th, 2000 by Crusader

Well… the big news of the day (and possibly the week), is that Bungie Software was acquired by none other than Microsoft, who will be forging Bungie’s sci-fi action game Halo into a title for their upcoming console system, Xbox. Bungie, long considered one of the last bastions of MacOS advocacy in the gaming market, developed Myth 2: Soulblighter, which was ported to Linux by Loki.Fortunately (despite how bleak things appear), Bungie has added a FAQ with regards tothe acquisition which includes a nod to possible future Linux ports:

What about Linux?

If we do a Linux version, we would probably contract someone outside the company to port and distribute the game, much as we did with Myth II.

Shogo: MAD and Sin Retail News

June 19th, 2000 by Crusader

Michael Simms sent in the following update regarding the distribution of Hyperion Software’s Linux ports of Shogo: MAD and SiN:

The distributors of the new Linux titles being ported by Hyperion Software have announced that the expected release dates for Shogo: Mobile Armor Division and Sin will be august and september respectively.Tux Games has announced availability of pre-order facilities for both Sin and Shogo.

Both titles’ distribution is being handled by Titan Computer; Hyperion also has a contract to port the current version of the LithTech 3D engine to Linux.

Sam Lantinga Interview

June 19th, 2000 by Crusader

Christian Schaller wrote in with word thatLinuxPower has posted aninterview withLoki Entertainment Software’s Sam Lantingaconcerning his Simple DirectMedia Layer library, whichis utilized in several open source projectsand commercial titles. The interview gives an overview of SDL’s purpose and feature set,mentions the aalib target, relates Sam’s opinionson what’s neededto further advance both SDL and gaming on Linux in general, and links to Sam’s personal project,Pirates Ho!.

Linux Terminus Demo

June 19th, 2000 by Crusader

The Linux version of Vicarious Visions’demo for Terminus,the space combat sim which will hit retail stores shortly, has been released byMaximum Linux. The demo weighs in 37.7 meg;thanks to Mike Hobbs for the heads up.

Linux Terminus Demo Mirrors:

Maximum Linux
A Talent For War
3D Downloads

Freeciv 1.11.0 Feature Freeze

June 16th, 2000 by Crusader

The Freeciv site updated with word that a feature freeze has been enacted for the upcoming 1.11.0 release, and that the initial beta version will be released shortly for testing at

ftp://ftp.freeciv.org/pub/freeciv/beta_version/

The update also states that Freeciv 1.11.0 is currently scheduled for a release on June 27th. Thanks to Thue Janus Kristensen for the heads up.

FreeCNC Progress

June 16th, 2000 by Marv

The FreeCNC project has updated with a progress report regarding their free implementation of the Command & Conquer engine (Note: similar to the Freecraft effort -Crusader). Current features include decoding/playing of the sounds from the game (including the music tracks); graphics (.SHP and .CSP) have been decoded also. If you are interested in helping this project, e-mail Kareemy or visit them on irc at #freecnc on irc.bleuh.net.

NVIDIA AGPGART Kernel Module

June 16th, 2000 by Crusader

Christian Zander has added, with the aid of NVIDIA’s Terence Ripperda, AGPGART support to a modified version of the NVIDIA Linux kernel module for systems utilizing VIA VP3/MVP3 or ALi 1542 chipset motherboards, among others. Documentation on installation, configuration, and troubleshooting is available here.

NVIDIA AGPGART Kernel Module Download:
http://ishmael.nmh.northfield.ma.us/~zander/nv-agpgart/

Aureal Open Driver Petition

June 15th, 2000 by Crusader

Based on requests from Yippee38 and Icebalm, we’ve added a petition which asksAureal to open their “register level specifications and possibly source code that would enable thecreation of stereo sound drivers for the very popular AU88x0 “Vortex” sound processors on operating systems such as Linux, BSD and others”.The situation is critical due to Aureal’s recently announced Chapter 11 bankruptcy; please spread the word about thisto ensure that the Aureal product line can survive regardless of the company’s ultimate fate. The petition will run through the rest of this month, upon which the signatures will be sent off to Aureal.

C3T 0.3

June 15th, 2000 by Crusader

Dominik Joe Pantucek has fired off a bugfix release forC3T, an action-strategy game with client-servermultiplayer support. A screenshot is available here;additional information can be perused at http://slovakia.sh.cvut.cz/c3t/c3t-en.html

C3T 0.3 Source:
http://slovakia.sh.cvut.cz/c3t/c3t.tar.bz2

Yet Another AO Preview

June 15th, 2000 by Crusader

Gamers Central has posted their preview of Funcom’ssci-fi MMORPG Anarchy Online, which is being developedfor the Linux platform. This preview, spanning three pages with included screenshots, gives an overviewof the dynamics and environment that will comprise the game world upon release.

Furthermore, the official site has launched a digest version of their BB where Funcom’s Tor Andre will compile interesting forum discussions for easier reading.

Exile III Demo

June 15th, 2000 by Crusader

Jeff Vogel of Spiderweb Software wrote in to announce the release of Exile III, a fantasy RPG, for Linux (the port having been made by Boutell.com). Exile III is a shareware-licensed game ($25 US); a demo is available for download from

ftp://ftp.boutell.com/pub/boutell/spidweb/exile3-linux-1.tar.gz

Also, should you have any questions regarding Linux Exile III, a FAQ is located here.

Black and White E3 Footage

June 14th, 2000 by Crusader

The Citadel has posted E3 gameplay footage from Lionhead’s upcoming god-game Black & White, which designer Peter Molyneux has boldly stated will be an open-source (although under a non-GPL license) game with Linux support. The new movie shows gameplay basics, and weighs in at around 35 megs:

http://www.thecitadel.net/knowledge/e3movies/cit-basics.mpg

Serious Sam Port

June 14th, 2000 by Crusader

In an interview with Fragland, Croatian developer Roman Ribaric of the Croteam, Roman states that they are currently working on bringing their Serious Engine to Linux:

Will there be a linux server version available ? Many game servers run on Linux (including ours ;p)

Don’t know about server, as explained earlier. But, we are converting our engine on Linux.

The Serious Engine is currently being utilized in their fast-action FPS Serious Sam, which features large, open areas and hordes of monsters not seen since the days of sprite-based engines (indeed, the fact that a dev group based in Eastern Europe has shown up the entire American gaming industry has struck the FPS community like a bolt from the proverbial blue).

SMPEG 0.4.0

June 14th, 2000 by Crusader

Version 0.4.0 of the SDL MPEG Player Library has been released; here’s the announcement Loki fired in:

This release is a special release of SMPEG, with support for arbitraryscaling, seeking, and improved time synchronization. This release ofSMPEG also works on Win32 and BeOS, but are not officially supported onthose platforms.

Special thanks to Vivien Chappelier and Damien Chavarria for the greatlyimproved system stream parsing and seeking support.

Thanks to Manuel Estrada for packet timesync, Robert Dean for drag-n-dropsupport, Markus Overhumer for Visual C++ cleanups, and to HiroshiYamashita and Mo DeJong for general fixes and enhancements.

Features:
* Many more MPEG-1 streams are parsed correctly
* Arbitrary scaling of video streams
* Hardware acceleration using the X video extension
* Support for fast seeking within MPEG streams
* Drag-n-drop support for gtv
* Enabled MMX optmizations as well as added aggressive gcc optimizations
* Unsupported ports to Win32 and BeOS

SMPEG 0.4.0 Download:
ftp://ftp.lokigames.com/pub/open-source/smpeg/

SMPEG 0.4.0 Download Mirror:
http://www.3ddownloads.com/index.php3?directory=/linuxgames/loki/open-source/smpeg/

Zocks Interview and E3 Article

June 14th, 2000 by Alkini

The German gaming site Zocks has published a pair of Linux-related articles. The first is an interview with Bernd Kreimeier from Loki. This interview includes both German and English versions of the questions and Bernd’s answers in English. The interview covers Loki’s current status, availability (or lack of) upgrades from a win32 box to Linux binaries, hardware, libraries, 3D acceleration, and performace comparisons between platforms.

The second is an article covering Linux at this year’s E3 expo. The article is in German.

For those of you that can’t read the German-only parts of the site, Babel Fish it.

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