- Epic Games’ Cliff Bleszinski and Brandon Reinhart made .plan updates to plug Infiltration, an Unreal Tournament tactical simulation mod. Cliff also notes that the bonus pack for UT is now in testing and nearing release; furthermore, Brandon made some extensive comments in his .plan on the importance of supporting the mod community to ensure the success of potentially great game mods and developers.
- Monolith’s Jason Hall made several .plan updates to announce the creation of LithTech Inc., which will be responsible for future LithTech 3D engine development (being ported to Linux by Hyperion Software); LithTech was used to develop Shogo: MAD among other FPS titles.
- The Loki Portal Page is back up and running after some extensive ISP-induced downtime.
- A midi set for use with Pingus, an open source Lemmings clone, has been released.
- GA-Source has interviewed Transmeta’s Dave Taylor, the father of Linux gaming, with questions related to Crusoe and working with Linus Torvalds.
- Linux.com’s Terry Warner sent in the following:
Global Star Software isreleasing a CD on Monday January 31st of this month. The CD is called100 Great Games for Linux, which will include 100 linux gamesincluding some bonus material. The bonus material included is CalderaOpenLinux Light 2.3 and 4 Loki Game Demos ( Civ CTP, Myth II, RailRoadTycoon II, and Erics Ultimate Solitare). The game will sell for $29.99 andcan be bought at Global Star’swebsite.
The QuakeForge project has released version 0.1.0 of their Quake 1 engine source modification. There are many changes to the base source release from id; the full changelog and release notes can be perused here.
QuakeForge 0.1.0 Source:
- many bug fixes from pre1 release
- major changes in drawing Window pictograms – (WMINIMIZE & WNOPICTO)
- major improvements in the BMP code – full support for 8 <-> 16 <-> 32 colors
- many changes in EXAMPLES
- fixed bug in FileDialog::selected()
- fixed bug in EditBox [DELETE] key under linux
FastGL 1.80 Source:
- Bug fixes.
- Japanese translation added.
- New feature: You can now increase the maximum number of robots running at the same time.
RealTimeBattle 1.0.1 Source:
Version 1.33 of the space strategy game XShipWars has been released by the WolfPack. Changes:
- Improved blitting routines
- Weapon selecting to AI objects.
- Modified SETOBJNAME network code to send empire code, empire code is now displayed on the client.
- Bug in viewscreen labels reclaiming fixed.
- Added ReportDestroyedWeapons sysparm to the server.
- Improved reality engine and use of vector components in calculations.
XShipWars 1.33 Download:
- id Software’s David “Zoid” Kirsch, who created Quake CTF and ported the Quake series to Linux, was interviewed by The Mean Arena in the wake of Quake 3: Arena’s release. The interview covers Zoid’s development background, the birth and growth of CTF (including the revelation that Zoid isn’t planning on releasing any new CTF maps for the immediate future), the Anti-Logic map, and some level-designing tips.
- Unreal Universe interviewed Tim Sweeney, lead programmer at Epic Games and creator of the Unreal/Unreal Tournament engines. Tim comments on the popularity of UT with the online community, the UT bonus pack, Mike Dussault’s departure from Monolith, the possibility of a persistant FPS game universe, and the awards UT has received from the gaming press.
By open sourcing the Sample Implementation we are continuing SGI’s longstanding support for OpenGL as the standard crossplatform 3D and 2D graphics API, as well as strengthening the Linux desktop and workstation market. In order for Linux to be successful on the desktop, it needs OpenGL; and in order for OpenGL to continue as the only cross-platform 3D graphics standard, it must succeed on Linux as well as the many other platforms it already is available on. As the original creators and strongest supporters of OpenGL, we’re putting substantial resources into making sure all this happens.
OpenGL Sample Implementation 1-26-2000 Snapshot:
- Implemented 7 new games.
- Converted the pysol-sound-server into a Python extension module which should give much improved results.
PySol Sound Server 2.00:
Roman Pozlevich wrote in to announce that he’s added Unreal Tournament support to XQF, the UNIX FPS server browser. The patches for QStat and XQF version 0.9.3 to enable UT support are available from:
QStat 2.3f UT Patch:
XQF 0.9.3 UT Patch:
3DGN wrote up a preview of BioWare’s AD&D multiplayer RPG Neverwinter Nights. The preview includes several screenshots and an overview of gameplay, character classes, and add-on modules. BioWare stated in their FAQ last year that Neverwinter Nights would be developed simultaneously for Linux, Mac, and Win32.
Epic Games’ developers Cliff Bleszinski and Brandon Reinhart updated their .plans with mock requests for aid in the wake of winter weather, and programmer Tim Sweeney composed an article for Gamespy examining the evolution of programming languages as used in game development. Sweeney also includes an analysis of how next-generation programming concepts influenced the design of UnrealScript, the Unreal Tournament development language utilized for game modifications.
3dfx’s Joseph Kain sent in the following announcement:
There is a new Glide release for Voodoo3 and Voodoo Banshee available.This Glide release is for use with the stand alone (non-DRI) baseddrivers. This driver should be used in conjunctions with XFree86 3.x.This Glide package now contains Glide2.60 and Glide3.10 in a singlepackage. This should make installation easier.
The files Glide_V3-2.60-11.i386.rpm and Glide_V3-2.60-11.i386.glibc2.0.rpmare now available on the following page:
This new release has the following new features:
- Includes both Glide2.60 and Glide3.10 in one package
- The rpm packages no longer collide with one another, thereby making installation easier.
- There are no other functionality fixes in this release.
With this combined Glide package comes a combined Glide SDK. It isrecommended that you install the new SDK even if you do not plan todevelop Glide based programs. Other important graphics libraries suchas Mesa, require the Glide SDK to build.
Note: The new Glide SDK installs both Glide2x and Glide3x header files,previously the Glide3x_devel package installed its header files in
This path conflicts with the path for the Glide2x header files so the newSDKinstalls the Glide3x headers in
If you are developing Glide3x based software please update your software touse this new path.
The file Glide_SDK-2.2-11.i386.rpm is now available on the following page:
If you experienced trouble installing previous revisions of Glide dueto difficulties in package installation please try this new release.If you experience difficulty installing this driver please direct your questions to the USENET newsgroup 3dfx.glide.linux.
Again note that This release does NOT work with the DRI/XFree86 4.0based drivers.
LinuxWorld’s Rawn Shah has posted a review of Penguin Computing’s Athlon-based gaming rig. Rawn notes some ventilation problems with a shipped test unit, examines the system’s specifications and performance, and gives the box a shakedown with various commercial Linux game titles. Rawn concludes, “If you crave a no-nonsense game station in the Linux environment, without having to be a guru, this is the machine you want.”
Anthony Rumble sent in word that Australian customers can now pre-order several of Loki’s upcoming titles from Everything Linux. Pre-orders for Sid Meier’s Alpha Centauri, Heavy Gear 2, SimCity 3000, and Soldier of Fortune can be made from