I ended up taking an inadvertent sabbatical from LinuxGames for a much longer period of time than I had hoped; please accept my apologies for the lack of news of late. We’ll be back up to speed shortly – thank you!
Jack Keane shipping for Linux
Runesoft has started shipping the Linux version of Jack Keane today.
Just drop a secret agent off on a mysterious island? Sounds good, thought Jack. After all, no-one said
anything about fighting a mad scientist and other horrifying dangers! Just Jack’s bad luck when his
ship shatters on that mysterious island’s cliffs, ushering in a sudden turn of fate…
The latest point and click adventure by the ANKH developers Deck 13 is now ready to set sail to Linux equipped computers. Runesoft has started shipping the Linux version of 10Tacle Studios highly decorated adventure game.
About Jack Keane
Colonial England. Under a certain amount of… duress… Jack takes on a job which will not only cause him a great deal of trouble, but also bring to light the answer to a mystery out of his distant past. A lack of money leads Jack to accept a charter to take a British secret agent to mysterious “Tooth Island”. When Jack’s ship shatters on the mysterious island’s cliffs on arrival and the secret agent quickly becomes a meal for a monster in the jungle, Jack is soon left to cope with the situation on his own.
“Tooth Island” is ruled by the strange Doctor T, who is cultivating man-eating plants and has his own dastardly plans for the British Empire. And why does he seem to know Jack, who can’t remember ever having been on Tooth Island? What are Doctor T’s plans? And what does he know about Jack’s past?
And then there’s the young and naive Amanda, who is filled by an almost fanatical drive to prove her worth. In the beginning the young lady is employed by Doctor T, and part of her task is to track Jack down and take him prisoner. It doesn’t take long before she begins to wonder if she is really on the right side, or if she shouldn’t join her opponent, the charming Captain Jack, instead.
A hair-raising hunt across the length and breadth of the dangerous island finally airs the mystery surrounding Jack’s past and leads to a spectacular showdown with a dark and deadly enemy and his nefarious henchmen.
* The Funniest adventure game in the footsteps of Monkey Island
* Enthralling story including many allusions to famous movies, videos and computer games
* More than 40 funny characters
* An abundance of cinematic movies and cut-scenes
* Countless locations stuffed with interactions
* Suited for both beginners and, due to increasing difficulty levels, advance players
* Two playable characters: The very ironic, slightly clumsy daredevil Jack Keane, plus the
attractive and adventuresome lady, Amanda
* 3-D levels presented in a classic adventure atmosphere
* Plenty of diverse locations such as London, the high seas, Cape Town and the Indian jungle
This post was submitted by thomassteiding.
- New translation: Croatian.
- Updated translations: Chienese, Czech, Danish, Dutch, Finnish, French, Galician, German, Greek, Hungarian, Italian, Lithuanian, Japanese, Polish, Russian, Spanish, Swedish, Turkish.
- Fixed not working “Update transition” and make “Delay transition update” directly trigger an update when toggled off.
- All applicable scenarios now use the victory/defeat music on ending.
- Refreshing the gamelist in the lobby screen was optimized.
- The game server (wesnothd) was optimized to handle more players.
According to a report mentioned in the Wine Weekly News Issue #345, the ET:QW SDK design tools rating has been changed from Garbage to Gold, thanks to the “Improved support for the .NET framework.” in Wine 0.9.59.
Finally, Splash Damage has some info on the next patch:
First off, 1.5 is not an official Activision release like all the previous updates (this is actually the cause of the license troubles from a few weeks back), but instead something that we here at Splash Damage are funding ourselves and working on alongside our new project. As Activision’s QA and localization departments are not available to help us out, we instead opted for an extended public beta phase to iron out any remaining kinks. The result is that things don’t always move as quickly as we’d like them to, but we are committed to getting 1.5 finished and out to you.
I can confirm that 1.5 is on our development schedule for this month and we hope to get it all wrapped up and ready for public consumption. We’ll still have to test it internally, but we hope to release the game update, the updated SDK, and the final version of the Official Competition Mod in the coming weeks so you guys will have plenty of new material to sink your teeth into.
Thanks to Nemoder for pointing out that Ryan “icculus” Gordon has posted audio from a talk he gave at the Upstate Carolina Linux Users Group about various Linux game-related topics (I’d be more specific but I haven’t had a chance to listen to it myself yet):
I’m about 30 minutes into it, after the tutorial on shell scripting.
A lot of topics got covered, and it digresses and rambles a lot. My apologies for my lack of brevity. :)
- UCLUG MP3 podcast feed
- UCLUG Ogg Vorbis podcast feed
- Direct link to MP3 of speech
- Direct Ogg Vorbis of speech
Thanks to the UCLUG for having me, and Dave Yates for publishing the talk’s audio!
- pygame.mask for collision masks
- pygame.scrap for clipboard support
- new and improved sprite groups
- blending support for filling and blitting surfaces
- saving surfaces as jpeg and png
- buffer access for Surface and Sound objects
- numpy support for pygame.surfarray and pygame.pixelarray
Download: [ pygame.org ]
- Joystick support! Thanks to the magnificent zerodiv (pygame required).
- Trackball, Mouse & Spinner support too.
- Intro and Exit Movies.
- A Game List editor is now available.
Download: [ Wah!Cade 0.24 ]
John Carmack has written a Q3 optimization guide for Linux OpenGL driver authors at quake3arena.com. In it, Carmack describes the Quake 3 engine’s design philosophy and what driver improvements/features would enhance the engine’s performance under Linux. Carmack also notes that similar information has already been made available to the coders of Windows and MacOS OpenGL drivers.