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	<title>Comments on: Mother of all Gravity Games 1.90</title>
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	<description>Embrace your Inner Penguin</description>
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		<title>By: vadi</title>
		<link>http://www.linuxgames.com/archives/9872/comment-page-1#comment-327623</link>
		<dc:creator>vadi</dc:creator>
		<pubDate>Thu, 27 Dec 2007 18:11:40 +0000</pubDate>
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		<description>AFAIK, Blackberrys run on java. So it&#039;s not a problem with portability there.

The problem though is that the game fails to find it :/</description>
		<content:encoded><![CDATA[<p>AFAIK, Blackberrys run on java. So it&#8217;s not a problem with portability there.</p>
<p>The problem though is that the game fails to find it :/</p>
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		<title>By: salsadoom</title>
		<link>http://www.linuxgames.com/archives/9872/comment-page-1#comment-327619</link>
		<dc:creator>salsadoom</dc:creator>
		<pubDate>Thu, 27 Dec 2007 14:39:33 +0000</pubDate>
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		<description>Yeah. No kidding. Wee, java. Now a tiny game can take as much time to load as openoffice.</description>
		<content:encoded><![CDATA[<p>Yeah. No kidding. Wee, java. Now a tiny game can take as much time to load as openoffice.</p>
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		<title>By: Thunor</title>
		<link>http://www.linuxgames.com/archives/9872/comment-page-1#comment-327618</link>
		<dc:creator>Thunor</dc:creator>
		<pubDate>Thu, 27 Dec 2007 14:22:25 +0000</pubDate>
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		<description>Converting from the much more portable C++/SDL to the less portable and slower Java in my opinion is not a sensible decision. How would you go about getting this simple game working on a simple handheld device for instance? Well, you&#039;re very unlikely to now.</description>
		<content:encoded><![CDATA[<p>Converting from the much more portable C++/SDL to the less portable and slower Java in my opinion is not a sensible decision. How would you go about getting this simple game working on a simple handheld device for instance? Well, you&#8217;re very unlikely to now.</p>
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