In 2003, following id’s release of Quake III as free software, Diamond began work on his first multiplayer science-fiction-inspired FPS. “The idea hit me that a deathmatch game with a retro sci-fi theme was be a cool game to play. I really hadn’t seen that done very often, if at all, and thought it would be tragic if the world did not have a game in which they could blow away little bubble-helmeted aliens and goofy robots. The result was Alien Arena, which was released in 2006.”
3 Responses to “Alien Arena Interview”
Leave a Reply
You must be logged in to post a comment.