Enemy Territory: Quake Wars v1.2 Update

November 19th, 2007 by Crusader

The version 1.2 client for QuakeWars: Enemy Territory has been updated by id Software’s Timothee Besset; here’sthe rundown from the Linux FAQ:

  • voice chat support (OSS and Alsa backends)
  • OSS sound: fixed the dsp device from s_dsp -> s_device
  • s_noMic to skip the mic init / voice input
  • by default, don’t require Ctrl+Alt+~ for console toggle
  • r_useThreadedRenderer hardcoded to 0 – is not supported in the Linux build atm
  • cleanup and simplify the frame timing code, hopefully fixing the fps banding problems
  • fix showFPSBandings crash, com_showFPS needs to be enabled
  • make SIGHUP shutdown more explicit, as it’s not a crashbut rather a requested shutdown (controlling terminal exited)
  • set r_useFBODestinationBuffer to 0 when detecting an NVidia card(required for 5700 series otherwise performance degrades too much)
  • misc updates to fix potential gamecode crashes
  • add zpaks to the setups

There was also a server update recently to fix a threading issue. ETQW is a multiplayer-oriented first-person shooter developed by Splash Damage set prior to Quake 2 during the Strogg invasion of Earth.

Here are a few recent documentation updates and articles of note:

  • Beyond3D, withassistance from Splash Damage, examined ETQW’sMegaTexture technology.
  • A guest blog entry at the official CommunitySite explains the game’s Experience System, which bestows rewards andrecognition on players for their achievements and skill.
  • The author of the previous article also maintains the ETQW 4 Newbiessite, which has updated guides for communication,scripting,teamwork,weapons,trickjumping,and VOIP.

Download: [ (mirror list) ]

6 Responses to “Enemy Territory: Quake Wars v1.2 Update”

  1. Anonymous Says:

    I don’t see any options in the sound configuration settings,, at any rate thanks for the patch timmo!

  2. Crusader Says:

    You’ll have to go into the Options -> Controls -> Miscellaneous tab and bind keys to global, team, and/or fireteam voice chat. Then in-game you just hold down the key and speak into your microphone.

  3. Anonymous Says:

    hola quiero juegos para linux

  4. Anonymous Says:

    The first release ran like a dream. But these last two versions exit (seg fault) immediately. What gives? How can I figure out whats wrong?

  5. Anonymous Says:

    Did you check google/search engines to see if it’s other peoples problem too or?

    It might be a driver issue or if you are running a source distro (i.e. Gentoo) there could be large # of problems (not knocking those, just saying).

    I would suggest that you update your kernel per your distributor + video driver from your manufacturer + audio driver via it’s vendor vendor.

    If it’s [b]reproducible[/b] on other peoples boxes then you should file a bug report, but only if you cannot find a solution or are certain it is not a distrobution-specific problem.

    Please note that it seems as if bug reporting is a lost or dead art form these days – so may I suggest including the following information:
    Linux/BSD Distribution and Release version
    Kernel version
    Video card Make and Model
    Video drivers Version and Where obtained
    Audio drivers Version and How obtained
    dmesg output
    lsmod output
    X11 logfile
    WindowManager being used
    Describe how you are launching the program
    State the expected result (what should happen)
    State what actually occurs (what is happening that should not or deviates from the expected)

    Personally I would also include these:
    Your motherboard Make and Model
    #of RAM installed and have you Tested your RAM for errors

    There is a when and how on reporting bugs at the official site. [i]It includes how to gain more information from the executable while launching.[/i] Look under the:
    “Questions / Bug Reports”

  6. Anonymous Says:

    Thanks. I checked your website and saw the note about kernel versions. I’m on 2.6.13 which is probably my problem.

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