FreeCiv 2.1.0
October 31st, 2007 by CrusaderAfter nearly two years of development, version 2.1.0 of
- Significantly improved features for modmakers.
- New default tileset: Amplio.
- Hex-2 overhead hexagonal tileset.
- Flags rendered from SVG vector images.
- High-res building and wonder icons plus brand new tech icon set.
- New city tab on main map.
- City outlines.
- Added lua as scripting language. New tutorial scenario.
- Many new nations, flags and nation information and options.
- New /surrender command to yield in multiplayer games.
- Score now shown in player dialog.
- Reputation removed from the game.
- New borders rules. Borders are static, fortresses expand borders andcities expand more borders with city size growth.
- New diplomacy rules. Neutral state replaced with Armistice. You nowstart in War state, and cannot cross borders with military units except in Waror Alliance states.
- SDL client much improved and usable.
- GTK+ 1.2 clients removed.
- Votes need over 50% of votes to pass. Voting is now only duringgame.
- First player to join becomes game organizer and sets all options.
- Many AI changes. Improved AI diplomacy. Novice AI easier to beat.
- Palace has a production bonus of +75% under Despotism and +50% underMonarchy.
- New animated cursors.
- Support for GGZ Gaming Zone.
- Multiple units may be moved at once as a battlegroup.
- Built-in theme support. GTK+ and SDL clients shipped with uniqueFreeciv themes.
- As usual, tons of changes under the hood.



