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	<title>Comments on: Linux Games Podcast #9: Enemy Territory Quake Wars Spectacular!</title>
	<atom:link href="http://www.linuxgames.com/archives/9691/feed" rel="self" type="application/rss+xml" />
	<link>http://www.linuxgames.com/archives/9691</link>
	<description>Embrace your Inner Penguin</description>
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		<title>By: </title>
		<link>http://www.linuxgames.com/archives/9691/comment-page-1#comment-289357</link>
		<dc:creator></dc:creator>
		<pubDate>Tue, 30 Oct 2007 05:48:24 +0000</pubDate>
		<guid isPermaLink="false">#comment-289357</guid>
		<description>I&#039;ve been playing Quake Wars with a Intel duel core2 E6600 and Nvidia Gforce-8800GTX.  The game runs very smooth while using the Linux-rt kernel in Ubuntu-7.10 64bit (even while running compiz at the same time).

Timothee recommended to use the duel core CPU because of the SSE2 optimization issues in Linux (Because SSE2 is designed and/or optimized only for Windows?).  So Timothee had to rebuild(?) the Quake Wars (not so optimized?) SSE2 code just for Linux as a result.

I&#039;m not a game developer or a programmer.  But is there a way to make a open sourced Linux/Mac/Windows Optimized SSE2/SSE3 module that can be utilized by any game engine, so game developers won&#039;t need to speed to much time on the matter? 

Can that be a good idea (or can the idea be used) for any platform technology, like threading libs for duel core CPU&#039;s? 

By the way, the Ubuntu-7.10 flash plug in works well by default in Firefox.  You only need to fix the Ubuntu boot splash issues and you&#039;re fixed :-)</description>
		<content:encoded><![CDATA[<p>I&#8217;ve been playing Quake Wars with a Intel duel core2 E6600 and Nvidia Gforce-8800GTX.  The game runs very smooth while using the Linux-rt kernel in Ubuntu-7.10 64bit (even while running compiz at the same time).</p>
<p>Timothee recommended to use the duel core CPU because of the SSE2 optimization issues in Linux (Because SSE2 is designed and/or optimized only for Windows?).  So Timothee had to rebuild(?) the Quake Wars (not so optimized?) SSE2 code just for Linux as a result.</p>
<p>I&#8217;m not a game developer or a programmer.  But is there a way to make a open sourced Linux/Mac/Windows Optimized SSE2/SSE3 module that can be utilized by any game engine, so game developers won&#8217;t need to speed to much time on the matter? </p>
<p>Can that be a good idea (or can the idea be used) for any platform technology, like threading libs for duel core CPU&#8217;s? </p>
<p>By the way, the Ubuntu-7.10 flash plug in works well by default in Firefox.  You only need to fix the Ubuntu boot splash issues and you&#8217;re fixed :-)</p>
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		<title>By: </title>
		<link>http://www.linuxgames.com/archives/9691/comment-page-1#comment-285507</link>
		<dc:creator></dc:creator>
		<pubDate>Fri, 26 Oct 2007 13:55:27 +0000</pubDate>
		<guid isPermaLink="false">#comment-285507</guid>
		<description>Who was the Alpha troll in this episode?  I couldn&#039;t listen because some guitar solo took all my free time.</description>
		<content:encoded><![CDATA[<p>Who was the Alpha troll in this episode?  I couldn&#8217;t listen because some guitar solo took all my free time.</p>
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		<title>By: </title>
		<link>http://www.linuxgames.com/archives/9691/comment-page-1#comment-284308</link>
		<dc:creator></dc:creator>
		<pubDate>Tue, 23 Oct 2007 11:57:38 +0000</pubDate>
		<guid isPermaLink="false">#comment-284308</guid>
		<description>To run Flash movies on 64Bit, you could use Gnash. It has improved a lot in the recent releases and now plays Youtube videos. Things like the ETQW homepage still don&#039;t work though.</description>
		<content:encoded><![CDATA[<p>To run Flash movies on 64Bit, you could use Gnash. It has improved a lot in the recent releases and now plays Youtube videos. Things like the ETQW homepage still don&#8217;t work though.</p>
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	<item>
		<title>By: </title>
		<link>http://www.linuxgames.com/archives/9691/comment-page-1#comment-284185</link>
		<dc:creator></dc:creator>
		<pubDate>Tue, 23 Oct 2007 07:06:56 +0000</pubDate>
		<guid isPermaLink="false">#comment-284185</guid>
		<description>TTimo is wicked awesome.

Do we know if Quake Zero is Quake3 ported to Java? Or is it going to be some game plugin that installs the quake 3 engine into the browser...?</description>
		<content:encoded><![CDATA[<p>TTimo is wicked awesome.</p>
<p>Do we know if Quake Zero is Quake3 ported to Java? Or is it going to be some game plugin that installs the quake 3 engine into the browser&#8230;?</p>
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		<title>By: ThoreauHD</title>
		<link>http://www.linuxgames.com/archives/9691/comment-page-1#comment-284088</link>
		<dc:creator>ThoreauHD</dc:creator>
		<pubDate>Mon, 22 Oct 2007 19:41:07 +0000</pubDate>
		<guid isPermaLink="false">#comment-284088</guid>
		<description>Thank you Timothee Besset.</description>
		<content:encoded><![CDATA[<p>Thank you Timothee Besset.</p>
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	<item>
		<title>By: </title>
		<link>http://www.linuxgames.com/archives/9691/comment-page-1#comment-283967</link>
		<dc:creator></dc:creator>
		<pubDate>Mon, 22 Oct 2007 07:42:39 +0000</pubDate>
		<guid isPermaLink="false">#comment-283967</guid>
		<description>Nice podcast!
Here&#039;s my 2cents on some of the topics:

ETQW: I really hope some of those single core processor improvements happen.  Trying to run it on an athlon 2700 is painful.

In game ads:  I agree that this can work but when it&#039;s clear that an ad is trying to get your attention by standing apart from the game world it is really annoying.  Perhaps a better way to do it would be to have a much more exensive demo version supported by more ads but then have them removed from the registered version.

Editors: I really do wish we had more native editors, or at least some effort to make sure they can work in wine.  Radiant may support creating Quake4 maps but you can&#039;t play them without compiling them with the windows version!

Steam: I&#039;m not sure we really need steam except maybe for the valve games themselves.  It&#039;s just as easy to offer downloadable games and sell accounts online directly yourself. That&#039;s what S2Games is doing for Savage2 anyway.

Spring:  This game is getting really good, and within the last couple months a new linux lobby client was written that is finally on par with the windows one! http://trac.springlobby.info/
</description>
		<content:encoded><![CDATA[<p>Nice podcast!<br />
Here&#8217;s my 2cents on some of the topics:</p>
<p>ETQW: I really hope some of those single core processor improvements happen.  Trying to run it on an athlon 2700 is painful.</p>
<p>In game ads:  I agree that this can work but when it&#8217;s clear that an ad is trying to get your attention by standing apart from the game world it is really annoying.  Perhaps a better way to do it would be to have a much more exensive demo version supported by more ads but then have them removed from the registered version.</p>
<p>Editors: I really do wish we had more native editors, or at least some effort to make sure they can work in wine.  Radiant may support creating Quake4 maps but you can&#8217;t play them without compiling them with the windows version!</p>
<p>Steam: I&#8217;m not sure we really need steam except maybe for the valve games themselves.  It&#8217;s just as easy to offer downloadable games and sell accounts online directly yourself. That&#8217;s what S2Games is doing for Savage2 anyway.</p>
<p>Spring:  This game is getting really good, and within the last couple months a new linux lobby client was written that is finally on par with the windows one! <a href="http://trac.springlobby.info/" rel="nofollow">http://trac.springlobby.info/</a></p>
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	<item>
		<title>By: </title>
		<link>http://www.linuxgames.com/archives/9691/comment-page-1#comment-283918</link>
		<dc:creator></dc:creator>
		<pubDate>Mon, 22 Oct 2007 05:03:25 +0000</pubDate>
		<guid isPermaLink="false">#comment-283918</guid>
		<description>I enjoy these podcasts very much.  I hope things have been felt out by now and ready for a relatively continuous release.</description>
		<content:encoded><![CDATA[<p>I enjoy these podcasts very much.  I hope things have been felt out by now and ready for a relatively continuous release.</p>
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