Cross-Platform Game Tools

October 17th, 2007 by Crusader

Gamasutrareported that LucasFilm will be usingTrollTech’s Qt widget toolkit for, among otherthings, to create cross-platform game development tools at LucasArts:

Steve Sullivan, director of R&D at Lucasfilm, said, “We used Qt for a fewsmall projects and were impressed with its ease-of-use and support forcross-platform development. We were convinced our company could leverage thison a larger scale in our mainstream artist tools.”

While this probably will have no impact on LucasArts’ lack of interest inLinux game ports (there was some brief noise about a StarWars: Battlefrontport way back when), between this and Unreal Tournament III’s editorbeing wxWidgets-based, I think stepsin the right direction are being made.

One Response to “Cross-Platform Game Tools”

  1. Anonymous Says:

    I thought most game engines couldn’t care less about widget toolkits. And with a little bit of work a lot of crossplatform tools can be strung together with what’s out there.

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