October 17th, 2007 by Crusader
Gamasutrareported that LucasFilm will be usingTrollTech’s Qt widget toolkit for, among otherthings, to create cross-platform game development tools at LucasArts:
Steve Sullivan, director of R&D at Lucasfilm, said, “We used Qt for a fewsmall projects and were impressed with its ease-of-use and support forcross-platform development. We were convinced our company could leverage thison a larger scale in our mainstream artist tools.”
While this probably will have no impact on LucasArts’ lack of interest inLinux game ports (there was some brief noise about a StarWars: Battlefrontport way back when), between this and Unreal Tournament III’s editorbeing wxWidgets-based, I think stepsin the right direction are being made.
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October 18th, 2007 at 3:36 pm
I thought most game engines couldn’t care less about widget toolkits. And with a little bit of work a lot of crossplatform tools can be strung together with what’s out there.