When it’s done. We have beta testers, they are doing a great job, you don’tneed to apply. There is still some work to be done before it matches idquality standards, and we won’t commit to any dates.
In the meantime, there was a blog post concerning the
Gamespot interviewedSplash Damage’s Paul “Locki”Wedgwood about the sci-fi multiplayerfps:
With Enemy Territory: Quake Wars, we could really see the value in havingasymmetrical teams, as an extension of what had already been achieved by idSoftware, and asymmetrical maps as far back as Return to Castle WolfensteinMultiplayer. Having asymmetry between the two teams’ vehicles, weapons, items,deployables, tools, and rewards just opens up so many cool tactical optionsfor players, and the way their teams approach the assault of defense of anobjective.