Enemy Territory: Quake Wars Miscellany

August 30th, 2007 by Crusader

Activision issued a pressrelease today announcing that Enemy Territory: Quake Wars has gonegold for Windows. As announced earlier this month, it should arrive atretailers by October 2nd:

To date, Enemy Territory: QUAKE Wars has won more than 15 awards and has beenheralded as one of the most anticipated new titles in 2007 by nearly a dozenpublications.

“The opportunity to develop Enemy Territory QUAKE Wars has been mind-blowinglycool!” said Splash Damage Owner and Creative Director Paul Wedgwood. “Thepassion and effort put in by our team at Splash Damage, combined with theamazing direction and mentoring we’ve received from id Software has led to anaward-winning game that we’re incredibly proud of. Our team can’t wait to joinfans across the globe to fight in Earth’s battle for survival!”

Enemy Territory: QUAKE Wars for Windows PC is rated “T” by the ESRB andcarries a suggested retail price of $49.99 for the regular edition and $59.99for the Limited Collector’s Edition. To learn more about the game and tosecure a pre-ordered copy, visit

Enemy Territory: QUAKE Wars takes place in the year 2065 and gives gamers thechance to play as the GDF or Strogg in one of five unique character classes,either online or offline with computer controlled AI teammates and opponents.Employing an arsenal of weapons, vehicles and deployable armaments, playersengage in an action-packed test of skill and coordinated teamwork through aseries of combat objectives. Persistent character growth and achievementsreward players for teamwork, while clearly defined mission and classobjectives guide new players to meaningful contributions on the battlefield.

The community page forQuake Wars also notes that a demo and SDK for mods are being worked on.Although these announcements are Windows-centric, have no fear, for the Linuxclient is in development as well.

Speaking of, the official QuakeWars Linux FAQ has updated beta builds for the dedicated server, andsolutions for common issues encountered to date.

Some new content came out of LeipzigGC:

  • Nine screenshots@ Shacknews – in a few of them it looks like the GDF has arctic warfare camoin addition to the desert pattern we’ve seen before.
  • A new trailer@ that showcases the on-foot and vehicular combat.
  • An interviewwith Splash Damage’s Paul Wedgewoodthat details the objectives on the Island map.
  • Anotherinterview with Wedgewood @ Kotaku, where he says the game ships with 12maps divided into 4 campaigns.

Finally, if you want to get a leg up on the game’s nuances, the Quake Wars4 Newbies page has a lot of documentation on the game’sclasses, maps, weapons, vehicles, and config options.

3 Responses to “Enemy Territory: Quake Wars Miscellany”

  1. Anonymous Says:

    I feel all tingly now.

  2. Anonymous Says:

    I just hope xqf gets an update :)

  3. Anonymous Says:

    Not too found of vehicles in FPS – not at ALL :(

    Not too impressed (graphically). Oh well, atleast we’ll finally get treated to some proper water effects (HL sucks ^^). Although I have to say ID stuffs in each successive incarnation generally have the best looking fire and smoke based effects you can find, just about anywhere at the time of their release :)

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