LINUXGAMES

Broken Hourglass Content Creation

Planewalker Games let us know they’ve posted a new article, “Inside the Engine“, which explains the level generation process for their upcoming role-playing game, The Broken Hourglass:

2D environment maps are usually shrouded in mysterious data files, but we demonstrate how areas can be created simply by using a few tricks to create silhouette and surface renders of the same map players will see in-game. This should open up area creation to a wide range of modders who are more interested in staging and rendering intriguing environments than they are in manually describing polygons or editing coordinate files.

There are also other articles, backstory, and screenshots available; the project utilizes an internally-developed engine based on their experience with modding BioWare’s Infinity Engine.

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