QuakeCon Wrapup

August 7th, 2007 by Crusader

First up, here’s a brief transcript of the open source exchange during theQ&A with John Carmack:

Q: I wanted to say thank you for open-sourcing the Quake 3 engine, it’s made ahuge difference to the community. I wanted to ask your opinion about thefuture of Linux and open source gaming.

A: I do take a great deal of personal pride and satisfaction with what I’vebeen able to do with getting so much of the stuff out. Sometimes I think aboutit, and while I know it’s not something I’m generally considered for, I may beone of the most prolific open source authors considering all the code thatI’ve written over the last 15 years that I’ve made open source, or have madeopen source there. I do thinkit’s very valuable. I’m very happy when I see both user gaming communitystuff, or research universities, or people doing simulation tests, or bringingup things. Every new piece of hardware ends up having Doom or Quake titlesused as an early form of test application. So I’m very happy to have donethat.It’s certainly going to continue. I mean I won’t commit to a date, but theDoom 3 stuff will be open source. We still make those decisions even todaywhen we’re doing the Rage code when we have decisions about “do we want tointegrate some other vendor’s solution, some proprietary code into this”. Andthe answer’s usually no, because eventually id Tech 5 is going to be opensource also. This is still the law of the land at id, that the policy is thatwe’re not going to integrate stuff that’s going to make it impossible for usto do an eventual open source release. We can argue the exact pros and consfrom a pure business standpoint on it, and I can at least make some, perhapssomewhat,contrived cases that I think it’s good for the business, but as a personalconviction it’s still pretty important to me and I’m standing by that.

Next, as I mentioned briefly earlier, a beta test release of the Enemy Territory: Quake Wars Linuxdedicated server was made available at the event to the BYOC LAN; of note isthis passage in the README:

You need a low latency kernel for good performance (this applies to bothclient and server installs). Mostly, make sure your kernelconfiguration has CONFIG_HZ_1000=y. You should also enable other low latencydesktop settings, such as the various preemption capabilities.

You’ve been warned; get your kernels ready! ;)

It was announced at the convention that ET: Quake Wars for Windows will shipon October 2. There’s a new preview of the game at Atomic Gamer and afew newscreenshots at Shacknews.

GameInformer has a lengthy interview with John Carmack where some additionaldetail was provided regarding their newly announced projects:

  • “[Rage is] about 50/50 racing and first person action. […] I think there’s going to be some neat stuff in it.We’ve got the whole outdoor wasteland – big areas, going between lots of different areas. We’re doing someof the sandbox play there. […] Then you’ve got the run and gun internal shooterstuff, id’s always done well, and we’re going to do a good job on that. Thenyou have the sort of RPG-ish elements, pimping out your ride, getting money tobuy accessories and building it up.”
  • “There will be a Doom 4, we don’t have it scheduled or a team assigned to it,but there will be a Doom 4. There’s going to be a Quake Arena sequel. There’sa Wolfenstein thing in production. We’re following along with all those. Thisgame [Rage] doesn’t have to be Doom. It’s going to be something different.”
  • “We have a kernel team and we’ve seeded it with people from our main teamand moved them over, and the plan is right now to do a bridge project thatwe’re calling Quake Zero. This is experimental and this is one of my petideas. We’re taking the Quake Arena code base data sets and repackaging it forincremental web downloads and make it a free game and we’re going to try asponsored advertising supported free version of the game. I want to try this.Where the website is the hub for everything, most of the menus are gutted outof the game. The game is something that launches instantly. You set upeverything on the web page, all of your community stuff there. You getsponsors and advertisers on there to see if we can support this. We have aunique opportunity for this because we own all the stuff on there – it’s stilla good game. We can do this with the kernel of the first six developers onhere.”
  • “The goal is here to make – after Quake Zero – then we’ll probably takeall of the lessons we learn from that interaction and make an id Tech 5 QuakeArena sequel with all the bells and whistles.”

There’s a lot of discussion about what’s changed in id Tech 5 at:

  • An AtomicGamerinterview with id’s Steve Nix.
  •’sthree-part technology walkthrough hosted by Carmack.
  • Shacknews, wherethey’ve posted video of the id Studio tools presentation conducted by id’sMatt Hooper at QuakeCon.

Speaking of, high resolution video of the Rage trailer is also up at the Shack. The idStudio tools themselves are Windows widget-based; such utilities have beenproblematic to port in the past, but maybe something akin to GtkRadiant will come together over thenext several years.

Besides our audiorecording of the Carmack keynote, has posted avideo recording of the talk’s first hour. There’s also video of thepresentation’s initialannouncements.

Finally, QuakeCon is also a tournament, and the winners were announced at theevent’s conclusion:

Enemy Territory: QUAKE Wars 6V6 Championship

  • 1st Place: Team-Dignitas — $22,000
  • 2nd Place: Team HOT –$16,000
  • 3rd Place: Check-Six — $8,000
  • 4th Place: DEMISE –$4,000

QUAKE Quad-Damage Tournament

  • 1st Place: Johan “toxjq” Quick — $20,000
  • 2nd Place: Magnus“fojjji” Olsson — $12,500
  • 3rd Place: Timothy “DaHanG” Fogarty –$7,500
  • 4th Place: Mikael “purri” Tarainen — $5,000
  • 5th Place:Tim “naymlis” Bowes — $1,250
  • 6th Place: Chance “EG/chance” Lacina –$1,250
  • 7th Place: Rafik “LoSt-CaUsE” Bryant — $1,250
  • 8thPlace: Tom “griffin” Wall — $1,250

The Quad-Damage tournament spanned all four Quake titles; you can see videosof the matches at GGL,or download the Quad Damage demos from the QuakeCon site.

20 Responses to “QuakeCon Wrapup”

  1. Anonymous Says:

    The sweds sure know how to play quake!

  2. Anonymous Says:

    so were any of the winners of the Quad-Damage tourney running the linux versions?

  3. Anonymous Says:

    It kills konqueror, I had to relaunch my wm.

  4. rafaMEX Says:

    Carmack is da man. :)

  5. Anonymous Says:

    as well as id software :)

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