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	<title>Comments on: Kernel Impact on 3D Games</title>
	<atom:link href="http://www.linuxgames.com/archives/9339/feed" rel="self" type="application/rss+xml" />
	<link>http://www.linuxgames.com/archives/9339</link>
	<description>Embrace your Inner Penguin</description>
	<pubDate>Mon, 08 Sep 2008 01:24:13 +0000</pubDate>
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		<title>By: Anonymous</title>
		<link>http://www.linuxgames.com/archives/9339#comment-241617</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 01 Aug 2007 03:58:39 +0000</pubDate>
		<guid isPermaLink="false">#comment-241617</guid>
		<description>SD seems to work well at low to mid system load. But SD just can't handle very heavy System load.
CFS appears to be more consistent.

I wonder if the numbers would be more consistent if the OS was compiled and optimised from scratch, (for that system)? 

Also, GCC-4.2.1 has MP support.  Could that be a good test too with SD and CFS?</description>
		<content:encoded><![CDATA[<p>SD seems to work well at low to mid system load. But SD just can&#8217;t handle very heavy System load.<br />
CFS appears to be more consistent.</p>
<p>I wonder if the numbers would be more consistent if the OS was compiled and optimised from scratch, (for that system)? </p>
<p>Also, GCC-4.2.1 has MP support.  Could that be a good test too with SD and CFS?</p>
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