Queasy Games Interview
July 21st, 2007 by CrusaderQueasy Games’ Jonathan Mak was
As forthe visuals, it all started when my friend Raigan introduced me to a gamecalled Parsec47 by Kenta Cho. At that time I had not yet seen Rez, so KentaCho’s work was the first time I saw geometric shapes celebrated so beautifullyin a video game. A couple years later, I saw many games emulate this style,but while they all captured the inherent sexiness of shapes, they ignored theinner beauty of geometry. What makes geometry and vectors so special is thatthe shape only exists as parameters to a function. Once you start modulatingthese parameters and connecting them to gameplay reactions, the shape beginsto take on a life of its own.
Parsec 47 was ported to Linuxby Evil Mr Henry, and Mak’s previous games are both available as well:
- Gate 88, aunique multiplayer real-time strategy game
- TojamThing, which focuses on inflating shapes for points
I also e-mailed Mak to see if Everyday Shooter would be coming to Linux:
All I can say now is thatEveryday Shooter will be coming out for PS3.
Should this change, we’ll keep you informed!



