Enemy Territory: Quake Wars Update

June 25th, 2007 by Crusader

The next id Software-produced titleslated for release is EnemyTerritory: Quake Wars, a multiplayer first-person shooter being developedby Splash Damage (who alsodeveloped Wolfenstein:Enemy Territory). ET: Quake Wars is set prior to Quake 2 and 4, duringthe initial Strogg invasion of Earth.

The biggest news is that a Windows semi-public beta test has begun;however, there are noplans to include a Linux build.

That said, Timothee Besset posted this update at the ETQW forums today:

I don’t want to commit to any schedule for the ETQW Linux client at thispoint. Most of my time is spent working on the game itself, on the Linuxdedicated server and on the network infrastructure.

Once those things wind down (in the upcoming weeks) I will start workingspecifically on the client. But fear not, ATI and NVidia have expressedinterest in getting a Linux client early, so they can review how it performsand get their drivers adjusted. When we release, we’ll release a high qualityproduct, just like we do on Windows.

In any case, don’t expect to find Linux binaries on the retail DVD. It’s hardenough for everyone to get gold masters done, there are enough things to checkand worry about, I will not place additional strain on the procedure by tryingto squeeze my additional set of files on there.

In the meantime, there’s the official ETQW community site, which hasgameplaydocumentation, FAQs, and news updates.

17 Responses to “Enemy Territory: Quake Wars Update”

  1. Anonymous Says:

    It is good to hear again that there will definitely a Linux Client.

    And it is also great news that Nvidia AND Ati both are longing for the Client to fit there drivers to the game.

    Can’t wait to buy the game and download the client :)

  2. hikaricore Says:

    And no binaries on the DVD… so anyone else feel this is a good enough reason to boycott the damn thing?

  3. Crusader Says:

    Keep in mind how small the Linux game market is.

  4. Fooka Says:

    …how do we then ensure that Linux sales of the game count as Linux sales of the game?

    Perhaps they want to skew the numbers pro-windows on purpose???

  5. Crusader Says:

    I’m fairly certain the Linux clients for id titles identify themselves as such when they authenticate with the master servers, so they have an exact number for how many gamers are playing under which OS.

  6. TTimo Says:

    It’s an online game. We don’t need to sell copies that have Linux written on it to know how many Linux players there are. Here’s the usual breakdown:

    Mac ~ 5%
    Linux < 1%

    We think having Linux client ports is pretty important for various reasons. Sales is not one of them.

  7. Anonymous Says:

    I’m excited to see this coming to Linux. I don’t care if it’s later than Windows, so long as it’s soon enough to be relevant.

    To everyone who is supporting Linux gaming (in any way): Thanks! You guys rock!

    And to Hikaricore: Get a clue man. Games on Linux are a really low priority to most “real” game developers. Boycotting and bad mouthing them when they treat the Linux port (arguably appropriately) as a secondary concern is not only stupid, it’s counterproductive. Do you really think that denying them your sale will do anything to affect their decision making process when your sale doesn’t really matter anyway? Hell, it’s likely that most of the titles that have Linux ports are in red when the cost to porting is compared to the sales that are generated as a result of it.

    Yeah, I know I fed the troll, but I see crap like this all the time, and I just couldn’t resist this one.

  8. Anonymous Says:

    Thanks TTimo! You rock!
    Btw care to elaborate on the “various reasons” bit?

  9. Fooka Says:

    Not necessarily for the technical side of the house, for sure one can always tell by looking at who’s playing what OS they’re on.. That’s not really important INSIDE id, but OUTSIDE, out there in industry, that’s all people look at.. I’m sure EA or Atari aren’t gonna come to your door and ask to poll your servers for Linux gamer numbers.. Businesses only care about teh monies, and don’t care about gamers..

    If -other companies- are gonna consider ports for linux, they’ll do it based on the sales they see, n’est-pas??

  10. Anonymous Says:

    I just want to thank the developers for always being so cool and supporting Linux.

  11. Anonymous Says:

    I’ve just built my latest exclusively Linux gaming rig

    Thanks to TTimo et al for supplying us with superb quality commercial games over the years.

  12. Anonymous Says:

    Please fuck off, thanks.

  13. beware1000 Says:

    I just thought I’d mention that the Open Beta is currently working on the latest wine build.

    I don’t have a link handy, just got home from work, but full details are on the community site.

  14. ThoreauHD Says:

    It’s true there aren’t that many linux players. It’s also true that that many linux clients. I appreciate the work. It’s also true that I have every windows player I meet would format their rig tomorrow if a Linux version for the majority of games were available. ID sets the gold standard. So let’s all ponder that scenario.

    Linux players on ID games typically beat down everyone else, so I don’t at all mind the numbers atm. More for me. And thanks again Timothy.

  15. Anonymous Says:

    Will be a lot higher this year (IMO), thanks to Ubuntu, Dell and HP and others :)

    Thank you very much Tim (from ID Software) for the great Linux support.

  16. Anonymous Says:

    ID Software dev, is done on linux platform any way?

  17. Anonymous Says:

    I’d rather have ID make a good game, then worring about making a beta Linux client before shipping. Us Linux users are a small minority gaming we’re lucky to get what we get and Boycotting things doesn’t help any.

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