id Software updated their websiteyesterday to note that John Carmack demonstrated their latest enginetechnology at Apple’s Worldwide Developers Conference:
The ground breaking technology unveiled today will power id’s new internallydeveloped game and will be available for licensing to third parties. The newid rendering technology practically eliminates the texture memory constraintstypically placed on artists and designers and allows for the uniquecustomization of the entire game world at the pixel level, deliveringvirtually unlimited visual fidelity. Combined with a powerful new suite oftools designed to specifically facilitate and accelerate this content creationprocess, id Tech 5™ will power games that contain vast outdoor landscapes thatare completely unique to the horizon, yet have indoor environments withunprecedented artistic detail.
While shown for the very first time running in real time on a Mac, id Tech 5additionally supports the Xbox 360 and Playstation3 console platforms as wellas the PC, and will be available for licensing to developers and publishersinterested in working with a truly next generation rendering and gamedevelopment solution.
Given id’s history of every previous title being available for Linuxandthe cross-platform nature of the engine (PC/PS3 in particular), I think it’ssafe to assume there’ll be a Linux port. You can watch the presentation videoat Apple.com(streaming QuickTime; mplayer can handle it though – the id tech sectionbegins around 11 minutes in) or