OpenGL 2.x and 3.0 Due

June 11th, 2007 by Crusader

The OpenGL news page mentioned that version 2.x of the graphics API will drop next month, followed afterwards by a major revision:

The first version due in July 2007 is Longs Peak (OpenGL 2.x). This is a major clean-up of the code after almost a decade and a half. Approximately three months after that we will see the release of Mount Evans (OpenGL 3.0) which will run specifically on hardware born after November 8th, 2006. We are talking about DirectX 10-class hardware, bringing all the features of unified 3D architecture to the world of OpenGL. Mount Evans is compatible with Longs Peak, but you will require OpenGL 3.0 class hardware to run everything.

OpenGL 3.0 will offer features such as instanced rendering, stream out of vertex data to a buffer, texture buffer objects, numerous new texture formats and so on. Most importantly the KhronosGroup is linking OpenGL and OpenGL ES, a mobile 3D graphics API via COLLADA and glFX, so what is supported in OpenGL 3.0 will see the light of the day in the ES version as well.

One Response to “OpenGL 2.x and 3.0 Due”

  1. Anonymous Says:

    So now we also have a mobile version of OpenGL?

    I wonder if it is any good for the Nokia 770 or Nokia N800? I hope it is.

    This is going to be a cool year of gaming :)

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